National Repository of Grey Literature 60 records found  beginprevious51 - 60  jump to record: Search took 0.02 seconds. 
Graphics Demo with Inverse Kinematics
Kárníková, Pavlína ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This work deals with the creation of a graphic demo with the use of inverse kinematics. It explains the motivations that led to the creation of the demo; it briefly mentions the history of the demo as well as the principles of animation. It describes in detail the fundamentals of inverse kinematics as well as the terminology needed for the understanding of inverse kinematics. It also includes some selected algorithms. The issue of inverse kinematics is further developed in the part of the work where the principles of skinning are being described. The principles of the collision detection are also mentioned here. The conclusion consists of a detailed explanation of some of the techniques used in graphic demo, such as the L-systems or procedural textures.
Animation Library Focused on Skeletal Animations
Dokoupil, Petr ; Přibyl, Jaroslav (referee) ; Štancl, Vít (advisor)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.
Hexagonal Platform with Servo Control
Korgo, Tomáš ; Maršík, Lukáš (referee) ; Zemčík, Pavel (advisor)
Goal of the thesis is to show the possibilities of using ordinary hobbyist RC servos and means of their control by a computer. For demonstration of the capabilities of servos, we have created Stewart platform which is using hobbyist servos to position the platform. In the thesis there is explained principle of the inner working of a servo, their properties, abilities and also means of their control by a computer. In practical chapters of the thesis there is documented process of designing and implementing of functional Stewart platform along with specific properties of this platform which influence its design. This platform is also reviewed and based on the results we will show technical properties of the platform, advantages and disadvantages of using ordinary hobbyist servos to control the platform. Design of the platform and its documentation is created with respect to intent to make the ddesign, source codes, documentation available to public on wepages focused on aggregating of instructables and tutorials to make usage of outputs possible in practice.
Animation of 3D Character in Computer Graphics
Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.
Fusion of Procedural and Keyframe Animation
Klement, Martin ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
The goal of this work is to create an application, which will combine procedural and keyfram animations with subsequent visualization. Composition of this two different animations techniques is used to animate a virtual character. To combine this two techniques one starts with interpolations from keyframe animation and then enchance them by procedural animations to properly fit into the characters surroundings. This procedural part of animation is obtained by using forward and inverse kinematics. Whole application is written in C++, uses GLM math library for computations and OpenGL and GLUT for final visualization.
Robotic structure configuration using MOLECUBES
Vítek, Filip ; Kubela, Tomáš (referee) ; Simeonov, Simeon (advisor)
This master thesis is focused on Modular Self-Reconfigurable Robotic Systems. Their description is made at first and then possibilities of their use are listed. The next chapter concerns Molecubes modular system. The design of similar system where the construction of the individual modules is described follows. The transformations of coordinated systems in the individual modules are described and the calculation of forward kinematics and simulation of inverse kinematics is made at the end of the thesis.
Design of an application for educational model of a manipulator with three degrees of freedom
Youssef, Daniel ; Křivánek, Václav (referee) ; Klimeš, David (advisor)
Tato práce popisuje další vývoj výukového sériového manipulátoru se třemi stupni volnosti. Práce se zabývá jednoduchou mechanickou úpravou manipulátoru, ale především pak softwarovou částí. Výsledkem je pak hra piškvorky, kdy manipulátor umožňuje hru proti lidskému protějšku. První část práce je věnována zlepšení inicializačního procesu manipulátoru a následně pak i návrhem vhodné polohové regulace. V další části je manipulátor rozšířen o jeden stupeň volnosti. Součástí je i návrh koncového efektoru vhodného pro psaní. Z takto upraveného manipulátoru je sestaven kinematický model vhodný pro real-time řízení. Dalším krokem v práci je návrh samotné aplikace hry piškvorky. Je navržen vhodný hrací algoritmus, včetně detekce a rozpoznání znaků v hracím poli pomocí kamery. Následně je vše implementováno do real-time aplikace, kde komunikaci s uživatelem zajišťuje navržené uživatelské rozhraní.
Control system design for robotic manipulator
Křivánek, Štěpán ; Andrš, Ondřej (referee) ; Houška, Pavel (advisor)
Main goal of this thesis is to design and realize software for controlling planar robotic manipulator “Mini-swing”. At the beginning, thesis describes general issues of this problem. Research part deals with dividing manipulators in groups by their kinematic configuration. Next part merely outlines usage of National Instruments module “Robotics”. “Mini-swing” manipulator and its kinematic are described in the following part. Design and realization of software for controlling Mini-swing’s ending effector are parsed in next part and at the very end of thesis you can find summarization of accomplished results.
Simulation modeling of RPR parallel kinematic machine
Hvížďala, Jan ; Houfek, Lubomír (referee) ; Březina, Lukáš (advisor)
The work is dealing with simulation modeling of a parallel kinematic machine RPR. There is described an approach of creating the simulation model. There was constructed a model of kinematics and dynamics of the mechanism in MSC Adams which was consequently compared with the model created in MATLAB/SimMechanics.

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