National Repository of Grey Literature 29,214 records found  beginprevious29185 - 29194nextend  jump to record: Search took 0.96 seconds. 

City-building game
Hejda, Benjamin ; Hric, Jan (referee) ; Malenko, Jaromír (advisor)
Present work describes the Sword of Damocles application. It is a citybuilding strategy game, where player's task is to care about some city and wellbeing of its inhabitants. Main goal of the work was to design and implement a control that would allow to govern the city in detail and e ectively at once. That was achieved by system of parameters set as expressions referencing other parameters and city describing indicators. Substantial feature of the game are independently acting people that can not be directly controlled. Part of the program is a scenario editor that makes the gameplay widely customizable. The graphical user interface is very simple, however, it is possible to change it not a ecting core of the application.

Terrain Processing on Modern GPU
Margold, Roman ; Maršálek, Lukáš (referee) ; Pelikán, Josef (advisor)
Recent development in graphics hardware opened the possibility for new terrain rendering techniques. Former techniques are based on rapid geometry reduction performed on CPU. Recent approaches are moving the load from CPU to GPU, thus keeping CPU available for other tasks, which is especially important for game development. A majority of these approaches is restricted to static datasets or limited data size. We introduce a novel approach which is capable of modifying data during runtime and is easily applicable to potentially infinite landscapes. It is implemented entirely on GPU, except view frustum culling, which is still performed by CPU. However, thanks to the proposed terrain sampling scheme it is trivial and extremely efficient. Employed two-level data representation offers simple implementation without loss of functionality such as sudden change of visual angle or view direction. Those are common problems of other approaches. We also adopted block compression to keep memory consumptions low. Further, a general loading mechanism has been designed and implemented in order to allow asynchronous data read from external medium. This system has been optimized for reading with serial access, although data demands are processed in parallel. The system has been used for continuous terrain data retrieval and...

Eating Habits of Ten Years Old Children and BMI
Kielkowská, Helena ; Vaníčková, Eva (advisor)
In the Czech Republic and in other developed countries to meet with the increase of obesity in childhood . In 1992 in America shows 17-22 % children with higher amounts of fat than the corresponding 97 percentile of the standard ( 2 ) . Obesity is the serious the sooner an individual appears . It is known that 80% of obese children remain obese in adulthood. Childhood and adult obesity carries serious health risks that require a lot of financial expenses for therapy and despite the fact that obesity can simple and inexpensive preventive methods to avoid . For prevention of obesity is necessary to know the distribution of vulnerable people in the population and their lifestyles , which predisposes to obesity . Based on knowledge of the difference in eating habits and physical habits obese and normal population , it is possible to draw a conclusion mapping the most fundamental errors in the living habits of obese patients. Appropriate collaboration and education obese and their families can contribute to the reduction weight and thus reduce the health risks. Already a weight reduction of 5 % has demonstrable effect on improving the health status of the patient. Appropriate education of the whole population , especially children of First Instance , which are often already overweight should be increasing the...

Volume data editor
Kavalík, Jiří ; Kolomazník, Jan (referee) ; Krajíček, Václav (advisor)
In the present work we want to design and implement simple tool for basic editing of volume data like resizing, rotating, tresholding retouching, which could be extended as needed. Currently, there are tools for volume data visualisation and simple editors for modding computer games with voxel-based graphics. There is not an editor with basic set of tools for editing volumes in resolution of medical scanners available to common user. The designed and implemented editor can run on common hardware and oth ers set of simple brushes and filters to the user and means to implement diferent tools as plugins for C# programmer.

European Area of Justice - Brusses I Regulation
Patočka, Radim ; Grmelová, Nicole (advisor) ; Kotoučová, Jiřina (referee)
The scope of this thesis is regulation (EC)No. 44/2001 on jurisdiction and the recognition and enforcement of judgements in civil and commercial matters. The provisions of Regulation is aiming the improvement and simplification of the recognition and enforcement of foreign judgements within the territory of the EU. According to the title of regulation this tesis is diveded in several parts explaining the key elements of developing the other maxime of the EU-free movement of judgements. First part includes the general fundamentals for determination of jurisdiction in cases with transborder element which is essential for aplication of this regulation as a part of legislation on international private law. Thanks to the nearly identical wording of Brussels I Regulation and Convention dealing with the same matter from the year 1968, all legal opinions of European Court of Justice related to that Convention can be invoked nowdays. Second part and third part turn to recognition and enforcement of foreign judgements in order to ensure the situation when "the declaration that a judgement is enforceable should be issued virtually automatically after purely formal checks of the documents supplied, without there being any possibility for the court to raise of its own motion on any of the ground for non-enforcement provided by this Regulation". The last part contents future trend in this sphere which can be seen from application of other regulation (European enforcement order, European order for payment procedure)giving rise to rapid and simple mechanism in specific cases. Especially it treats of cancellation special exequator proceeding which should be undertaken to achieve that foreign judgement would be enforceable.

Learning systems - e-learning
Ježdíková, Renata ; Pokorný, Pavel (advisor) ; Jelínek, Jiří (referee)
The bachelor thesis is focused on the use of educational systems in the context of e-learning, especially the system Moodle, which is used at the Faculty of Management in Jindrichuv Hradec of The University of Economics in Prague. The first part is devoted to the presentation of e-learning. There is introduced a definition of e-learning, its basic components, standards, and historical development, and assessed the advantages and disadvantages. There are also discussed current trends and new technologies used. At the end of the first part describes the Learning Management System Moodle, its history, and the usefulness of its properties and some improvements. In the practical part is noted for practical use Moodle system for schools. The main point of thesis is focused on the graphics of the system Moodle, which is a simple guide on how to change and create new themes in Moodle, and three copies of my own themes.

Java Based Flight Simulator
Hacaj, Marián ; Žák, Pavel (referee) ; Láník, Aleš (advisor)
Thesis describes (compares) two graphics libraries Java Monkey Engine and Java 3D and differences between them. It also describes the implementation of a simple airplane simulator in Java Monkey Engine library.

Comparison of the development of graphical user interface in Swing and wxWidgets
Hrubý, Jan ; Pavlíčková, Jarmila (advisor) ; Kureš, Richard (referee)
Thesis deals with comparison of two popular programming libraries for the creating the graphical user interface. First is Swing where it is used Java language and the second is wxWidgets in C++. The main goal of my thesis is objectively compare strong and weak points of these two libraries concerning about factors like rapidity of development, platform independent, rapidity of user interface, facility of globalization, development of new components and creation of distribution programme. This comparison can make easier the choice of library for specific project and thank to using simple and practical examples, it is easier to understand and adopt mechanism of these libraries. Thesis is divided into Swing part and wxWidgets part. Each part starts with description of a way how the library is used. I will demonstrate implementation of simple application and creation of new user interface components. At the end I will write general comparison of both libraries according to established criteria.

Global Economy Outlook - April 2016
Česká národní banka
The April issue of Global Economic Outlook presents the regular monthly overview of recent and expected developments in selected territories, focusing on key economic variables: inflation, GDP growth, leading indicators, interest rates, exchange r ates and commodity prices. In this issue we also look at how global inventory levels affect commodity prices, focusing, among other things, on fundamental factors (production, consumption and inventories), which should be the main drivers of both current a nd future commodity prices. Using simple statistics, we then deduce the effect of these fundamentals, as well as other possible factors, on the prices of individual commodities.
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Graphical 3D Editor for the AGE Project
Herceg, Tomáš ; Šerý, Ondřej (referee) ; Ježek, Pavel (advisor)
Title: Graphical 3D Editor for the AGE Project Author: Tomáš Herceg Department: Department of Distributed and Dependable Systems Supervisor: Mgr. Pavel Ježek, Department of Distributed and Dependable Systems Supervisor's e-mail address: pavel.jezek@dsrg.mff.cuni.cz Abstract: The goal of the thesis is to create an editor of graphical three-dimensional scenes. The editor is going to be an AGE project add-in. Because the AGE project is by the time of writing this thesis still in development its first version should be implemented as well as a part of this thesis. The 3D editor add-in should support creation of simple 3D primitives, manipulation with vertices, faces and mesh parts and also should contain basic tools for texture mapping. The Microsoft .NET Framework will be used as a target platform and all graphics content will be rendered using the Windows Presentation Foundation and DirectX technologies. Keywords: Computer graphics, Windows Presentation Foundation, DirectX, 3D