National Repository of Grey Literature 10 records found  Search took 0.00 seconds. 
Game with Non-Player Characters
Tomečko, Lukáš ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
The goal of this project is to create a 2D action strategy videogame, featuring intelligent enemies. The architecture design is based on techniques and patterns used in game industry. Game is written in C++, SFML library is used for graphics and inputs, Box2D library takes care of physics. Enemies' artificial intelligence applies standard algorithms used in videogame industry. Human players and metrics are used for evaluation of final game and enemies' intelligence.
Design of autonomous vehicle simulator
Machač, Petr ; Králík, Jan (referee) ; Věchet, Stanislav (advisor)
Tato práce se zabývá simulačními prostředky pro vývoj algoritmů pro řízení autonomních automobilů. V zásadě lze rozdělit na dvě části, na rešeršní, teoretickou, a praktickou, vývojovou. V té prvně zmíněné je uveden přehled dostupných nástrojů pro simulaci autonomních vozidel, jedná se jak o nástroje open-sourcové tak placené. Dále se v teoretické části popisuje princip a nástroje, resp. enginy pro řešení dynamických rovnic na počítači. Důraz je kladen na fyzikální engine Box2D který je dle zadání této práce využit ve druhé části teze pro vývoj vlastního prostředí simulujícího autonomní automobil.
iOS Game
Mičiak, Tomáš ; Žák, Pavel (referee) ; Angelov, Michael (advisor)
The first two chapters of this bachelor thesis discuss various options for the game devel- opment on the iOS platform. Succeeding chapters describe design and developments of a simple multiplayer racing game. This study is primarily focused on comfortable and intu- itive game controls. It discusses and implements multiple concepts. In the multiplayer mode devices communicate via bluetooth network. The conclusion reviews the implementation results, evaluates the user survey and discusses possible improvements. 
Game Using Mobile Phone's Sensors
Hrdina, Pavel ; Polok, Lukáš (referee) ; Svoboda, Pavel (advisor)
The work is about getting informed about the Android platform for the mobile devices and game programming using the LibGDX library. Within this work there will be designed a game using the mobile devices' sensors and the implementation of this game.
Design of autonomous vehicle simulator
Machač, Petr ; Králík, Jan (referee) ; Věchet, Stanislav (advisor)
Tato práce se zabývá simulačními prostředky pro vývoj algoritmů pro řízení autonomních automobilů. V zásadě lze rozdělit na dvě části, na rešeršní, teoretickou, a praktickou, vývojovou. V té prvně zmíněné je uveden přehled dostupných nástrojů pro simulaci autonomních vozidel, jedná se jak o nástroje open-sourcové tak placené. Dále se v teoretické části popisuje princip a nástroje, resp. enginy pro řešení dynamických rovnic na počítači. Důraz je kladen na fyzikální engine Box2D který je dle zadání této práce využit ve druhé části teze pro vývoj vlastního prostředí simulujícího autonomní automobil.
Game with Non-Player Characters
Tomečko, Lukáš ; Peringer, Petr (referee) ; Janoušek, Vladimír (advisor)
The goal of this project is to create a 2D action strategy videogame, featuring intelligent enemies. The architecture design is based on techniques and patterns used in game industry. Game is written in C++, SFML library is used for graphics and inputs, Box2D library takes care of physics. Enemies' artificial intelligence applies standard algorithms used in videogame industry. Human players and metrics are used for evaluation of final game and enemies' intelligence.
iOS Game
Mičiak, Tomáš ; Žák, Pavel (referee) ; Angelov, Michael (advisor)
The first two chapters of this bachelor thesis discuss various options for the game devel- opment on the iOS platform. Succeeding chapters describe design and developments of a simple multiplayer racing game. This study is primarily focused on comfortable and intu- itive game controls. It discusses and implements multiple concepts. In the multiplayer mode devices communicate via bluetooth network. The conclusion reviews the implementation results, evaluates the user survey and discusses possible improvements. 
Application development for OS Android using OpenGL
Mikhliuk, Dzmitry ; Vaněk, Jiří (advisor) ; Tomáš, Tomáš (referee)
The topic of this thesis is oriented on field of information technologies, especially on a field of development of the game applications for Android using OpenGL. At the first part of the thesis is described current situation in a mobile game industry, the most popular operation systems and opportunities of monetization for single developers or firms. In this part follows short review of the necessary software and hardware technologies for designing modelling application, architecture designing, creating of the graphic units, implementation chosen solution in Java language using LibGDX and Box2D. At the conclusion will be analyzed the results of the done work and feedback of the users.
Game Using Mobile Phone's Sensors
Hrdina, Pavel ; Polok, Lukáš (referee) ; Svoboda, Pavel (advisor)
The work is about getting informed about the Android platform for the mobile devices and game programming using the LibGDX library. Within this work there will be designed a game using the mobile devices' sensors and the implementation of this game.
Programming HTML5 games using libraries jQuery and Box2D
HOLEČKOVÁ, Kristýna
The aim of this bachelor thesis is to process possibilities of creating computer games with application of HTML 5, JQuery (JavaScript library), and Box2D (an engine for physics simulation) . Games using HTML 5 work on computers, smartphones and tablets, including IPhones, and IPads. They are written in JavaScript, cascading styles CSS3 and elements of HTML5. Due to this form of games, the compatibility problem of Apple's web browsers is solved.. These web browsers (including those of mobile devices) don´t support existing and traditional Flash technology. A part of this work is a description of principle of creating games using technologies, which are mentioned above, and the process of their later publication on the Internet. In another part of this bachelor thesis, positives and negatives of development and use of HTML 5 gaming applications are compared against those of other similar games using traditional Flash technology. The practical part of this thesis includes testing of support of this new technology in available web browser version on several online games, and also a detailed documentation and a tutorial to the testing.

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