National Repository of Grey Literature 21 records found  previous11 - 20next  jump to record: Search took 0.00 seconds. 
Use of Open Source platforms in education in the field of Graphic Design
Lukáš, David ; Jeřábek, Tomáš (advisor) ; Štípek, Jiří (referee)
This diploma work is fokused on the opportunities of using the Open Source Programmes in the lessons at secondary vocational schools according to Graphic Design as a branch of study. In the theoretical part are basic terms explained and reachable educational sources and matherials including graphic editor work noticed . There are described the special signs of the Graphic design branch in a context with the secondary vocational school and the goals of education defined inside RVP (Frame Educational Plan). It speaks about the claims, their availability and the chance of their using as a legal area where are needed skills and experiences for students and their work aplication adopted. The practical part is dedicated to the survey of the ways of possible work in graphic editors and opportunities of using alternative graphic editors at each secondary school offering Graphic design as a branch of study. It includes time analysis of the vocational subjects defined in the School Educational Programme, questioner's investigation and interviews with the teachers. The situation in a real practice also with interviews with professionals and exployers are examined there too. We can find many problematic moments connected with the aplication of alternative graphic editors into the education and practice from...
3D model of selected object
Barancová, Simona ; Viktorová, Stanislava (referee) ; Bartoněk, Dalibor (advisor)
The aim of this thesis is creation of 3D model by a selected program. In the introduction of the thesis is a brief description of chosen object – St. Václav's temple in Brno. Next follows preparation works before measuring, creating of measuring net by GNSS and measuring of object by tachymetric method. In the following chapters is briefly described 2D and 3D computer graphic and program AutoCAD Civil 3D, which was used for create resulting model of the object.
Educational support for postproduction of digital photography in metaformat RAW
Hájek, Petr ; Procházka, Josef (advisor) ; Rambousek, Vladimír (referee)
The aim of this bachelor thesis is to introduce metaformat RAW used in digital photography to readers. Possibilities in photo postproduction while sustaining the maximum quality of the finalised photo have been demonstrated here. As well as time effectiveness of the actual conversion. A part of this thesis is also comparison of several programs there are available for viewing and conversion of RAW metaformat. The chief output of the thesis is educational web page which is presenting RAW format conversion practises in easily accessible way. Users can download source files available on this web page and practically test the described methods of conversion.
Realistic hair rendering in Autodesk Maya
Svoboda, Tomáš ; Křivánek, Jaroslav (advisor) ; Vorba, Jiří (referee)
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya. The renderer is part of the Stubble project a - Maya plug-in for hair modeling. The presented renderer provides a high-quality interactive preview that allows fast hair modeling without the need for rendering in slow off-line renderers. The goal of this work is to create a renderer that can generate images in real-time that are as close as possible to the output of the 3Delight renderer - a plug-in for Maya that is based on RenderMan standards.
Visual manipulations not only in Art - Art Education and contemporary Medium
Culková, Lucie ; Šmíd, Jan (advisor) ; Kitzbergerová, Leonora (referee)
Bachelor thesis Visual manipulations not only in art - art education and contemporary medium Lucie Culková, april 2012 Abstract This bachelor thesis is a theoretical study on visual manipulation. Study briefly describes the development of classical and digital photography and concentrates on the possibilities of editing in both types of pictures. Individual photographic manipulation techniques are described here using examples in context of today's world. Study further describes the utilization of manipulating photographs in the media and in the works of known domestic and international artists. Findings from the theoretical study are used as a basis for the pedagogical part of the work, which contains several themes for art classes on elementary school. Practical part features set of photographic manipulations, which uses techniques of image manipulation mentioned in the theoretical study. It also features project, which describes the image manipulation on advertisement covers used for food packing. The goal of this study is to introduce individual methods of image manipulation in different areas of human work.
Artistic Scene Visualization
Benda, Jan ; Tóth, Michal (referee) ; Kobrtek, Jozef (advisor)
The goal of this work is studying of selected artistic scene visualization (cell shading, pencil sketch shading) and simulate these techniques in the rendering of objects in 3D space using OpenGL. Applications of these methods is wide - from graphical application, through computer games to animated films. This work describes design and implementation of these methods: cell shading, pencil sketch shading and watercolor shading.
Rendering "Small" Plants in 3D Space
Řehánek, Jiří ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
This masters thesis deals with a real-time low vegetation rendering in 3D space. The low vegetation means grass and shrub. At first it looks on a implementation of vegetation in a 3D games that already exist and there investigate characteristics notable while playing and after that it comes to a evaluation of visual qualities. As next will follow design of solution of this problems and description of implementation. In final part will be summary of achieved product.
Digiverse Monument
Tajovský, Jakub ; Blažíček, Martin (referee) ; Resslová, Veronika (advisor)
In my diploma thesis I deal with the image on the border of digital and analog media and horizon as border of visual perception. Output is computer program, variable image, digital version of artefact. The image is the grid of pictures superimposed in horizontal strip, particular pictures we can vary for their alternatives. The image we can see from various point of view: 1. As a picture on the wall of gallery, 2. from the space behind the canvas, from where is able to contol it with cursor, 3. on the internet, as video stream.
Software based on the creation of graphics products
Bubeníček, Jan ; Krsek, Libor (advisor) ; Horný, Stanislav (referee)
The objective of the thesis is to chart the overview and functionality of the software programs needed for the creation of comprehensive graphics work. The thesis should not only delimit individual areas of computer graphics and describe the related software. The main benefit should be the comprehensive definition of the most important operations of the DTP process during the creation of a commercial graphics job. These individual parts of the creative process will serve as the focus for the demonstration of problematic points and errors that the graphic designer can make, and the ways of avoiding them. The last part of the thesis illustrates the utilization of graphics programs for the realization of specific orders.
Company and product presentation using various techniques and tools of computer graphics.
Tokhyan, Aramayis ; Čermák, Radim (advisor) ; Benáčanová, Helena (referee)
The aim of this bachelor's thesis is to describe various techniques of company and product presentation using various types of documents. Also covers the basics of company presentation, propagation and advertisement. With greatest emphasis on internet advertisement covers the issue of banner advertisement. The practical part is dedicated to the concrete scenario of creating banners using knowledge gained in the theoretical part.

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