National Repository of Grey Literature 24 records found  beginprevious15 - 24  jump to record: Search took 0.00 seconds. 
Czech developers and mobile platforms
Alexandre, Berenika ; Švelch, Jaroslav (advisor) ; Huněk, Filip (referee)
This Master's degree thesis deals with a specific area of creative industries: development of mobile applications. The aim is to identify and understand the work routines of Czech iOS developers while considering the importance of design as one of the benchmarks of mobile application quality on the Apple App Store. I mainly focus on mapping work routines of selected developers and their thinking about design in the context of Apple devices and iOS platform, assuming that Apple establishes a high standard of visual and functional qualities. I am addressing an issue of application usability not only in terms of design of the user interface, but also its functioning and more aspects of application development within the ecosystem of Czech mobile app industry. The theoretical part of my thesis subjectively describes fundamental concepts from the mobile app development field and theories related to the topic. Empirical part of the study is based on qualitative interviews with 9 Czech mobile app developers and following thematic analysis. This study can serve as an interesting resource of understanding of the work of Czech mobile app developers, how they think about design and Apple as a platform or as a solid foundation for further quantitative investigation to confirm or revise my findings.
Development of Mobile Application for iOS Platform
Andrýsek, Ondřej ; Štepník, Štefan (referee) ; Dydowicz, Petr (advisor)
Bachelor’s thesis is based on design and development of native application for platfrom iOS. Application is developed in XCode a wrote in programming language Swift. Then the application is distributed in App Store.
Creation of Apple iPhone Applications
Ondrůj, Daniel ; Švub, Miroslav (referee) ; Žák, Pavel (advisor)
The purpose of this thesis is to create a tutorial that could help developers interested in creating new applications for Apple iPhone to pass their initial unfamiliarity with the phone, its development environment, the programming language and the use of other components of the phone. The tutorial should be helpful for readers who have at least basic knowledge of the application development. There are also some useful links for readers who have no previous knowledge of programs' development. These materials describe some basic features and then clarify the common issues in more depth. Not only does this tutorial describe the phone's features and development tools, it also explains development procedures of concrete application. The phone has been introduced with a lot of new features such as accelerometer, large touch screen, etc. Therefore the application is trying to take advantage of most of these characteristics. The motive of this application stems from the old Russian game Tetris. This document describes only the functional and graphical design, concrete implementation and the source code are included in attachments.
Design and Implementation of Mobile Application for iPhone Device
Vodák, Jakub ; Šmíd, Lubomír (referee) ; Dydowicz, Petr (advisor)
The purpose of this thesis is to design and build mobile application for iPhone by Apple. Application is placed and sold in the online store App store. Work contains several marketing campaigns for sales support.
Proposal of Business Model for Touch Art Development Studio
Maštalíř, Roman ; Beneš, Marek (referee) ; Zich, Robert (advisor)
The goal of the thesis is to develop a business model, which will lead to growth of Touch Art developer studio. The focus areas are: improving societal and customer education, creating value networks and leadership development. With these focuses in mind, thesis contains analysis of the environment in which the studio is present, introduction to development topic, clarifying goals and visions, as well as marketing, internal factors and field analyses. The output of this thesis is structured steps and their evaluation, which the development studio needs to undergo to ensure stronger market position.
Market Analysis of Mobile Educational Applications for Preschool Children
Blahušová, Anežka ; Stříteský, Václav (advisor) ; Márai, Matouš (referee)
The thesis is devoted to the topic of mobile applications focusing on educational applications for preschoolers. The introductory part deals with the theory of application ecosystem, purchase decision-making process, and marketing of mobile applications. The following chapters are focused on primary and secondary research. The aim of thesis is to analyze the situation on mobile application market worldwide and in the Czech Republic with a focus on educational applications for children. More importantly, it intends to reveal parent's attitudes toward downloading applications for their children up to age six. The conclusion is a summary of acquired knowledge and the proposal of possible measures resulting from the research.
RSS reader application for iOS
Nováček, Stanislav ; Vojíř, Stanislav (advisor) ; Hradil, Jiří (referee)
The aim of this thesis is to develop an iOS application, an RSS reader mobile application with some social aspects and it's publication on the App Store. This thesis can also serve as inspiration when creating similar applications for iOS devices and enclosed source code can also serve as a practical study material. There are two parts of this thesis - the theoretical part and the practical part. In the theoretical part, the reader is provided with an overview of mobile development and mobile platforms. Moreover, there are mentioned new features of iOS 8, things needed for iOS development, a brief overview of Objective-C and Swift programming languages and web syndication and RSS & Atom formats characterized. In the practical part, there is the development of the RSS reader application which is based on using Feedly cloud services. Next there is a description of the features and functionality, the user interface, some topics of implementation are tackled and there is a list of third party libraries that are used in the application. Some marketing strategies and support is described in the last few pharagraphs of this part of the thesis.
The development of a mobile application and its publishing in the online store
TRUHLÁŘ, Jakub
This work tries to describe phases of the mobile application development, from a concept through actual application development, to publishing in the online store. The beginning of the work describes the devices, the operating system and the frameworks for 2D iOS game development. Also the Sprite Kit framework and the common terminology are introduced. The practical part is about development of the game itself with Sprite Kit framework in Xcode IDE. The reader is familiarized with submitting the app to the App Store and also with the approval process. At the end the thesis is aimed to parts of the web tool for developers called iTunes Connect with statistics and game versions.
Analysis and distribution of mobile applications
Zákutný, Peter ; Šedivá, Zuzana (advisor) ; Chocholatý, Drahomír (referee)
The main subject of this thesis is analysis of distribution and direct sale of paid software applications for mobile platforms. The main efford is to introduce the biggest companies on mobile market and their distributions canals, which are later researched. The aim of this work is to create a comprehensive picture about situation on the market, its development and further predictions. For analysis are used data from sales reports and other internet sources. In addition, my work includes summary of the situation at Czech mobile and application market.
Comparison of mobile operating systems from the perspective of the development, distribution and monetization of applications
Svoboda, Tomáš ; Pavlíčková, Jarmila (advisor) ; Pecinovský, Rudolf (referee)
The subject of this thesis is to compare the most widely used mobile operating systems from the perspective of the development, distribution and monetization of applications developed for these systems. Compared systems are Android, iOS, Symbian OS, Windows Phone and BlackBerry OS. The thesis defines a total of 16 criteria against which systems are compared. These criteria are further divided into three categories, namely SDK features, functionality and distribution and monetization. All criteria have assigned weights which are determined by the paired comparison method using the Fuller's triangle, which is part of the Annexes of this work. Practical part of this thesis is focused on determining the values of defined criteria. Each criterion is evaluated separately, including an analysis of results. The overall evaluation is performed in a separate part of the thesis and is composed by categories evaluation and overall evaluation.

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