National Repository of Grey Literature 194 records found  previous11 - 20nextend  jump to record: Search took 0.02 seconds. 
Light Propagation Volumes
Růžička, Tomáš ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The aim of master thesis is to describe different calculation of global illumination methods including Light Propagation Volumes. All three steps of LPV calculation are widely described: injection, propagation and rendering. It is also proposed several custom extensions improving graphics quality of this method. Two parts of design and implementation are focused on scene description, rendering system, shadow rendering, implementation of LPV method and proposed extensions. As conclusion, measurement and several images of application are presented, followed by comparison in environment with diffenent parameters, thesis summary with evaluation of achieved results and suggestions of further improvements.
Retrospective Arcade Game
Trčka, Martin ; Jaroš, Jiří (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the evolution of computer, which is inspired of historical game called Arkanoid. The first part of the thesis describes history of computer games and conputer graphics. Next section details the graphics libraries as DirectX and OpenGL.The second part of the thesis describes the plan of the game and collisional system. Then the thesis includes description of implementation, where are used object oriented design, library OpenGL and library SDL in C++. The end of thesis is devoted to testing of game.
Vizualization of static problems using computer graphics methods
Komínek, Jan ; Procházková, Jana (referee) ; Martišek, Dalibor (advisor)
This Bachelor's final project deal with vizualization stress of simple statically determinate members by software solutions. This project present basic theory of stress analysis and elasticity, basic vizualization by computer graphics methods and description of algorithms use for software solutions.
Graphics Intro 64kB Using OpenGL
Gunia, Pavel ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This work deals with the phenomenon of graphic intros, a digital graffiti of the modern age. The focus is put on size restricted animation of size of the executable file lower than 64 kilobytes. It reveals the main techniques used. Finally, interesting aspects and experiences that came up are discussed, as well as the conclusion and future work proposal.
Fast Visualization of Precise Shadows Using Precomputed Scene Geometry
Mikeš, Tibor ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
The aim of this bachelor's thesis is to design and implement an effective method of rendering per-pixel correct hard shadows in scenes with static geometry. The principle of the method is in separate rendering of shadowed and lit surfaces. Whether a triangle is in shadow or not is known prior to its rasterization, which allows the renderer to omit per-fragment shadow calculations. Rendering a scene in this way requires it to be preprocessed. Therefore, two possible ways of preprocessing the scenes are described and implemented as well.
3D Display
Szkandera, Jan ; Španěl, Michal (referee) ; Hradiš, Michal (advisor)
This Bachelor's thesis goal is to design and realize system, which allows user to perceive 2D visual information as three-dimensional. 3D visual preception of 2D image is possible thanks to stereoprojection and projection dependecy of user location. The thesis mainly aims at secound of these problems.
Dynamic Scene Model for Mobile Robot
Görig, Jan ; Štancl, Vít (referee) ; Španěl, Michal (advisor)
This master's thesis focuses on representation of geometric information about the surrounding environment for robotic systems. Instead of a common point-cloud based representation, an environment model that stores information about objects described by bounding boxes and planes is proposed. These objects can be obtained from trained object detectors, planar surface detectors, etc. processing data from sensors (e.g. RGB-D camera). The information about the objects (position, etc.) stored in the model is constantly changing according to data obtained from detectors. The environment model is implemented as a module for Robot Operating System. To illustrate and visualize features of the model, a demonstration application was also prepared.
Blender add-on for Astronomical Object Generation
Hlávka, Marek ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Procedural modeling methods greatly facilitate the process of modeling 3D objects that mimic real-world elements, which needs to be performed more and more efficiently. This thesis deals with procedural modeling of astronomical objects and their modification. It also deals with design, implementation and publication of an add-on for the open-source program Blender, that enables modeling of these objects. The add-on is implemented in Python using the Blender API. As a result, Blender is extended with an interface for fast and convenient generation of astronomical objects. The published add-on is available open-source.
Interactive 3D Terrain Editor
Synáček, Jan ; Beran, Vítězslav (referee) ; Přibyl, Jaroslav (advisor)
The subject matter of this work is a concept of an interactive 3D terrain editor. Its basic functionality, graphical user interface and possible extensions are defined. There are a lot of existing terrain editing tools, therefore presentation of some existing systems capable of editing and generating computer terrain is also included. The editor is implemented and it is capable of performing simple editing, such as raising, lowering or levelling the terrain. Graphical user interface is also a part of the implementation. The editor allows inserting 3D models into the scene so it was easier to represent some objects displayed only in the texture in 3D space. Models can be edited using some simple transformations. Performance tests are undertaken and possibilities of extending the program discussed.
Design 3D Catalog for Company
Hubert, Michal ; Luhan, Jan (referee) ; Němcová, Zuzana (advisor)
The subject of the thesis is the area of on-line 3D catalogues. In the first part, the basics of computer graphics and 3D modelling are summarized. The following part of the text focuses on the product catalogue of a certain company - S&K KONTAKT - and performs its analysis. Based on the analysis, several options are proposed how to transform the current company's presentation into an interactive 3D catalogue with the goal of distinguishing oneself from the competition and addressing new customers.

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