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Fire in Měděnec: From Reality and Newspaper and TV News to Movie and Movie Reviews
Meixnerová, Karolína ; Novotný, David Jan (advisor) ; Štoll, Martin (referee)
Diploma Thesis titled 'Fire in Meďenec: from reality, newspaper and TV news to the film interpretation and film reviews' examines the criminal case of Eva Kovačová, who set a social care home on fire on the night of September 1st 1984, and thereby took the lives of twenty six mentally handicapped girls. Her motives were was escaping the institute into which she was wrongly admitted and revenge against its employees who used harsh methods and cruel punishments. For this crime she was sentenced to five years imprisonment. The year 1990 saw the release of a book titled Brutality by journalist Josef Klime, which dealt with the case in detail. The book further served as an inspiration for the script to Filip Renč's film Requiem pro panenku, which premiered in 1991. According to the employees of the home, the film twists reality by portraying the caretakers as cruel monsters and Eva Kovacova as the victim. The purpose of the Thesis is to present the narrative regarding this case from newspapper articles, Klima's Brutality, Filip Renč's film to the film reviews and the tabloid boom after the year 2009, when the case was re-opened by journalist Tomáš Poláček. A section of the Thesis builds on thorough interviews with pastor František Lízna, with whom Eva Kovac lived after her release from prison and with whom she...
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Representation of totalitarianism in videgames
Vimmr, Martin Kryšpín ; Švelch, Jaroslav (advisor) ; Hladík, Radim (referee)
This thesis examines the topic of representation of totalitarianism in videogames. It aims to show how the totalitarianism is depicted in selected games and whether the videogame as a medium has some influence on this depiction. Theoretical part introduces and examines all sorts of different approaches, based on which one can study videogame as a medium. An argument about the videogames as a medium of control is presented further on and is also discussed in relation with totalitarianism. Second half of theoretical chapter focuses on definition of totalitarianism which is used in the case studies later on. Empirical part analyzes four games - Half-life 2, Papers, please, Wolfenstein: the New Order and BioShock with focus on representation of totality or dystopia. The games are analyzed both with regards to their rules and fiction. The conclusion shows that totalitarianism was represented mostly by its outer activities rather than ideology which were usually represented rather marginally. However, in all cases there could be found some examples of how was the representation of totalitarianism used to merge with system of control in games.
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