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Shadow Rendering from Omnidirectional Light Sources
Mikulica, Tomáš ; Kobrtek, Jozef (referee) ; Navrátil, Jan (advisor)
This work discusses the possibilities for shadow rendering from omnidirectional light sources using OpenGL library. In this work the Cube map shadow mapping and the Dual paraboloid shadow mapping algorithms are described. Further more, this work contains the results of a comparison of these two methods in a way of time required for shadow map creation and a comparison of visual quality of resulting shadows.
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Shadow Volumes in OpenGL
Salvet, Jan ; Pečiva, Jan (referee) ; Havel, Jiří (advisor)
This thesis is focused on one particular method of shadowing in computer graphics. It not only describes basic theory, but also deals with actual implementation using modern OpenGL. It includes performance tests of several versions of this method using a testing application. The results show clear advantage of computing shadows on graphics card.
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Graphics Intro 64kB Using OpenGL
Juránková, Markéta ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The aim of the master's thesis is to create a graphic intro with the limited size of 64kB. Brief history of a demoscene and the graphics library OpenGL is introduced in the following text. The main part of the work is a description of minimal graphics techniques used in a creative process and their further application in the final programme.
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Rendering of Shadows in Graphics Scenes Using Shadow Volumes
Starka, Tomáš ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This work concerns itself with choosen methods of shadows in computer graphics. In short it discuses both shadow maps and shadow volumes, with their advantages and disadvantages. Then it employs itself on shadow volumes and their implementation utilizing Open Scene Graph toolkit. It deals with z-pass and z-fail methods and some possible optimizations. Moreover, it contains measuring of FPS and comparison of fill consumption of the scene and shadow volumes on various scenes.
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Techniques of Real-Time Shadow Rendering
Kudlač, Boris ; Španěl, Michal (referee) ; Herout, Adam (advisor)
The goal of this work is to create complete overview about existing techniques for real-time shadow computation in computer graphics. It describes theory of each technique and it's algorithm, as well as implementation details and practical usage. It completely informs about each technique features, problems, extensions, advantages and disadvantages for different situations and asks a question, if there is one all-solving shadow technique suitable for all purposes. In the end, the thesis compares all the techniques in their features, limitations and hardware usage.
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Advanced Techniques Demo Using OpenGL
Buček, Antonín ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
This thesis demonstrates advanced techniques using OpenGL. The work is conceived as a demo without any size restrictions. It focuses on creating 3D world, which consists of inner rooms complex. Some additional interesting objects, lighting and shadows enrich the rooms. Particle systems, which were used to create explosions, smokes and some other particle effects are described in the thesis, too. 3D machine models fight between themselves using laser beams and form the story of the demo. Important part of the work is a movement model which is applied to both models and avatar. Sound track completes the demo.
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Silent Confessions
Kubínová, Hana ; Šejn, Miloš (referee) ; Klímová, Barbora (advisor)
Bachelor work examines the disappearing habitat of many animals in the last sixty years due to urban expansion of the city of Brno. In selected most built-up urban areas were created the installation of garbage found there. Installation of cast shadows of animals that were here their environment. The animals were photographically documented.
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