National Repository of Grey Literature 144 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Are game journalists sold out: the perception of game media marketing activities and sponsored content by gamers
Krečová, Tereza ; Švelch, Jan (advisor) ; Shavit, Anna (referee)
This bachelor thesis focuses on the connection between gaming journalism and marketing practices utilized by gaming journalism, which generate revenue and enable this activity to be conducted. Its aim is to find out how players and users of gaming media perceive advertising integrated into gaming media content and how advertising can influence the perception of content that is not associated with it, particularly why players refer to gaming media reviews and gaming media as "bribed." Assumptions about "corrupt" gaming media are slowly seeping into the corners of the gaming community, and this bachelor thesis seeks to identify the reasons behind these assumptions. It utilizes a combination of qualitative and quantitative research methods. Qualitative research examines players' reactions to gaming media content, specifically game reviews produced by gaming media, and their potential connection to paid collaborations that have taken place on the gaming media's websites and channels. Quantitative research builds on the evaluation of qualitative research and, through a semi-structured questionnaire, investigates how players perceive advertising in gaming media and how such advertising can affect the perception of other content produced by gaming media, or its credibility. Qualitative research...
The use of games in children's tennis training
Sachl, Filip ; Kočíb, Tomáš (advisor) ; Carboch, Jan (referee)
Title: The use of games in tennis training of children Objectives: The aim of this thesis is to categorize and analyze different types of tennis games depending on how these games are aimed at developing specific skills and abilities or other criteria, based on the introduction of games used in tennis preparation of younger school-age children. The work is intended to serve as a practical resource for current and future tennis coaches of young children. Methods: The thesis uses primarily theoretical approaches based on a critical study of literature sources in the fields of sport training, developmental psychology and issues of play in children. From these findings I selected appropriate games for my work. Results: As a result of this work, a stack of tennis games has been created, which are systematically categorized and recommended for further use, with an emphasis on fun and the right form of motivation for children. Keywords: tennis training, children, games, sports training, motor development
Athletic preliminary's trainings and their application to the natural environment
Kramolišová, Markéta ; Bačáková, Radka (advisor) ; Vostatková, Pavlína (referee)
Title: Athletic preliminary's trainings and their application to the natural environment Objectives: The aim of this thesis is the application of athletic training to the natural environment outside an athletic oval. Methods: In the theoretical part of my thesis the method of literature search was used where outdoor activities are described and the younger school age is characterized. Furthermore, the thesis compares a concept of athletic preliminary in the Czech Republic and abroad. The thesis concludes with the effects of hypokinesis. The practical part consists of methodological and didactical materials which are supported by an empirical training in an athletic club and also by studying at the Faculty of Physical Education and Sport. The resultant trainings are suitable for athletic preliminary, i.e. for children under 12 years old. Results: The results are four regular training sessions on the oval together with four trainings in a natural environment with the same focus. Trainings focus on speed and coordination, games, jumps and throws and general training with hurdles. Conclusion: Children's athletic outside trainings open up new possibilities for various activities and bring many benefits. The natural environment is very diverse with unstable conditions and this can become a new challenge...
Methods for Playing the Game 'Liar's Dice' Using Dynamic Programming
Lohn, Marek ; Šátek, Václav (referee) ; Zbořil, František (advisor)
This project is about Methods of playing game Liar’s Dice using dynamic programming. The algorithm that was chosen for my study is SARSA, short for State Action Reward State Action algorithm. It is a modified version of algorithm named Q-Learning. It comparing algorithm SARSA with other algorithms by letting them play against each other in application, that was made in Unity Engine. Algorithms that were compared to SARSA are Q-Learning and Counterfactual Regret Minimization. SARSA achieved a 69,147 % win ratio in a game against Q-Learning. In games against Counterfactual Regret Minimization it was only 25 % win ratio. The main outcome of this study is that modified SARSA is effective against Q-Learning algorithm in a game of Liar’s Dice. On the other hand the SARSA algorithm was very ineffective against the Counterfactual Regret Minimization algorithm.
Automata Applied in Visual Arts
Albrecht, Kryštof ; Havel, Martin (referee) ; Meduna, Alexandr (advisor)
Tato práce představuje nový programovací jazyk, určený ke kompozici dvourozměrných vizuálních efektů. Jazyk je založen na upravené verzi celulárních automatů navržené pro kompozici. Hlavní platformou, kde efekty mají běžet, je herní engine Godot, kde jsou efekty realizovány pomocí fragment shaderů.
Methods for Playing the Game 'Liar's Dice' Using Dynamic Programming
Lohn, Marek ; Šátek, Václav (referee) ; Zbořil, František (advisor)
This project is about Methods of playing game Liar's Dice using dynamic programming. The algorithm that I chose for my study is SARSA, short for State Action Reward State Action algorithm. It is a modified version of algorithm named Q-Learning. I compared SARSA with other algorithms by letting them play against each other in application that I made in Unity Engine. Algorithms that I compared to SARSA are Q-Learning and Counterfactual Regret Minimization. I achieved a 69,147\,\% win ratio in a game against Q-Learning. In games against Counterfactual Regret Minimization it was only 29,84\,\% win ratio. The main outcome of this study is that SARSA, modified version of Q-Learning is effective against Q-Learning algorithm. On the other hand the SARSA algorithm was very ineffective against the Counterfactual Regret Minimization algorithm.
A set of activities and games for the development of preschloolers' mathematical literacy
ZOBALOVÁ, Jitka
This thesis discusses the importance of developing mathematical thinking in children of preschool age. The work offers a set of activities and games that can be used when working with children to develop mathematical ideas. It can serve as a reservoir for beginning teachers, as well as teachers with pedagogical experience. The theoretical part of the thesis introduces the development of a preschool child, pre-mathematical activities, and the characteristics of the current concept of preschool education, including the development of mathematical preliteracy in the motor, cognitive, and emotional areas. The practical part contains a set of activities and games that are divided into individual areas of developing mathematical literacy. This file is verified in practice and is reflected in detail.
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
Android vs Bada
Obořil, Radek ; Bartoň, Radek (referee) ; Žák, Pavel (advisor)
This thesis deals with comparison of two mobile device platforms Samsung bada and Google Android, primarily from a point of view of native application development. Native applications features, graphics and media support as well as developer tools are compared. As a part of this thesis, an application was created - a variety of a classic Snake game. This text describes design of this application, differences in the implementation, and discusses possibilities of application porting between the platforms.
Game Server Administration Client
Cigán, Tomáš ; Michal, Bohumil (referee) ; Kašpárek, Tomáš (advisor)
This bachelor thesis focuses on the description of game servers of the most common computer games. The details and differences between particular game servers as well as administration control are included. Also structure of plugins and plugin installation procedures for such servers is described in details. The main target of the thesis according to the previous research is to analyze and develop uniform system for controlling the game server and its plugins throw web application. At the end of the thesis there is detailed description of creating a new game server implementation support.

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