National Repository of Grey Literature 48 records found  beginprevious39 - 48  jump to record: Search took 0.02 seconds. 
Simple Game Using OpenGL
Čapek, Radovan ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
The work is focused on computer graphics and game developing. It describes physical model of a car behaviour and implements it in form of a racing game. The game loads 3ds models and includes many interesting visual techniques. Theoretical basics are discussed in the work. Besides the program itself, a tutorial describing how to programme this is also an output of the work.
Physics Simulation on GPU
Hanzl, Martin ; Nečas, Ondřej (referee) ; Polok, Lukáš (advisor)
This bachelor's thesis focuses on rigid body dynamics simulation accelerated via GPU. Main subject of this thesis is analysis of physical processes during collisions and presentation of their mathematical models. It includes individual algorithms that present general principles of individual collision variants. Subsequetly it suggests also general parallel algorithm for collision handling. Part of the paper is test application that shows implementation of suggested algorithm.
Android Platform Physics Game
Boszczyk, Radek ; Pečiva, Jan (referee) ; Bartoň, Radek (advisor)
Android is the fastest growing and best selling operating system for mobile devices. This paper briefly describes the history of this system, its possibilities and application programming basics for this platform. It contains a short introduction to physics simulation used in computer games. The paper also includes a detailed description of design and implementation of a mobile game for Android system, based on physics simulation.
Physical Simulation in Computer Games
Dočkal, Jiří ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The thesis is concerned with modern game engines, focusing on physical simulation and particle systems. It offers usable architectures overview for a game engine development. The thesis provides characteristic to the most essential game engine's logical modules as scene graph, resource management or rendering. Today's tools used for physical simulation in games are also described. Main part of the thesis concentrates on design and implementation of its own C3D game engine which exploits capabilities of the NVIDIA PhysX physical engine. The thesis includes modern techniques rising from author's gained experience.
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
Real-Time Simulation Library in 3D Space
Benna, Tomáš ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
This thesis describes design and implementation of 3D space physical real-time simulation system as add-on to graphical engine. System contains processing of rigid solid simulation, collision detection and response, which are provided by physical laws. Document contains theoretical introduction of this course of study, design and implementation as multiplatform library and description of user interfaces. Output of this thesis, except library, is also example applications, which demonstrate functionality of designed simulation model.
Graphics Intro 64kB Using OpenGL
Sykala, Filip ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
Master's Thesis is about the techniques of creating a small executable program with size limited to 64kB. Describes one of the possible ways to use OpenGL for such purposes. With more detail describe the rigid body simulation, creating shaders, dynamic generating of texture and make music in intro scene applications. Presents using of WinApi to create windows, V2 synthetizer for sound and GLSL language for creating shaders. Everything is demonstratively created under Windows.
Particle Systems
Synáček, Jan ; Španěl, Michal (referee) ; Juránek, Roman (advisor)
The subject matter of this work is a concept and implementation of an extension of Particle Systems API. The extension provides a means by which it is possible to split a 3D model defined by its boundary representation into pieces with a geometric plane and render them using the particle system being extended. Because all particles are represented as point mass, the existing particle system is also extended to provide a way of representing its particles by their volume. Furthermore, a simple game is created to demonstrate the extension.
On-line computer games
Žamberský, Zdeněk ; Krček, Petr (referee) ; Roupec, Jan (advisor)
This bachelor's thesis deals with on-line computer games, more precisely web games. First chapter is focused on technologies usable for web game development. Other two chapters are devoted to example aplications, develped as part of this bachelor's thesis.
The Concept and Application of the MonoGame Framework and the Farseer Physics Engine Library
Pražský, Antonín ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This work is focused on the development of video games with three-dimensional graphics with utilization of a system for two-dimensional physical simulation. Instruments used are the MonoGame framework and the Farseer Physics Engine library. These designated instruments are analyzed and a method using their available functionalities is proposed to enable two-dimensional simulation based on the shapes created from bitmap projections of three-dimensional models. These three-dimensional models can then be rendered in three-dimensional space based on the result of simulation conducted in two-dimensional space. Attached is a sample video game demonstrating the practical implementation of discussed and proposed method.

National Repository of Grey Literature : 48 records found   beginprevious39 - 48  jump to record:
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