National Repository of Grey Literature 27 records found  previous11 - 20next  jump to record: Search took 0.00 seconds. 
Efficient Computation of Lighting
Kubovčík, Tomáš ; Pečiva, Jan (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with efficient computation of lighting in graphics scenes containing many light sources. Basic lighting calculation techniques as well as techniques derived from them will be introduced. The main goal of this thesis is to investigate tiled shading and its optimalizations described more in detail in both theoretical and practical sections. Concluding part consists of experiments performed on this techniques measuring their efficiency as well as implementation details of some interesting or important parts of them.
Photorealistic Rendering
Melcer, Pavel ; Lysek, Tomáš (referee) ; Zemčík, Pavel (advisor)
This bachelor thesis deals with the realistic rendering of 3D  scenes, which describes the procedures leading to the photorealistic image. First are mentioned ways to definition objects, how the scene is rendered on screen, the types of light source and surface characteristics of materials. The work is also a description of the local shading model, optical phenomena and the methods used to realistically display (raytraycing, pathtraycing, radiosity and photon mapping). Next part mentions the reason for choosing the topic and description of implementation methods raytraycing and photon mapping.
Graphics Intro 64kB Using OpenGL
Růžička, Jiří ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This work describes problem of creation graphic intros with limited size. It describes its creation and discusses the methods and procedures which characterize graphic intros. Main theme is about generation of procedural textures and models, animations, creation of static and dynamic textures and particle systems. 
Color correction of 3D model based on scene knowledge and light illumination
Dočkal, Michal ; Kopečný, Lukáš (referee) ; Chromý, Adam (advisor)
This thesis focus is on the design and verification of improvements for the RoScan robotic system texture module. RoScan is a robotic scanner for scanning and diagnosing the human body. In this thesis current texturing module of this system is described. Furthermore this thesis describes the theory of light, color and shading in computer graphics. Subsequently, improvments for RoScan texture module are proposed based on the said principles. The last part deals with the implementation of the test script in Matlab and the verification of the functionality of the proposed solution.
Interactive OpenGL Demo
Chukir, Patrik ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to draft of this game and specific implementation, which is output of this work. In text of thesis is described usage of libraries Assimp , Bullet and IrrKlang . Assimp for loading  an .obj and .dae model file. Bullet for detection of collision and physics of scene. And IrrKlang for sounds. Furthmore thesis  deals with lighting, shadows and implementation of Skeleton animation . Part of thesis is dedicated to implementation of skybox and changing day and night. In last chapter are analyzed test of game.
Graphics Intro 64kB Using OpenGL
Marek, Jan ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with the creation of a graphics intro with a limited size. It deals with methods used for its creation. The thesis describes methods used for reduction of size of executable files. Among them for example the use of prcedural generation and the use of exe packers. The created graphics intro has a size smaller than 64 kB.
Photorealistic Rendering
Melcer, Pavel ; Lysek, Tomáš (referee) ; Zemčík, Pavel (advisor)
This bachelor thesis deals with the realistic rendering of 3D  scenes, which describes the procedures leading to the photorealistic image. First are mentioned ways to definition objects, how the scene is rendered on screen, the types of light source and surface characteristics of materials. The work is also a description of the local shading model, optical phenomena and the methods used to realistically display (raytraycing, pathtraycing, radiosity and photon mapping). Next part mentions the reason for choosing the topic and description of implementation methods raytraycing and photon mapping.
Graphics Intro 64kB Using OpenGL
Obrtlík, Petr ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with issue of graphic intro with limited size. The work describes methods used for creating of graphic intro. It deals with procedural generation of objects and textures, simple generation of particles, rendering water surface with reflection and refraction, shadows, lighting, compiler settings and compression output file. The result is a cartoon landscape simulating progress of the day. Created graphic intro have size smaller than 64kB.
Graphics Intro 64kB Using OpenGL
Růžička, Jiří ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This work describes problem of creation graphic intros with limited size. It describes its creation and discusses the methods and procedures which characterize graphic intros. Main theme is about generation of procedural textures and models, animations, creation of static and dynamic textures and particle systems. 
Rendering of Implicit Surfaces
Koc, Karel ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This theses is focused on rendering of implicit surfaces. We are finding the ways how approach the issue and how to represent implicit surfaces, how to divide the scene and how to illuminate the scene.

National Repository of Grey Literature : 27 records found   previous11 - 20next  jump to record:
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