National Repository of Grey Literature 26 records found  previous7 - 16next  jump to record: Search took 0.01 seconds. 
Principles of fun in Collectible Card Games and their Influence on the Players Life
Vaněk, Jiří ; Tuček, Milan (advisor) ; Martinová, Marta (referee)
The bachelor thesis Principles of fun in collectible card games and their influence on the players life is about a hobby game discipline called Collectible Card Games or Trading Card Games. Basic rules of collectible card games are described in the introduction. Theoretical block describes game in a different way, than people usually thought about it. Important part of thesis is empirical research which conducted in March 2014. This research was performed using the method called interview with manual which belongs under the qualitative methods. Research is focused on long- term Magic the Gathering players and took place in Prague game centre. Results of this research are divided to two major sections. First section is Fun and collectible card games and second section is Influence of community on player's life. First section is focusing on what is fun about gaming, why competition is important, factor of luck in games and what having a collection means for them. Second section is about relationship between the players, formation and maintenance of community and also about traveling and friendship. Whole research procedure is summarized in conclusion. Also, there are several ideas arising from the answers of the interviewed informants.
Visual experince as example and pattern in relation to the expansion and influence into human life
Nohejl, Jiří ; Czumalo, Vladimír (advisor) ; Vojtěchovský, Miroslav (referee)
The main theme of this dissertation is to define an image as a visual experience. The human interaction is described by the author himself as a perception of the image, which serves as an information unit that could be presented as a possibility, example and pattern for the individual. There is an emphasis on the process of perception itself and on the way of interaction of an individual emphasizing the context of social learning and imitation in this text. The analysis of the principles of this interaction leading into introduction of the partial interactive models covering these processes is formed by the essential plane. The structure of the thesis is divided into ten main chapters in which the author tries to introduce a category of perception, a definition of the image and imitation as a tool of cultural transmission, presentation of the units of this transmission, the process of the interaction itself and analogous example of the fundamental role that a person in this interaction holds. There are also three analogies of these roles, which refer to the anthropological universal interaction describing the man as a gatherer and hunter. Their main purpose is to illustrate the form of a human experience better. Finally, there are reflections on the topic above. The possibilities and results, which...
Czech portrait medal of the past and present
Seidlová, Kristýna ; Vlnas, Vít (advisor) ; Venclík, David (referee)
This diploma thesis deals with Czech portrait medals in the past and present. The aim was to map Czech medal portrait work from its origins in the Renaissance to the present. At the beginning, the work is focused on the precious metals from which the medals are made, gold and silver. The history of gold and silver is included in the theory. The concepts of numismatics or commemorative medals made of gold and silver as investment preservation of real value are clarified. We were interested in the overall artistic process of producing portrait medal into the final product. The historical development of medals in the Czech lands followed. In each period, important artists, medalists, and their work are mentioned. All chapters contain pictorial materials. The practical part is devoted to all existing mintages of Karel Gott, which is a unique medal investment. Along with him, contemporary medal artists are characterized in more detail. In the end, the first findings about the portrait medal are summarized. The work brings an overall view of portrait medal work. Medal making represents a specific area of fine and sculptural art. It is an artistic artifact that reflects our history. KEYWORDS medal, gold, silver, portrait medal, commemorative medal, numismatics, art mintage, collecting
Visual experince as example and pattern in relation to the expansion and influence into human life
Nohejl, Jiří ; Wittlich, Filip (referee)
The main theme of this dissertation is to define an image as a visual experience. The human interaction is described by the author himself as a perception of the image, which serves as an information unit that could be presented as a possibility, example and pattern for the individual. There is an emphasis on the process of perception itself and on the way of interaction of an individual emphasizing the context of social learning and imitation in this text. The analysis of the principles of this interaction leading into introduction of the partial interactive models covering these processes is formed by the essential plane. The structure of the thesis is divided into ten main chapters in which the author tries to introduce a category of perception, a definition of the image and imitation as a tool of cultural transmission, presentation of the units of this transmission, the process of the interaction itself and analogous example of the fundamental role that a person in this interaction holds. There are also three analogies of these roles, which refer to the anthropological universal interaction describing the man as a gatherer and hunter. Their main purpose is to illustrate the form of a human experience better. Finally, there are reflections on the topic above. The possibilities and results, which...
Following old master drawings within the collections of selected Czech collectors
Babická, Lenka ; Zlatohlávek, Martin (advisor) ; Jarošová, Markéta (referee)
Following old master drawings within the collections of selected Czech collectors Abstract This thesis is a contribution to the history of collecting in Bohemia. It deals with the collecting of drawings and tracks them within the selected collections and collectors. It focuses primarily on the old master drawings, defined as works from the 16th to the 18th century. Within the issue of collecting the attention is, even when studying specific personalities, often paid to the picture galleries rather than the print collections. Due to its fragile nature, drawing tends to fit into the background and, if it does not form the main part of the collection, is not reflected. Many of the collections and collectors have come to attention lately, but many still await their appreciation and introduction into new contexts. Keywords Collecting, collector, drawing, Old Master Drawings, Bohemia, provenance, Prokop Toman, Rudolf Kuchynka, Vincenc Kramář, Jan Krčmář, Frits Lugt
Analysis of investment and speculative opportunities in a trading card game
Golan, Tomáš ; Brada, Jaroslav (advisor) ; Kováč, Michal (referee)
This bachelor thesis focuses on the trading card game Magic: The Gathering as an environment for viable alternative investments with parallels to traditional financial instruments. It consists of three parts. The game is first introduced in the context of trading card games in general along with its selected rules and terms that are important for investing. The second part describes in details its market, supply and demand, which is crucial for the last, practical part presenting specific investment and speculative strategies for making profit through the game. Although the comprehensive rules of the game itself are exceptionally complicated, a reader should be able to apply some of these strategies without any additional knowledge.
Painter and collector Miloš Malina and his bequest to Středočeské muzeum in Roztoky
Hůlková, Martina ; Pech, Milan (advisor) ; Czumalo, Vladimír (referee)
The Bachelor's thesis introduces a less-known artist and collector Miloš Malina, who is exceptional for combining both his passions in his artistic creations. The work deals mainly with the reference stored in the Central Bohemian Museum, where is his entire heritage, which Malina has left to the Museum still during his lifetime. The thesis is divided into three parts, which present the artist himself and his estate. At the end of the thesis I focus on Malina's work. The first part presents his life, studies and employment. It is also concerned with his ambiguous artistic style, which was influenced by some friends artists as Filla (Malina was inspired by his Cubist paintings), Špála (the same preoccupation with the blue colour), even foreign artists as Cézanne (use of apples in his still-lifes). Women, who surrounded him his whole life, were a great inspiration. I focused on the why he selected some of them and what about them was interesting for him. In the second part I will show how the whole legacy got into the Central Bohemian Museum. I will also mention how the legacy was thematically divided and stored in different individual depositories. In conclusion I not only focused on his work. I also aimed to the way his work reflects his fervour for collecting.
Principles of fun in Collectible Card Games and their Influence on the Players Life
Vaněk, Jiří ; Tuček, Milan (advisor) ; Martinová, Marta (referee)
The bachelor thesis Principles of fun in collectible card games and their influence on the players life is about a hobby game discipline called Collectible Card Games or Trading Card Games. Basic rules of collectible card games are described in the introduction. Theoretical block describes game in a different way, than people usually thought about it. Important part of thesis is empirical research which conducted in March 2014. This research was performed using the method called interview with manual which belongs under the qualitative methods. Research is focused on long- term Magic the Gathering players and took place in Prague game centre. Results of this research are divided to two major sections. First section is Fun and collectible card games and second section is Influence of community on player's life. First section is focusing on what is fun about gaming, why competition is important, factor of luck in games and what having a collection means for them. Second section is about relationship between the players, formation and maintenance of community and also about traveling and friendship. Whole research procedure is summarized in conclusion. Also, there are several ideas arising from the answers of the interviewed informants.
The Benefits of Playing Collectible Card Games for Player's Life
Vaněk, Jiří ; Tuček, Milan (advisor) ; Martinová, Marta (referee)
The bachelor thesis Benefits of playing Collectible Card Games for player's life is about a hobby game discipline called Collectible Card Games or Trading Card Games. Basic rules of collectible card games are described in the introduction. Theoretical block of this thesis describes characteristics of game according to book Homo Ludens. Important part of thesis is empirical research which conducted in March 2014. This research was performed using the method called interview with manual which belongs under the qualitative methods. Research is focused on long-term Magic the Gathering players and took place in Prague game centre. Results of this research are focusing on benefits of playing for player's life. These benefits are divided into benefits which brings the game and benefits which brings the membership in players community. Whole research procedure is summarized in conclusion. Also, there are several ideas arising from the answers of the interviewed informants.
Visual experince as example and pattern in relation to the expansion and influence into human life
Nohejl, Jiří ; Wittlich, Filip (referee)
The main theme of this dissertation is to define an image as a visual experience. The human interaction is described by the author himself as a perception of the image, which serves as an information unit that could be presented as a possibility, example and pattern for the individual. There is an emphasis on the process of perception itself and on the way of interaction of an individual emphasizing the context of social learning and imitation in this text. The analysis of the principles of this interaction leading into introduction of the partial interactive models covering these processes is formed by the essential plane. The structure of the thesis is divided into ten main chapters in which the author tries to introduce a category of perception, a definition of the image and imitation as a tool of cultural transmission, presentation of the units of this transmission, the process of the interaction itself and analogous example of the fundamental role that a person in this interaction holds. There are also three analogies of these roles, which refer to the anthropological universal interaction describing the man as a gatherer and hunter. Their main purpose is to illustrate the form of a human experience better. Finally, there are reflections on the topic above. The possibilities and results, which...

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