National Repository of Grey Literature 17 records found  1 - 10next  jump to record: Search took 0.04 seconds. 
Game for Teaching Very Basic Programming
Rončka, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.
Learning Software for Visual and Text-Based Programming in Lua/LÖVE
Medek, Petr ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This thesis pertains visual programming in Lua language with LÖVE framework. Within this thesis was created web application for teaching programming in Lua/LÖVE. Application supports both block and text based programming. Created games can be easily launched on Android platfrom using the Android app that was created in this thesis. The web app also includes tutorials that are well suited for education in schools.
Possibilities of using computer Raspberry Pi in teaching at elementary school.
DVOŘÁK, Michal
This Bachelor thesis deals with testing of the performance, abilities and possibilities of a minicomputer Raspberry Pi 4 model B for it's utilization in primary school edu-cation. Raspberry Pi 4 model B is a minicomputer from British charity organization Raspberry Pi Foundation which made it as a teaching support for informatics classes at schools. In the theoretical part of this thesis, topics as personal computer, operating systems and computer hardware are elaborated on. The practical part deals with tes-ting the minicomputer itself, it's process and the results. It also includes sample in-structions and applications that could be appropriate for inclusion to the primary school education. In the conclusion of the thesis, I elaborated on the evaluation of the possibilities of the minicomputer Raspberry Pi 4 model B in primary school edu-cation and on the contrary, for which purposes it is not suitable.
Youtubering in education
KOUBA, Tomáš
This thesis focuses on issues of videos in teaching. Specifically, educational videos on the YouTube server and their directly use in teaching or a supplement to teaching. The main goal of this work is to create several educational videos which are focused on the visual programming language "Scratch". The primary school students were the target group for these videos and the final videos have been adapted for them. I focused on studying literature and an analysis of already created audio-visual materials which are related to this issue; according to it will be proceed with the creation of content. Within the thesis the feedback will be collected by the questionnaire and then will be analysed for the created videos.
Learning Software for Visual and Text-Based Programming in Lua/LÖVE
Medek, Petr ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This thesis pertains visual programming in Lua language with LÖVE framework. Within this thesis was created web application for teaching programming in Lua/LÖVE. Application supports both block and text based programming. Created games can be easily launched on Android platfrom using the Android app that was created in this thesis. The web app also includes tutorials that are well suited for education in schools.
Some approaches to the conceptual development of the principles of computer programming in SCRATCH in primary and middle school aged pupils
Šandová, Hana ; Černochová, Miroslava (advisor) ; Novák, Jaroslav (referee)
TITLE: Teaching approaches to pupils' concept development about computer programming in SCRATCH AUTHOR: Bc. Hana Šandová DEPARTMENT: Department of information technology and education SUPERVISOR: Doc. RNDr. Miroslava Černochová, CSc. ABSTRACT: This thesis deals with perceptions of pupils about how computers and computer programs work. The main objective is to inquire of pupils (ISCED-2) about how computer and computer programs work, and what ideas influence them. The theoretical part focuses on the history of the use of computers in teaching and an analysis of current approaches to teaching computer science and programming in the Czech Republic and in selected European countries. The practical part is devoted to mapping concepts of pupils aged 11-14 years involved in a teaching experiment organized at two schools in Prague, the aim of which was to examine the impact of teaching programming in "Scratch" over one semester in relation to pupil's ideas about how a computer works and in terms of the development of pupil's computational thinking. KEYWORDS: pupil's imagination, algorithm, programming, computational thinking, Scratch
Programming in elementary school and development of students' algorithmic thinking
Milichovská, Lucie ; Štípek, Jiří (advisor) ; Vaňková, Petra (referee)
This thesis deals with development of algorithmic thinking and teaching programming in elementary school. It focuses on available ways and tools suitable for classes. The practical part of the thesis is focused on children's programming language Scratch, which is one of the tools designed to be used for teaching. The main goal is to create comprehensive collections of tasks that develop algorithmic thinking of pupils aged 9 - 10 years. The tasks get more complex gradually so that the pupils don't need any previous programming experience. Also they are designed so that they can be solved without the assistance of a teacher. All the tasks were checked against a set of pupils in the given age range. The collection of tasks is also made available as a web presentation for the ease of further use.
Programming in elementary school and development of students' algorithmic thinking
Milichovská, Lucie ; Štípek, Jiří (advisor) ; Vaňková, Petra (referee)
This thesis is aimed at development of algorithmic thinking and teaching programming in elementary school. Possible options on how to learn to program are outlined for the students. It goes without saying that each student will not be a programmer, but fundamentals of algorithmic thinking are beneficial to every member of society. Learning programming languages and tools offer many benefits for students. They are visually interesting, relatively simple, intuitive and funny for students. At the same time, it develops their creativity. And thanks to these programming languages and tools, these features can be explored from an early age. The practical part is focused on children's programming language Scratch, which is one of the tools for use in teaching. There were 12 tasks created for pupils in the 4th - 6th grade of elementary school, that serve to develop their algorithmic thinking. The tasks have increasing difficulty, pupils do not need any previous experience with the programming language Scratch. All tasks were tested by a group of pupils of the given age category as a part of leisure activities
The development of algorithmic thinking in elementary school pupils using the SCRATCH programming tool
Svoboda, Milan ; Černochová, Miroslava (advisor) ; Vaňková, Petra (referee)
The diploma thesis deals with problems of algorithmization and programming at elementary schools. It examines the influence of teaching the basics of programming in Scratch on the development of pupils' algorithmic thinking and their ability to develop logical thinking and problem solving. The theoretical part deals with the definition of related concepts and the relation of programming to the key competencies defined by the RVP ZV. The practical part evaluates the experience with the teaching of pupils of the 5th and 6th grades of elementary school within the pedagogical experiment, whose aim was to study the influence of teaching with the use of the visual programming language Scratch on the development of pupils' algorithmic thinking.

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