National Repository of Grey Literature 99 records found  beginprevious80 - 89next  jump to record: Search took 0.01 seconds. 
The Efficient Implementation of the Genetic Algorithm Using Multicore Processors
Kouřil, Miroslav ; Žaloudek, Luděk (referee) ; Jaroš, Jiří (advisor)
This diploma thesis deals with acceleration of advanced genetic algorithm. For implementation, discrete and continuos versions of UMDA genetic algorithm were chosen. The main part of the acceleration is the utilization of SSE instruction set. Using this set, the functions for calculating fitness and new population sampling were accelerated in particular. Then the pseudorandom number generator that also uses SSE instruction set was implemented.  The discrete algorithm reached the speed of up to 4,6 after this implementation. Finally, the algorithms were modified so that the system  OpenMP could be used, which enables the running of blocks of code in more threads. The continuous version of algorithm is not convenient for parallelization, because computational complexity of that algorithm is low. In comparison, the discrete versions of algorithm are really appropriate for parallelization. Both the implemented versions reached the total acceleration of up to 4,9 and 7,2. 
Generating Complex Procedural Terrains Using the GPU
Ryba, Jan ; Bartoň, Radek (referee) ; Herout, Adam (advisor)
Generating fully 3D terrains is a dificult task, meaning that we need to store a lot of data or do a lot of computing or both. We can reduce or completly eliminate the data srorage by using a procedural approch, but this is where the problem gets realy computationaly costly and the CUDA platform comes in. CUDA kernels runinng parallely on graphic accelerators can rapidly decrease time needed for computation, allowing even these complex calculations to work in real time or even better. Finding its use in game or movie industry.
Database Performance Tuning
Paulíček, Martin ; Ruttkay, Ladislav (referee) ; Chmelař, Petr (advisor)
The objective of this thesis was to study problems of an insufficient database processing performance and possibilities how to improve the performance with database configuration file optimizations, more powerful hardware and parallel processing. The master thesis contains a description of relational databases, storage media and different forms of parallelism with its use in database systems. There is a description of the developed software for testing database performance. The program was used for testing several database configuration files, various hardware, different database systems (PostgreSQL, Oracle) and advantages of parallel method "partitioning". Test reports and evaluation results are described at the end of the thesis.
Design of Network Applications for a NetCOPE Platform
Hank, Andrej ; Kořenek, Jan (referee) ; Martínek, Tomáš (advisor)
Monitoring and security in multigigabit networks with speeds 1 - 100 Gb/s needs hardware acceleration. NetCOPE platform for rapid development of network applications uses hardware acceleration card with FPGA technology by means of hardware/software codesign. Increas in performance of platform's software part is dependent of parallel processing in applications to take advantage of utilising more processor cores. This thesis analyses NetCOPE platform architecture and possibilities of parallelising classic network applications and creates models of concurrent access to data in NetCOPE platform to utilize more processor cores. These models are subsequently implemented as extensions to platform's Linux system drivers. Userspace libraries are created to provide simple interface for applications to use these new features. To achieve high throughput of this solution several optimizations are performed. Results are measured by created testing tools.
Implemenation of a Game Theory Library
Židek, Stanislav ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
Game theory has become very powerful tool for modelling decision-making situations of rational players. However, practical applications are strongly limited by the size of particular game, which is connected to the computational power of computers nowadays. Aim of this master's thesis is to design and implement a library, which would be able to find correlated equilibria in as complex non-cooperative games as possible.
Evolutionary Design of Collective Communications Accelerated by GPUs
Tyrala, Radek ; Dvořák, Václav (referee) ; Jaroš, Jiří (advisor)
This thesis provides an analysis of the application for evolutionary scheduling of collective communications. It proposes possible ways to accelerate the application using general purpose computing on graphics processing units (GPU). This work offers a theoretical overview of systems on a chip, collective communications scheduling and more detailed description of evolutionary algorithms. Further, the work provides a description of the GPU architecture and its memory hierarchy using the OpenCL memory model. Based on the profiling, the work defines a concept for parallel execution of the fitness function. Furthermore, an estimation of the possible level of acceleration is presented. The process of implementation is described with a closer insight into the optimization process. Another important point consists in comparison of the original CPU-based solution and the massively parallel GPU version. As the final point, the thesis proposes distribution of the computation among different devices supported by OpenCL standard. In the conclusion are discussed further advantages, constraints and possibilities of acceleration using distribution on heterogenous computing systems.
Accelerated Image Resampling Library
Hamrský, Jan ; Bařina, David (referee) ; Polok, Lukáš (advisor)
This work deals with the task of image scaling using GPU paralelization. Portion of text is devoted to signal processing and his affection of whole result including measuring it's quality. Describtion of the most important methods including super-resolution is given further in the text. An important part of this thesis is library implementing choosen methods with usage of paralelization on graphic chip. Achieved results of paralelization are demonstrated on set of speed tests.
Desktop Game "Dáma"
Staněk, Ondřej ; Chmelař, Petr (referee) ; Kolář, Dušan (advisor)
This bachelor's thesis implements the draughts desktop game. Application allows to play according to different rules. It supports different ways of possible turns search of the player. One of them is the parallel computation.
Optimized Ray Tracing
Brich, Radek ; Herout, Adam (referee) ; Zemčík, Pavel (advisor)
Goal of this work is to write an optimized program for visualization of 3D scenes using ray tracing method. First, the theory of ray tracing together with particular techniques are presented. Next part focuses on different approaches to accelerate the algorithm. These are space partitioning structures, fast ray-triangle intersection technique and possibilities to parallelize the whole ray tracing method. A standalone chapter addresses the design and implementation of the ray tracing program.
Parallelization of Ray Tracing
Čižek, Martin ; Juránek, Roman (referee) ; Herout, Adam (advisor)
Ray tracing is widely used technique for realistic rendering of computer scenes. Its major drawback is time needed to compute the image, therefore it's usually parallelized. This thesis describes parallelization and ray tracing in general. It explains the possibility of how can be ray tracing parallelized as well as it defines the problems which may occur during the process. The result is parallel rendering application which uses selected ray tracing software and measurement of how successful this application is.

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