National Repository of Grey Literature 32 records found  beginprevious23 - 32  jump to record: Search took 0.02 seconds. 
Rendering and Interacting Objects Displaced in a 3D Landscape
Koza, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This document contents theoretical base for rendering of objects in 3D scene, it describes algorithms used in rendering of these objects. It also contains overview of rendering process and description of concrete graphical engine used in program TankGame. In the end there is description of concrete implementation of renderable objects (powerups) for program TankGame.
Rendering of Terrain and Water Surface in a Computer Game
Kopecký, Marek ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many computer games and simulations. The resulting application runs fluently and is powered by XNA Framework. Rendering of terrain includes multi-texturing and lighting. The water simulation includes reflection and refraction of ray on water surface. Foam is rendered on the bank of water. Water waves are computed using the inverse discrete Fourier transform.
Graphics Interface for Board Games
Žerdík, Jan ; Pečiva, Jan (referee) ; Kučiš, Michal (advisor)
The Bachelor's diploma thesis covers with a graphical interface for board games. The main goal was to create a modular application allowing game playing. Implementation of graphic algorithms appropriate for limited scene of a board game is another important factor in the assignment of a project. Initial part of the paper covers theortical analysis of algorithms, the rest deals with implementation of selected ones.
Shadow Rendering through Translucent Materials
Mátl, Roman ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This paper describes the calculation of shadows through translucent materials using a method called Colored Stochastic Shadow Maps and its practical implementation in OpenGL libraries. At the beginning of this work a Shadow mapping method is introduced. The next section shortly describes selected ways of dealing with rendering of transparent objects in the scene. This is followed by detailed explanation of the method Colored Stochastic Shadow Maps. The last section describes the implementation of demonstration application in C++ language, evalution of the results and proposal of options to continue the project.
Deferred Shading
Starý, Petr ; Švub, Miroslav (referee) ; Jošth, Radovan (advisor)
Work deals with design and implementation a tutorial for demonstration deferred shading technique and its possibilities. It explains lighting and shading principles in intuitive and interactive way. Deferred shading is a technique which determines pixel color after the geometry rasterization of the entire scene. In other words the processing of geometry does not interfere with the shading process.
Strategy for Improvement of Training System of Company
Gazurová, Anna ; Kufa, Jan (referee) ; Mallya, Thaddeus (advisor)
This thesis focuses on problems related with new graduates at the „Department of New Employees Training“ of TŘINECKÉ ŽELEZÁRNY joint stock Company. The work evaluates to what extent the participants are satisfied with the training period, work of each mentor assigned to them and how they are involved in solving concreate tasks. Later suggestions are made on what measures should be taken to improve the program, for future participants to be satisfied.
Creating 3D models and tutorials for computer exercises in Modern computer graphics
Gros, Jan ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
The content of this thesis is to introduce with the issues taught in the course MGMP and create tutorials and 3D models in Blender for computer exercises of course MGMP. The first part is devoted to some similar courses taught at universities in the Czech Republic. Another parts are dealing with the method of Catmull-Clark subdivision surfaces, texture mapping issues, issues of curves and animation of objects with using curves. The last part is about shading 3D models and about various methods which have been developed and are in use to this day. The output of work are video tutorials and models for MGMP course, dealing with different parts of the thesis.
Computer-aided method of analytic surfaces modelling
Stodola, Jakub ; Štarha, Pavel (referee) ; Martišek, Dalibor (advisor)
The first part of the thesis deals with projections of points from an Euclidean space into a plane and displaying of the resulted planar points on a computer. The second part focuses on a discretization of analytically specified surfaces. This is an approximation with network points. Due to the previous part, we are able to display them on a computer. The third part is dedicated to various types of coating fillings. Finally, the software solution is added.
Developement of Terrain Representation Methods
FIALOVÁ, Martina
This bachelor?s dissertation is concerned with the representation of the terrain relief methods and elementary division and description of terrain shapes. The target of this work is to present the terrain representation forms and their historical development to readers. The methods are evaluated according to the possibilities of obtaining information about heights.
Analysis methods for displaying terrain relief
ČERNÍKOVÁ, Kristýna
The goal of this thesis is to describe the methods of visualization of the terrain relief, ranging from historical ways to current means, which employ software devices. It´s also to gather all available charts for the selected locality and perform an analysis of development of visualization of the terrain relief, which will be based on the collected data. Another goal was to compare the accuracy of the height scripts with the help of designed longitudinal profiles from obtained height script plans, the derived. State map in the scope of 1: 5000 and various map sources. Last at not least to explain the process of creation of the digital terrain model in ArcGIS software ? program.

National Repository of Grey Literature : 32 records found   beginprevious23 - 32  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.