National Repository of Grey Literature 60 records found  beginprevious41 - 50next  jump to record: Search took 0.01 seconds. 
Women at the Sidelines (?) - Gender, Migration and Ageing
Hradečná, Pavla ; Jelínková, Marie ; Ezzeddine, Petra ; Havelková, Hana
The present publication refers to a specific topic of the status and situation of migrant women and women with a migration background in upper-middle and senior age in the Czech Republic. It is a theme in the Czech environment yet unresolved, which, however, has been gradually gaining in size and, therefore, in relevance. The first part of the publication describes results of an extensive Analysis of the Position and Situation of these women in Czech Republic. The second part of the publication deals with a specific group of senior migrant women in the Czech Republic. The presented qualitative research covers a group of women aged 50+ with a refugee background coming from former Yugoslavia who have lived in the Czech Republic for more than twenty years.
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Violence, Gender and Multiculturalism in Videogames
Kolář, Aleš ; Blažková, Veronika (advisor) ; Nováková, Daniela (referee)
This thesis deals with issues of violence, gender and multiculturalism in videogames and computer games. The theoretical part summarizes the history of videogames and describes what videogames are, who are they for and who actually plays them. Next, it describes the problems and criticism of videogames regarding violence, gender and multiculturalism and showcases the issues on select videogames. The practical part showcases presentation of violence, sexual content, female characters and racial and ethnic minorities in videogames in a case study of the game The Witcher 3: Wild Hunt. The case study also comments on criticism the game has received because of these issues. The author considers the game to be problematic in some aspects, but generally not racist or sexist. The thesis includes a study of demographical distribution of players in Czech Republic and their opinions about violence, gender and multiculturalism in videogames. The study had the form of an online questionnaire; the respondents were asked to take part via social media. The players do not mind violence in videogames and their opinions are in accord with the latest studies. Their opinions on gender and multiculturalism differ from the opinions of experts and the players generally consider videogames to be more inclusive than they...

National Repository of Grey Literature : 60 records found   beginprevious41 - 50next  jump to record:
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