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System for People Detection and Localization Using Thermal Imaging Cameras
Charvát, Michal ; Kempter, Guido (referee) ; Drahanský, Martin (advisor)
V dnešním světě je neustále se zvyšující poptávka po spolehlivých automatizovaných mechanismech pro detekci a lokalizaci osob pro různé účely -- od analýzy pohybu návštěvníků v muzeích přes ovládání chytrých domovů až po hlídání nebezpečných oblastí, jimiž jsou například nástupiště vlakových stanic. Představujeme metodu detekce a lokalizace osob s pomocí nízkonákladových termálních kamer FLIR Lepton 3.5 a malých počítačů Raspberry Pi 3B+. Tento projekt, navazující na předchozí bakalářský projekt "Detekce lidí v místnosti za použití nízkonákladové termální kamery", nově podporuje modelování komplexních scén s polygonálními okraji a více termálními kamerami. V této práci představujeme vylepšenou knihovnu řízení a snímání pro kameru Lepton 3.5, novou techniku detekce lidí používající nejmodernější YOLO (You Only Look Once) detektor objektů v reálném čase, založený na hlubokých neuronových sítích, dále novou automaticky konfigurovatelnou termální jednotku, chráněnou schránkou z 3D tiskárny pro bezpečnou manipulaci, a v neposlední řadě také podrobný návod instalace detekčního systému do nového prostředí a další podpůrné nástroje a vylepšení. Výsledky nového systému demonstrujeme příkladem analýzy pohybu osob v Národním muzeu v Praze.
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Modernizace uživatelského rozhraní webové aplikace TeXonWeb
Vybíhal, Josef
This bachelor thesis deals with analyzing, designing and implementing of a new user interface for web application called TeXonWeb. It describes why current interface does not meet today users criteria anymore. It also describes and implements changes, that should improve user experience, even on their mobile devices. It is described what components were chosen and the way they were implemented, including reasons of choosing specific programming tools.
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Multi-Agent and Optimalisation Methods for Stealth Games
Láncoš, Jan ; Vídeňský, František (referee) ; Zbořil, František (advisor)
This bachelor thesis deals with the opponents' behaviour in stealth-based video games. It's main focus is the credibility of said behaviour in comparison to the opponents' real life counterparts and the overall immersiveness of the experience. The thesis describes the usage of the A* algorithm for dynamic pathfinding in a two-dimensional space. Furthermore it describes the opponents' patrolling system, their ability to detect the player's presence and also their ability to cooperate and communicate while trying to chase the player down. One playable level demonstrating the described behaviour has also been created as part of this thesis using the C++ language. The thesis can be used as an inspiration for anyone interested in making their own intelligent systems for computer games of a similar type.
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Multiagent Support for Strategic Games
Válek, Lukáš ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on design of framework for creation an articial opponents in strategy games. We will analyze different types of strategy games and artificial intelligence systems used in these types of games. Next we will describe problems, which can occur in these systems and why agent-based systems makes better artificial opponents. Next we will use knowledge from this research to design and implement framework, which will act as support for creating an artificial intelligence in strategy games.
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Interconnection of Recent Strategic Games with Multi-Agent Frameworks
Válek, Lukáš ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis is focused on design of framework for creation an articial opponents in strategy games. We will analyze different types of strategy games and artificial intelligence systems used in these types of games. Next we will describe problems, which can occur in these systems and why agent-based systems makes better artificial opponents. Next we will use knowledge from this research to design and implement framework, which will act as support for creating an artificial intelligence in strategy games.
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System for Quality Control Management of Devices
Černý, Lukáš ; Hrivňák, Ján (referee) ; Hynek, Jiří (advisor)
This diploma thesis describes both the theoretical and practical part of the process of design and implementation of interactive computer software for the~management of~the~quality control of the~devices, assigned by SIGMA GROUP a.s., more precisely its Energo division, which is engaged in the maintenance and repair of pumping equipment. The theoretical part explains the concept of user experience, its acquisition methods, specification of~requirements and interface design methods. The next part is focused on the description of the~formats used by common text editors. Within the theoretical part is described the design of the interactive application itself. In the practical part there is a description of the main parts of the system and the conclusions from the system testing.
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Artificial Intelligence Document Classification
Molnár, Ondřej ; Kačic, Matej (referee) ; Třeštíková, Lenka (advisor)
This paper deals with document classification using artificial intelligence. It describes the principles of classification and machine learning. It also introduces AI methods and presents Naive Bayes classification method in detail. Provides practical implementation of the classifier in MS Office and discusses other possible extensions.
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Design of a mobile robot with an augmented reality user interface
Adámek, Roman ; Věchet, Stanislav (referee) ; Bastl, Michal (advisor)
This thesis deals with the design and construction of a four-wheeled mobile robot designed for an interactive exhibit and educational purposes. This robot is capable of wireless image transmission and manipulation with objects. In addition, this thesis deals with the construction of a charging station and user interface for controlling the robot which contains elements of augmented reality and minigames.
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Tool for Quick Flight Search
Muránsky, Matúš ; Lieskovan, Tomáš (referee) ; Číka, Petr (advisor)
The thesis deals with the design and development of a tool for easy search of flight connections for Pelikantravel.com s.r.o. The aim of this work is to develop a tool that will allow operation in a limited Internet connection and will support user feedback. The first part of the thesis describes the analysis of suitable technologies and platforms for the resulting tool. The practical part deals with the issue of user experience and with the related user interface design. In this section, the basic functionality of the tool is described according to the use case analysis. Furthermore, the work describes in detail the implementation of the whole tool and in the end is devoted to testing the resulting tool.
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