National Repository of Grey Literature 244 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Technology in contemporary cinema and its impact on film production and reception
Tetour, Daniel ; Jašková, Jana (referee) ; Šedrlová, Magdalena (advisor)
Bakalářská práce se zaměřuje na techniky využívané v současném filmovém průmyslu. V první části se práce zabývá barevným klíčováním, snímáním pohybu a tvorbou animací. Druhá část práce je poté zaměřena na dopad těchto technik. Práce bere v úvahu nejen dopad na produkci filmu, ale také skutečnost, jak tyto techniky ovlivňují samotné přijetí filmu ze strany diváků.
A Trifling Dispute
Petřík, Vojtěch ; Zubek, Petr (referee) ; Stratil, Václav (advisor)
Computer Game made with puppet animation.
Company Logo Transformation Using 3D Motion Graphics
Zunka, Ondřej ; Mráček, Pavel (referee) ; Kříž, Jiří (advisor)
The content of this document is to make reconstruction of company logo to threedimensional visualization and it's following creating of two short propagation videos. Whole thesis is divided into two main parts - theoretical and practical. In first part I will familiarize readers with theoretical basis needed for understanding of a practical part. In practical part I will present process of treatment animation mentioned above.
Skeletal Animations Library
Maliňák, Jan ; Chlubna, Tomáš (referee) ; Vlnas, Michal (advisor)
Main objective of this thesis is designing a physical based solution to generating skeletal animations. This allows both micro adjustments of animation in realtime and dynamic generation of character's movement without previous preparation of animation for given specific purpose. Created module for Unity game engine uses angular velocity to rotate bones of skeleton, rather than evaluating animation curve for specific time. The calculation is done by generating muscle forces, calculating torque and applying resulting angular acceleration of each bone. After specifying a target in one of its forms, the animating system will start moving with linked skeleton and will try to approach given target.
Animation of the stress-strain behaviour of helical springs
Gabriel, Tomáš ; Klapka, Milan (referee) ; Hartl, Martin (advisor)
This thesis is dedicated to the creation of educational animations depicting issues with the design of helical springs. Thesis contains collection of the necessary materials, describes the animating process and presents the final results. Main topics of the work are the stress across a cross-section of a loaded spring, fatigue and natural frequency of an oscillating spring.
Animation Library Focused on Skeletal Animations
Dokoupil, Petr ; Přibyl, Jaroslav (referee) ; Štancl, Vít (advisor)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.
AD Inventor – 3D modelling of O3-Osmera robot platform
Švoma, Stanislav ; Heriban, Pavel (referee) ; Matoušek, Radomil (advisor)
The bachelor thesis deals with creating a three-dimensional model of three-wheel mobile robot chassis, which is already physically implemented. The result of this work is three-dimensional model, the basic simulation tests and animation within the possibilities of applied software.
Elaboration of examples for teaching assembly breakdowns in Inventor
Nečas, Zbyněk ; Koutecký, Tomáš (referee) ; Košťál, David (advisor)
This bachelor’s thesis deals with the presentation environment of the Autodesk Inventor program, especially the description of individual functions and how to work with them. The main part of this work is the creation of educational examples for teaching assembly breakdowns in Inventor. Because this is a new subject, there is only a limited number of these examples. Therefore, three educational presentations will be part of this work, describing the process of how students will work with the created assemblies available to them in E-learning. These examples will help students to gain knowledge and experience about decomposition of assemblies, following creation of images and videos, as well as their use in drawings or technical manuals.
The new function utilization of Autodesk Inventor for electrical machines modeling
Benetka, Martin ; Janda, Marcel (referee) ; Hájek, Vítězslav (advisor)
This Bachelor’s thesis is focused on the use of Autodesk® Inventor® 2012 for the modelling of electrical machines, the triggers which are used to start engines specifically in my work. The theoretical part consists of types of triggers, their operating principles, construction, advantages and disadvantages of their using. A reach trigger with pull-armature servis animation was created using Autodesk® Inventor® 2012 as a demonstrative model of fuction of this trigger in the practical part of this thesis.
Adaptive CAD systems for modelling of electrical machines
Mánek, Petr ; Hájek, Vítězslav (referee) ; Kuchyňková, Hana (advisor)
This work is focussed on possibilities of creation geometry and animation in modern animation and visualization programs. In the first part of this work are summarized advantages and possibilities of selected animation and visualization programs. The next section of this thesis describes procedure for creating simple models in Autodesk Inventor 2010. Is shown creation sketching, 3D components, 3D sheet metal parts and assemblies. One of the main parts of this work is description of the creating an adaptive component in the assembly. Are summarized the benefits of adaptive modelling, and is presented the creation of adaptive model. The next part of the work deals with the possibilities of animation created models in an environment module Presentations and Autodesk Inventor Studio, in which is then created animation of electronically commutated motor.

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