National Repository of Grey Literature 18 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Voice-controlled app for capturing photos and clips
Jurčík, Adam Dalibor ; Španěl, Michal (referee) ; Herout, Adam (advisor)
The goal of this work is to create an application that solves the problems of video and photo recording while the same person is playing sports. These problems are, for example, the need to carry a remote control or the constant interruption of the activity due to manual activation. This is solvedby using voice control and keywords to trigger the taking of a photo. This paper discusses in detail how voice control can be implemented on Android operating system in Java programming language. It also includes an explanation of how to store these files and how to control hardware devices such as the camera. The thesis includes a more detailed description of two approaches to voice recognition and describes their functionality in different applications.
Mobile Application for Recommending and Managing Cooking Recipes
Lončík, Andrej ; Šůstek, Martin (referee) ; Zbořil, František (advisor)
The goal of the submitted thesis is the creation of mobile application for devices using the Android operation system. The main purpose of the application is the discovery and administration of food recipes and meal planning. The functions of the application include voice control and search by a photo or an image. This work describes the whole process of app -creation, beginning from the original idea, followed by the competition analysis, draft of the user interface, its implementation and concluding with the testing and final publication to the Google Play. In addition, the final version of the application offers the feature of creating new recipes or searching for already published ones on the internet based on the ingredients the user possesses. The ingredients can be written in, entered by the user's voice, or recognized from an uploaded image. The photo and image recognition is provided by the Firebase ML Kit Image Labeling tool. Thanks to the Google account authentization , the application is also able to save the user's content in Firebase Realtime Database. Mobile application is published on the Google Play store and is officially named Recipio .
Android Aplication Programming Using Eclipse Development Kit
Kováč, Robert ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
This Thesis deals with the presentation and description of the platform for mobile device Android. In the first part, introduction of the OS Android, its history, architecture, versions and competing platforms can be found. The next part deals with tools that are mostly used when developing applications for this OS. The last part describes the practical proposal and the sample aplication.
Entertaining Mobile Application for Place, Age and Education of a User from His Voice
Szuchan, Patrik ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The first part of this bachelor thesis is aimed at the research of applications available on the market, from which were functions chosen for future implementation. Later, the main goal of the thesis was chosen along with the application based on the target audience. The basic required functions of the game were described and user interface with screens was developed. Next part of the thesis deals with the use of technologies used in development, which were Android, Firebase and Material design. The implementation of each functionality was explained and the process of authentication, data saving and the game itself were analysed. The releasing procedure of the game was described along with tests of application. The outcome of the thesis was evaluated and future improvements for the game were suggested.
Mobile Application for Goal Planning
Bobula, Vladimír ; Maršík, Lukáš (referee) ; Szőke, Igor (advisor)
The aim of this thesis is to design and implement a mobile application for goal planning. The application is designed for the Android system. The paper describes the basics of this system. Afterwards, the design of graphic user interface and database with the effort to use gamification is analysed. The implementation section explains parts of application as well as solutions of occurred problems. The last section contains a description of testing the application and its following publication via Google Play.
Development of a mobile application for fitness activities for the Android OS
VESELÝ, František
The objective of this bachelor thesis is to create a mobile application for the fitness activities which is using sensors in mobile phones. The application is using accelerometer and proximity sensor for different activities. It is about push ups, pull ups, squats and sit ups. The application also can show a graph with historical data of each fitness activity. Finally, the application is published and free to download in the Google Play online store. The theoretical part presents Android operating system, description of the Android Studio and java language. The practical part of this thesis contains description of the development of the mobile application, description of the creation of the user interface and a connection with the logic of the application. Then the thesis includes description of a work with data, the connection with sensors, a process of publishing the application and a summary of reviews from the users.
Mobile Application for Recommending and Managing Cooking Recipes
Lončík, Andrej ; Šůstek, Martin (referee) ; Zbořil, František (advisor)
The goal of the submitted thesis is the creation of mobile application for devices using the Android operation system. The main purpose of the application is the discovery and administration of food recipes and meal planning. The functions of the application include voice control and search by a photo or an image. This work describes the whole process of app -creation, beginning from the original idea, followed by the competition analysis, draft of the user interface, its implementation and concluding with the testing and final publication to the Google Play. In addition, the final version of the application offers the feature of creating new recipes or searching for already published ones on the internet based on the ingredients the user possesses. The ingredients can be written in, entered by the user's voice, or recognized from an uploaded image. The photo and image recognition is provided by the Firebase ML Kit Image Labeling tool. Thanks to the Google account authentization , the application is also able to save the user's content in Firebase Realtime Database. Mobile application is published on the Google Play store and is officially named Recipio .
Mobile Application for Goal Planning
Bobula, Vladimír ; Maršík, Lukáš (referee) ; Szőke, Igor (advisor)
The aim of this thesis is to design and implement a mobile application for goal planning. The application is designed for the Android system. The paper describes the basics of this system. Afterwards, the design of graphic user interface and database with the effort to use gamification is analysed. The implementation section explains parts of application as well as solutions of occurred problems. The last section contains a description of testing the application and its following publication via Google Play.
Entertaining Mobile Application for Place, Age and Education of a User from His Voice
Szuchan, Patrik ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The first part of this bachelor thesis is aimed at the research of applications available on the market, from which were functions chosen for future implementation. Later, the main goal of the thesis was chosen along with the application based on the target audience. The basic required functions of the game were described and user interface with screens was developed. Next part of the thesis deals with the use of technologies used in development, which were Android, Firebase and Material design. The implementation of each functionality was explained and the process of authentication, data saving and the game itself were analysed. The releasing procedure of the game was described along with tests of application. The outcome of the thesis was evaluated and future improvements for the game were suggested.
Cross-platform Application Release on App Store and Google Play Application Stores
Pokorná, Lucie ; Fortinová, Jana (advisor) ; Pour, Jan (referee)
The diploma thesis answers set questions that relate to two different distribution environments, the two options for developers to directly offer their mobile applications to the end users. Distribution is being conducted in the App Store and Google Play application stores, where only such applications that oblige basic requirements can be released and provided to customers. The requirements, official sources of information and support services of the two providers are analyzed in the theoretical part of the thesis. Processes revolving around the application distribution itself are described in the following practical part. Distribution consists of processes from the developer account registration to submitting the application for a review or a check. Sufficient knowledge base could be gathered not only due to a proper exploration of the issue, but also due to an actual application release accomplished by the author. A cross-platform mobile application to be released has been developed solely for the purposes of this diploma thesis. The application has been built in two platform specific versions. Whilst publishing it, an emphasis was laid on keeping the conditions as similar as possible to achieve viable case study results. The application release represents the case that produced all data that enabled a direct comparison and overall evaluation of the different developer settings at the end of the thesis. Findings and conclusions of this thesis can be used by developers and other interested parties that are looking for an integrated source of information that regards releasing a cross-platform mobile application on iOS and Android platform.

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