|
From machine to icon:car in popculture from the 60s
Rybář, Václav ; Bednařík, Petr (advisor) ; Jirák, Jan (referee)
An automobile is one of the most important phenomenons of modern technology. Since its origins, it has profoundly shaped our physical, economic, politic, social, cultural and media habitat. The objective of this Master thesis is to analyze the evolution of the role of the car in the popculture from the 60s onwards and its dimensions, with a primary focus on Anglosaxon culture, with excursions to Asia and continental Europe, primarily Czechoslovakia/Czech Republic. The core foundation of the thesis lies in the analysis of the popcultural genres, selected films, TV series, computer games and comic books. The main purpose of the thesis is to reflect upon the identity and conceptual shifts of car, going from a mere transport machine through a vehicle of product placement towards the concept of the icon, a narrative hero of popculture. The hypothesis to verify is that the car has become an essential part of the popculture itself, reflected in many various dimensions: car as a toy, car as a friend, car as a status symbol, car as a narrative extension of the hero and finally, car as a hero and subject. The thesis is divided into five separate chapters, all including case studies. Following an introduction summarizing cultural, economic and historic factors of the car industry, the first chapter describes...
|
| |
| |
| |
|
Mobile App with Predictions of e-Sports Matches
Věčorek, David ; Szentandrási, István (referee) ; Herout, Adam (advisor)
E-Sports, also known as progaming (professional gaming) has grown a lot in the last few years. Professional gamers are regularly attending tournaments watched by hundreds of thousands of fans and with prize pools of millions of dollars. There are many video broadcasts of those events and recently betting on e-Sports has also become available. The main goal of this thesis was to create a mobile app for OS Android, which aims to utilize this growth and create a service of providing predictions of results of the e-Sports matches, similar to that existing in regular sports. The application in its current form receives the predictions via Google Cloud Messaging service and shows an Android notification on their arrival. The predictions are then stored on the device into SQLite database so they are available for further view and filtering. After the matches are finished, their results are shown in comparison to the predictions and balance of the predictions is calculated. Users can display information about their subscriptions and predictions under that subscriptions. The app was created in Android Studio IDE with appearance based on the material design guidelines. The app was tested on several devices of different brand and Android version, then it was placed on Google Play for open beta testing. In the future the app will be offered to the users of the service of providing predictions of results of the e-Sports matches.
|
|
Virtual World
Kováč, Robert ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The goal of this thesis is to describe the issue of computer game creation and to develop a race game for people connected to the Virtual World using Unity 3D game engine. The first part of this thesis is dedicated to the history of video games, platforms and to describing of development processes and development tools. The next part is about Unity 3D game engine, which was used for creating the game. The resulting application is described in the last part.
|
|
Multiplayer computer games as youth's leisure phenomenon
HADERKOVÁ, Barbora
The thesis is dedicated to multiplayer computer games as youth's leisure phenomenon of this time. The theoretical part is focused on computer games history, multiplayer computer games and their types, gaming platforms, community of multiplayer games players and potential negatives and positives, which follows from playing this type of games. The practical part contains a qualitative survey using interviews with multiplayer computer games players aged from 15 to 26 years from city of České Budějovice and environs, that are focused on how players themselves perceive their playing.
|
| |
|
3D Chess with Leap Motion
Smejkal, Václav ; Najman, Pavel (referee) ; Pavelková, Alena (advisor)
This Bachelor thesis deals with Leap Motion controller. The goal of this project is 3D chess game which can be controlled by Leap Motion device. Theoretical part of this thesis describes history of similar input devices, Leap Motion and OpenSceneGraph graphics toolkit which is used to create 3D scene. Then, practical part describes design and implementation of application and evaluation of usability of application control based on testing.
|
|
Set of Simple 3D Games
Vrána, Michal ; Štancl, Vít (referee) ; Pečiva, Jan (advisor)
The objective of this thesis is Open Scene Graph graphic library and its usability in standard practice. More specifically, the goal of this project was creating set of demo applications, tutorials to them and one computer game testing possibilities of Open Scene Graph. Text of this technical report includes description of Open Scene Graph, its comparison to other graphic libraries, description of some techniques used in tutorials and in game, and description of implementation.
|