National Repository of Grey Literature 7 records found  Search took 0.00 seconds. 
AI Algorithms
Petrželka, Jan ; Hrubý, Martin (referee) ; Janoušek, Vladimír (advisor)
This master's thesis describes artificial intelligence algorithms based on the book Artificial Inteligence: A Modern Approach by S. Russel and P. Norvig and implementation of the algorithms in the Squeak Smalltalk programming language with object oriented approach. Algorithms are based on pseudocode in the book and existing implementations in Lisp, Python and Java language. Main concepts are intelligent agents, agent simulation environments, state space search, game playing, planning, uncertainty and learning.
Artificial Intelligence for Game Playing
Neřád, Václav ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial intelligence for problem solving and game playing especially. Chosen methods are used for bot implementation in game Ants in contest AI challenge.
Addiction overalp: substituting drug use by gaming from the perspective of users
Daňková, Marie ; Vacek, Jaroslav (advisor) ; Janíková, Barbara (referee)
v aj Background The problem of substance addiction replacement to another type of addiction is a well-known phenomenon. What is the perception of respondents' eyes on the shift from substance addiction to computer gaming? Exploring the issue of substance use substitution and the process of replacement, the reasons, mechanisms and circumstances of addiction rplacement from the subjective perspective of users. Formulation of objectives, methodology, research population Qualitative research was conducted. Interviews conducted in the form of narrative analysis, supplemented by semi-structured interview. The research population consisted of a mixed sample of five respondents with a positive substance dependence that was not of active duration and a current experience of computer gaming that may not have met the criteria of dependence. The questions were aimed at understanding the process of addiction replacement from substance dependence to computer games through the users' perspectives. The main results Respondents found the same manifestations in computer gaming as in substance addiction. Compared to substance addiction, they perceived an addiiction replacement to computer games with less detachment. It was not possible to describe the replacement phases because it is a gradual process that the...
Addictive behavior on the internet among children placed in a children's home
Cermanová, Kamila ; Vacek, Jaroslav (advisor) ; Barták, Miroslav (referee)
Background: So far, no research has been conducted among children from children's homes in the Czech Republic, which would map their relationship to addictive substances and the potential risk of addiction to the internet, even though these children are a vulnerable group that is targeted by many state institutions and helping professions. Objective: The aim was to find out the prevalence of internet addiction in children in children's homes, to map out the temporal character of addictive behavior and the internet applications they visit the most. The data collected were compared with the data obtained from ESPAD 2015 and the National Substance Use Research 2016. The data were used to analyze how much children ordered to institutional care differ in substance use, the internet and other communication technologies, from children that live in a family environment. Methodology: The obtained questionnaire data were subjected to descriptive statistical methods. The results of the individual questionnaire questions were numerically expressed, then graphically presented and commented on in relation to the theoretical background. Individual data are intended as a basis for confirming or refuting the established research hypotheses and answering the research questions. The research focuses on children in...
Chronological history of level and score gaming magazine
Möwald, Jaromír ; Švelch, Jaroslav (advisor) ; Kučera, Štěpán (referee)
The theme deals with the basically unknown history of Czech gaming magazines Level and Score, which were published (and are published) over the years from 1994 to 2010. As far as I'm concerned, no student has ever attempted to analyze their market position, causes of the eventual end and the causes of success. My work has a goal to determine the cause of the success of these two magazines, contact those persons, which were involved in the production of magazines, make in-depth interviews about their past work and the overall functioning of the magazines, breaking down the specific causes of eventual fall of the magazines from available sources and explain why the magazines remained on the Czech market until today. The result should be a structured overview of both magazines, their insertion in the historical timeline and an interesting insight into their functioning.
Artificial Intelligence for Game Playing
Neřád, Václav ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial intelligence for problem solving and game playing especially. Chosen methods are used for bot implementation in game Ants in contest AI challenge.
AI Algorithms
Petrželka, Jan ; Hrubý, Martin (referee) ; Janoušek, Vladimír (advisor)
This master's thesis describes artificial intelligence algorithms based on the book Artificial Inteligence: A Modern Approach by S. Russel and P. Norvig and implementation of the algorithms in the Squeak Smalltalk programming language with object oriented approach. Algorithms are based on pseudocode in the book and existing implementations in Lisp, Python and Java language. Main concepts are intelligent agents, agent simulation environments, state space search, game playing, planning, uncertainty and learning.

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