National Repository of Grey Literature 103 records found  beginprevious84 - 93next  jump to record: Search took 0.00 seconds. 
Retrospective Death Race Game
Hýža, Daniel ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the desing and implementation of retrospective network game, which is called Death Race. Two players control interceptors, and they want to defeat each other. The first part of the thesis describes the history of computer games. Next section details network architecture and graphics libraries. The second part of the thesis describes the desing of the network communication and game's rules. The last part describes implementation and testing. The application was developed in C++ with library OpenGL and library SDL.
Computer Game Based on Artificial Inteligence
Serédi, Silvester ; Letko, Zdeněk (referee) ; Rogalewicz, Adam (advisor)
This Bachelor's thesis is focused on artificial intelligence in computer games. It introduces the design of a two-dimensional computer game for two players of which one can be computer-controlled. The main task was the creation of a game with a simple user interface with focus on the opponent's artificial intelligence.
Multiplayer Snake Game
Duží, Martin ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of Snake computer game with expansion of multiplayer. The introductory part deals with the theoretical analysis of two basic units - computer graphics and network communications. Both topics will focus on the programmer's perspective. The following is a concept used for the application creation. The practical part presents the implementation in C + + and use of libraries OpenGL, freeglut, irrKlang and ENet. Also includes details of object-oriented approach. The conclusion contains a description of the testing and user's evaluation.
Retrospective Space Game for Two Players
Kimer, Tomáš ; Kaštil, Jan (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of a computer game inspired by one of the first computer games ever - Spacewar!. The first part describes computer games and associated history, current status, their genres and retrospective games. The second part deals with hardware-accelerated computer graphics, focused on its history and discusses the graphics libraries, especially OpenGL. Next part is devoted to design of the developed game, addressing the movement of objects, collisions between them, effects using particle systems, controls for two players on one computer and a basic graphics user interface. Next chapter covers implementation in C++ language using OpenGL and SDL libraries and object oriented design. The final section is devoted to testing the resulting application, including analysis of user ratings.
Computer Game with Particle Systems
Vlková, Lenka ; Zemčík, Pavel (referee) ; Hradiš, Michal (advisor)
This bachelory thesis describes the design and the implementation of a 3D computer game with particle systems. The particle systems can be used for the simulation of a stochastic natural phenomena, for example fire and snow. In this thesis, you can find the description of the evolution of these systems, their uses and the description of the particular implementation. Other parts of the text are focused on another subjects involved in the game programming. The selection of an essential tool for game creation, a game engine, is crucial. Very important is also a collision detection that enables the movement of the objects in a game world and their responses to it. The design and the description of some parts of the implemented game is also a part of this work.     
Keyframe Animation and Non-Photorealistic Effects in a Computer Game
Dražka, Jakub ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with a development of a computer game - especially an animation library and creation of non-photorealistic effects. At the beginning it clarifies the theoretical basics which are necessary to creation of the non-photorealistic effects and an animation library.  Further it describes every single non-photorealistic effect and their creation in details. It also deals with creation of an animation library - it holds forth on existing solutions and describes a creation of the new animation library on their basis. Output of this thesis is a computer game which combines these parts together.
Retrospective Game for Two Players
Vybíral, Jan ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
The subject of this bachelor's thesis is the development of a 2D space arcade computer game. The introduction describes the history and current status of the game industry and computer graphics. Then the text deals with the libraries OpenGL and SDL chosen for development, design of game principles, realization of graphics and audio, collision system, user interface, controls and the object oriented design of the application. The second part gives an account of the implementation of the designed system in the C++ programming language. Finally the thesis contains information about the testing and evaluation of the final product.
Cyclic Engine Visualization
Fajkus, Jan ; Navrátil, Jan (referee) ; Přibyl, Jaroslav (advisor)
This Master's thesis deals with application design and implementation. Application is designed for composition of gears. It is built as a simple computer game. It also contains 3D model renderer, which shows the movement of gears in gearbox. Program is implemented in C language using OpenGL library.
Flight Turn-Based Strategy
Vysloužil, Jiří ; Navrátil, Jan (referee) ; Přibyl, Jaroslav (advisor)
Práce rozebírá projekt, který je základem znovupoužiteného enginu počítačové hry - tahové strategie. Celkovým cílem by mělo být vytvoření komerční série počítačových her z vojenského prostředí. Text technické zprávy rozebírá zadání projektu a rozšiřuje jeho myšlenky o nezbytné vlastnosti. Dále popisuje vytvoření samotného zdrojového kódu a jeho použití. Zmiňuje se o stávajícím stavu projektu a krocích, které je potřeba podniknout k jeho dokončení. Zpráva je v anglickém jazyce.
Level Generator for Game in Unity
Dražka, Jakub ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
This paper broods over a subject of automated generation of game levels in the Unity engine, namely the generation of mazes and generation of environment using L-systems. It also describes some of the major components and principles of the Unity engine. On the basis of these data have been created and described two automated generators of game levels as well as a 3D computer game that uses these generators.

National Repository of Grey Literature : 103 records found   beginprevious84 - 93next  jump to record:
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