National Repository of Grey Literature 61 records found  beginprevious42 - 51next  jump to record: Search took 0.00 seconds. 
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.
Evolutionary Design of Moving Objects
Baláž, Martin ; Žaloudek, Luděk (referee) ; Bidlo, Michal (advisor)
This thesis deals with the utilization of evolutionary techniques to find such environment characteristics, that allow the object in this environment to perform the movement according to specified parameters. The environment which is utilized in this work is a cellular automaton, whose local transition function is optimized using the genetic algorithm. The principles of computational development are applied. The presented work tends to the area of theoretical biology. Its main objective is to create a simple simulator of life of artificial organisms. In particular, movement as a specific aspect of life is considered. For this purpose the application allows the designer to define an organism at the level of cells of the cellular automaton and apply the genetic algorithm to design the transition function specifying the behavior of the organism according to given parameters.
Music Creation Using Cellular Automata
Novotný, Pavel ; Martinek, David (referee) ; Peringer, Petr (advisor)
In this thesis the cellular automata are used for algorithmic music composition. It contains a general overview of the algorithmic composition method and cellular automata. The crucial part of the thesis describes the concept and implementation of the program with a graphical user interface which uses two simple methods for conversion cellular automata's states into music. The final program was tested on several cellular automata and the sound outputs of both methods were compared with each other. The program is useful especially for the creation of short melodies.
Evolutionary Design of Simulator Based on Cellular Automata
Brigant, Vladimír ; Šperka, Svatopluk (referee) ; Mrnuštík, Michal (advisor)
This work describes concept of a cellular automata (CA) simulator, which is able to predict behaviour of a complex spatial system. This prediction is based on available training data and transition rule acquired from regression analysis powered by evolutionary algorithms. Two regression analysis methods (linear and logistic regression) are suggested, implemented and compared on urban growth prediction of Brno city.
Emergent Behavior of Cellular Automata
Říha, Michal ; Jaroš, Jiří (referee) ; Bidlo, Michal (advisor)
This work deals with the simulation of an emergent behavior in cellular automata. In particular, density task, synchronization task and chessboard generation problem are investigated. It uses evolutionary algorithm to solve this problem.
GUI for Microscopic Traffic Simulation
Fülöp, Tibor ; Petrlík, Jiří (referee) ; Korček, Pavol (advisor)
Nowadays the road traffic is more complex and number of vehicles increases. The goal of this thesis is to develop microscopic traffic simulator with graphical user interface which it is possible to experiment with. The simulator can be used to construction of road topology with multiple lane roads and crossroads. It supports creating uncontrolled crossroads, crossroads with main road or crossroad with traffic lights. It generates and shows macroscopic data during simulation. It is based on cellular automaton and model is inspired by Nagel-Schreckenberg traffic model. There are results of simulating simple traffic simulations in the thesis.
Editor and Simulator of Traffic by Cellular Automata
Vašátko, Libor ; Zbořil, František (referee) ; Žák, Jakub (advisor)
This thesis deals with cellular automata, mainly with their application in traffic simulation. Existing simulation models Nagel-Schreckenberg and Brake-light are analyzed, and their extension to simulate intersections is designed. Application for editing and simulating of any intersection is designed and implemented. This application allows to compare different simulation models also allows to add new simulation model created by user. In the end, designed extension for simulation models is tested.
Simulator of Fire Spreading Based on Cellular Automata
Daniš, Daniel ; Samek, Jan (referee) ; Žák, Jakub (advisor)
This bachelor's thesis deals with the design and implementation of forest fire simulator based on cellular automaton. Text of the thesis is divided into theoretical and practical part. In theoretical part the reader will be acknowledged with the domain of cellular automaton. Consequently, the model for the prediction of forest fire behavior will be described and the calculations for various parameters and particular coefficients of this model will be presented. Practical part of the thesis contains description of simulator architecture as well as key aspects of its implementation. Moreover, the emphasis is being placed on experiments with simulator and consecutive testing of its validity. The results of the thesis are: simulator, graphical application usable for the purposes of forest fire spreading prediction in different conditions.
Cellular Automaton in Dynamical Environment
Bendl, Jaroslav ; Jaroš, Jiří (referee) ; Bidlo, Michal (advisor)
This bachelor thesis focuses on the method of evolution of cellular automaton capable of self-repair after being damaged by external environment. The described method is based on cellular programming algorithm and uses principles of biological development. Experiments leading to verification of regenerative ability for cellular automaton evolved by this approach are presented in this work.
Rendering Clouds in Real Time
Dostál, Radek ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This thesis is about algorithms which render clouds in real time. The theoretical section deals with clouds in real world and also describes some algorithms for modeling and rendering them. The aim of practical section is implement one of these real time algorithms and develop demonstrational application.

National Repository of Grey Literature : 61 records found   beginprevious42 - 51next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.