National Repository of Grey Literature 48 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Microscopic analysis of silicon solar cells defects
Brukner, Jakub ; Solčanský, Marek (referee) ; Stojan, Radek (advisor)
This thesis deals with detection of defects solar cells using method electroluminescent, electron microscope and subsequent 3D modeling of areas with defects and structure of the solar cell. In the text are describe basic methods for detection of defects appearing in solar cells. Also some basic defects which can be made during manufacture are there describe. For better orientation the basic principle of functionality and manufacturing process is included.
CAD aplications in rapid prototyping
Pešek, Ondřej ; Madaj, Martin (referee) ; Zemčík, Oskar (advisor)
This thesis describes and compares the characteristics of CAD applications with respect to the use of rapid prototyping technology. The first part introduces the basic principles and methods of 3D printing technology and outlines current developments in this area. The second section describes the comparison CAD applications and their capabilities. The last section is devoted to key features of CAD systems. It is a comparison of available options, evaluation and recommendations.
THE USE OF 3D TECHNOLOGY IN THE PUBLIC SPACE
Šebánek, Jan ; Medek, Tomáš (referee) ; Kristek,, Jan (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
The aim of this thesis is to define the impact of rapid prototyping technology in terms of creative potential to use this technology represents a particularly sculpture and architecture. Rapid Prototyping is a generic term covering a range of technologies: 3D scan converting the already realistic three-dimensional objects in computer memory, parametric modeling, which creates three-dimensional objects based on the formative algorithms, photogrammetry method of compiling three-dimensional object from a photo, technology, 3D printing materializing after each layer objects transferred from the computer's memory. When processing the theoretical work will be explored and discussed possibilities for realization of basic three-dimensional objects using 3D technology. The second step will be to map the different methods of access to artists working with 3D technology. In the end it tried to evaluate the benefits of these technologies in the field of sculpture and architecture in terms of traditional approaches. This paper attempts to describe the possible implications and potential of this progressive field in the classical artistic disciplines such as sculpture and architecture, both in terms of benefits and in terms of the eventual negative impact with respect to increasing the availability of this technology.
3D modeling in Blender
Kubenka, Marek ; Janda, Marcel (referee) ; Huzlík, Rostislav (advisor)
This bachelor’s thesis deals with 3D modeling. It concentrates especially on freeware program Blender. It deals with possibilities of files import to this application. From this reaoson Autodesk Inventor Professional 2008 was used to create three-dimensional model and then to import this file to Blender. On this model from power electrical engineering there is also shown possibility of creation of animation. In last part of this bachelor’s thesis there is axial flux machine analysed from teoretical aspect.
Sketching 3D Models
David, Tomáš ; Hulík, Rostislav (referee) ; Kršek, Přemysl (advisor)
This thesis deals with the processing and representation of polygonal models. It is devoted to methods for creating and editing 3D models, especially the sketching method. It describes the procedure for design and implementation of a simple plug-in for application OpenFlipper. This plug-in allows creation of 3D model of object by drawing a closed line.
Climbing Wall Design and Visualization
Náplava, Tomáš ; Polok, Lukáš (referee) ; Žák, Pavel (advisor)
This bachelor's thesis deals with design and implementation of a program for climbing wall modeling. Application is written in programming language Python and it is a plug-in for professional graphics program Blender. It allows user to create a model of a wall in rapidly small amount of time, not demanding any deep knowledge of using Blender. Model can be textured, its surface covered with hand holds and the whole scene can be enriched with other accessories. The core of the program consists in space handler script which evaluates events coming from the user.
3D print for the development of learning tool in the field of Informatics
Dümont, Jan ; Vaňková, Petra (advisor) ; Jeřábek, Tomáš (referee)
The subject of the diploma thesis is the creation of a robotic tool for the development of algorithmic thinking for pupils of the 2nd grade of primary school and corresponding grades of multi-year grammar schools. The work is divided into a theoretical and a practical part. In the theoretical part, digital technologies using 3D visualization and their application in the school environment are introduced. A greater emphasis is placed on the description of 3D printing technologies. After the introduction of digital technologies, the possibilities of implementing 3D printing and modeling in the teaching of selected subjects are analyzed within the framework of the RVP ZV revision. This is followed by a list of applications dealing with 3D modeling suitable for selected target groups of pupils. The practical part provides a guide for assembling the robot and drafts of worksheets with ten algorithmic tasks, including solutions for educators. Also included are materials containing rules for building algorithms in the selected programming environment. Due to the mapping of the robot development process, the subsection presents a list of electronic components that can be used in the robot's production and justifies the selection of the chosen variants. The next chapter focuses on the reflection of...
Průzkum a dokumentace stavby
Hlosta, Vít
This thesis deals with examination of the building of a the high school in Nový Jičín. The development of the building and the circumstaces surrounding its creation were described. The roof of the building was inspected, and its malfunctions and defects observed were recorded in the drawing documentation. The carpentry joints were described. Part of this work is a guide for the succesful creation of a 3D model of building using two different 3D printing methods. In this thesis, several representations were created and compared against real images. The resulting visualization and virtual tours have been uploaded to the websites.
Robotic Arm System for Scale Models Domain
Bruštík, Antonín ; Strnadel, Josef (referee) ; Šimek, Václav (advisor)
This thesis marginally deals with issue of industrial robots, subsequently with the design and construction of own robotic arm. It includes production process in domestic conditions with usage of commonly available components and hobby FDM 3D printer. It is closely dedicated to selection and connection of control electronics, design and consequential implementation of firmware including graphical user interface intended to demonstrate its functionality. In conclusion, it evaluates achieved results and proposes possible improvements.
Visualization of SDF Based Scenes
Fusek, Petr ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
Pole znaménkových vzdáleností (Signed Distance Fields, SDF) poskytuje alternativní metodu popisu 3D povrchů. Povrch je reprezentován funkcí SDF, která vrací vzdálenost k nejbližšímu bodu povrchu. Tyto funkce mohou být kombinovány pomocí technik podobných konstrukční geometrii pevných těles (Constructive Solid Geometry, CSG). Nicméně, algoritmy vrhání paprsků (ray-casting), které se běžně používají pro vizualizaci těchto modelů, nejsou dostatečně škálovatelné pro vykreslování velkých a složitých scén s mnoha SDF objekty v reálném čase. Tato práce, inspirovaná hrou Dreams a technologií GigaVoxel, představuje datovou strukturu pro reprezentaci a vytváření 3D modelů pomocí zmíněné SDF-CSG metody spolu s technikou vykreslování v reálném čase schopnou vykreslovat scény s velkým počtem těchto objektů pomocí datové struktury Sparse Voxel Octree (SVO), vyhodnocované na GPU v reálném čase. Vykreslování využívá techniky úrovně detailu (Level Of Detail, LOD) a algoritmus ořezávání podle viditelnosti (view frustum culling) k výběru viditelných SDF bloků s úrovní detailů úměrnou vzdálenosti od kamery. Aplikace vyvinutá v jazyce Rust s využitím grafického API wgpu umožňuje vytvářet tyto SDF modely a demonstruje představené vykreslovaní techniky. Tato aplikace by mohla sloužit základ pro budoucí vývoj jednoduchého 3D nástroje pro umělce, kteří hledají alternativu tradičního polygonálního modelování.

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