National Repository of Grey Literature 19 records found  previous11 - 19  jump to record: Search took 0.00 seconds. 
Game Demo in Unity
Kocián, Kryštof ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The aim of this bachelor's thesis is to design and implement a game containing procedurally generated content in Unity. Inside you can find a summary of information about videogames, selected methods of procedural generation and a description of the design and implementation process of the game itself.
Extension of Machinations Framework
Guth, Robert ; Gemrot, Jakub (advisor) ; Fink, Jiří (referee)
Framework Machinations is a tool for representing board games mechanics and mechanics of some computer games. Its main purpose is to allow game designers to test and tune the game's parameters before games release. However, current framework is not able to create models of some game mechanics and by that, it forces its users to simplify their models. The aim of this work is to extend framework machinations into a tool capable of simulating board game mechanics without having to simplify them. Thesis includes a program for working with an extended framework and a case study detailing the implementation of the Stone Age game in the extended framework.
Gamification in Teaching
Chmelař, Jan ; Jiřinová, Kateřina (advisor) ; Procházka, David Anthony (referee)
This thesis focuses on the topic of gamification and searches for options of using gamification to improve student experience in the Principles of Management course at University of Economics, Prague. The thesis formally defines gamification and identifies the theory of motivation and game design as two key paradigms in the topic. The practical part uses the apparatus of managerial decision making to choose a suitable variant for implementing gamification elements the self-management activity 30 Days Challenge. The application Habitica is identified as a suitable solution.
HR Gamification
Loufek, Václav ; Legnerová, Kateřina (advisor) ; Stříteský, Marek (referee)
The bachelor´s thesis deals with the use of the gamification to increase motivation and engagement of employees. The aim si to analyze activities of human resources management in connection with gamification and to describe procedures for integrating gaming principles and gamified systems. The thesis is divided into two parts, theoretical and practical. In the theoretical part the gamification and the basic elements of the game design are defined. The Practical part introduces the use of the gamification in the human resources division of T-Mobile Czech Republic corp., searches for the places suitable for further development through the game mechanics and describes potential gamification projects in selected activities. The analyzed data comes from the qualitative interviews with the vice president HR Development of the monitored corporation.
Gamification systems and their integration in organizations
Rýdl, Vojtěch ; Šebesta, Michal (advisor) ; Bruckner, Tomáš (referee)
Main topic of this thesis are gamificaton system and their implementation in organizations. The first chapter describes theoretic part of gamification. Second addresses options of using game elements in workspace and approaches to designing a gamification system. In the third part there is comparison of gamification platforms. The last chapter describes the design of the orignal gamification system for web application.
Creative development of board and card games
Kolář, Vojtěch ; Vondra, Zdeněk (advisor) ; Phung, Hyu Nghia (referee)
This thesis addresses the issue of development and production of card and board games. The introduction describes basic terms related to games and game design. It also explains the specifics regarding card and board games. Also included is the analysis of medium specifics and its differences from other media. Then follows categorization of board and card games using specific examples. Next, the work focuses on the process of game developlemt and in detail deals with the role of game design. Described are basic principles applied in game design and its integration with other neccessary development steps in order to publish the final product. In the next part, game design is analysed regarding its content and the decicions, that game designer has to deal with in relation to the target group of the game. Specific approaches to game design are described at the end of this section. The following section deals with the issue of creating the game interface. Specifically the particular components that games usually contain and the suitability of materials they are made of, regarding time and financial restrains. Thesis is concluded with edscription of application of previously described theory on a project called "Za sedmero horami", which is a card game created to support children creativity.
Social games phenomenon
Pejšek, David ; Pavlíček, Antonín (advisor) ; Ondruška, Marek (referee)
The aim is to define principles and develop a model which can explain the profitability of social games deployed in an Facebook environment and whose proper implementation can support this profitability.

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