National Repository of Grey Literature 36 records found  beginprevious21 - 30next  jump to record: Search took 0.00 seconds. 
Rendering Performance Comparison in iOS and Metal
Pištělák, Radek ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The goal of this thesis is the comparison of the OpenGL ES and Metal graphical libraries on the iOS platform. To compare the performance of the two libraries, a particle system has been implemented. By profiling it has been determined that using instanced rendering it is currently possible to achieve higher performance using OpenGL ES. Based on the results and the theoretical part of the thesis it is possible to make a more informed decision between the two graphical libraries.
Graphical Interface for Board Games on Android Platform
Káčerik, Martin ; Láník, Aleš (referee) ; Polok, Lukáš (advisor)
The bachelor's thesis focuses on visual representation of three-dimensional set-up of board game. It describes the possibilities of the visualization of three-dimensional graphics on the Android platform. It deals with principles of advanced rendering methods. The final outcome of the thesis is Android application, which serves as a manager of modules containing implementation of board games. Games are projected using the ray-tracing algorithm.
3D Application For Android Platform
Smejkal, Jakub ; Švub, Miroslav (referee) ; Láník, Aleš (advisor)
This bachelor thesis addresses the implementation of 3D application for platform Android. Application implements simulator of Rubik's cube. Control is implemented using an inertial unit, plus other types of interfaces. To support the user's solving Rubik's cube problem is implemented an artifi cial intelligence.
Augmented Reality for iPhone
Bednář, David ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
This Bachelor's Thesis was performed during a study stay at the "Technische Universität Graz", Austria. This Thesis talks about handheld augmented reality, especially for the iPhone. In theoretical part of the Thesis, we discuss available frameworks and description of the platform itself and its application development. The practical part describes development of a demonstrational AR application, which uses popular OpenCV computer vision library for processing the image captured by iPhone's camera. The application also permits to overlay visual information above the camera preview (with and without the use of private APIs) and also permits to align OpenGL camera to the position of the iPhone's camera in the real world.
Principles of Creation and Set of Demo Applications Running over AndroidOS
Sztefek, Lukáš ; Bidlo, Michal (referee) ; Strnadel, Josef (advisor)
The aim of this thesis is to describe the basic principles of creating applications for Android operating system. The reader gradually gets familiar with the basic building elements of applications, including the creation of a graphical user interface. A great emphasis is placed on the description of sensors interface, which precedes chapter describing implementation of several applications. These applications use sensors for their activity. This thesis gives a basic understanding of developing applications for Android OS.
Augmented Reality for Mobile Devices for Local Visual Navigation for Android
Bezděk, Dušan ; Maršík, Lukáš (referee) ; Beran, Vítězslav (advisor)
This bachelor’s thesis deals with a proposal and implementation of application, that uses augmented reality and serves as a navigation for smartphones with the operating system Android. The navigation uses augmented reality for viewing virtual path into the canvas of the real world. This path is heading to the target destination. Map datas are provided by Google directions API and the location of device is fixed by GPS. This thesis describes a proposal and the realization of the application and writes about the solution of important problems in its implementation. The end of the thesis mentions the testing process and the final chapter evaluates the final results.
Distributed Rendering on WebGL Platform
Svačina, Lukáš ; Navrátil, Jan (referee) ; Šolony, Marek (advisor)
Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the view of 3D graphics and data distribution. In the research were used the new HTML5 standard technologies, such as the WebGL technology for low level graphics together with direct programming of the card shaders or XHR2 technology for asynchronous binary data transfers. The objective of the thesis is to implement a simple distributed 3D graphics renderer by application of these technologies.
Augmented Reality for Android Platform
Nohejl, Petr ; Beran, Vítězslav (referee) ; Láník, Aleš (advisor)
This thesis describes design and implementation of augmented reality system for Android platform using location sensors. The application serves as a navigation and displays geographical points of interest. Thesis deals with augmented reality on mobile devices, describes design of own framework and mentions the details about implementation of selected problems. Finally, the results are evaluated.
Augmented Reality for Android Platform
Lžičař, Radek ; Zuzaňák, Jiří (referee) ; Láník, Aleš (advisor)
This thesis deals with Google Android platform, augmented reality and the ARToolKit library. An application demonstrating augmented reality for Google Android was designed and implemented in this thesis.
Augmented Reality in CAVE
Kolčárek, Michal ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
Tato práce se zaměřuje na technologii Cave Automatic Virtual Environment a konkrétně pak na využití principů rozšířené reality v tomto prostředí. Dává si za cíl odpovědět na otázku, zdali je možné použít v prostředí CAVE existující frameworky pro rozšířenou realitu, konkrétně ty, pracující na platformě iOS. Hlavní důraz je kladen na rozpoznávání markerů v tomto prostředí a na zvýšení přesnosti jejich rozpoznání. Práce odpovídá na množství otázek z této oblasti, jako jaké markery je vhodné použít, jaké jsou omezení a největší obtíže. Výstupem je demonstrační aplikace, pracující na platformě iOS, která v je prostředí CAVE otestovaná a plně použitelná. Tato aplikace by měla vylepšit uživatelský vjem z prostředí CAVE tím, že mu poskytne dodatečné informace a také základní možnosti interakce se zobrazenými objekty.

National Repository of Grey Literature : 36 records found   beginprevious21 - 30next  jump to record:
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