National Repository of Grey Literature 31 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Debugger Frontend for the SharpDevelop IDE
Koníček, Martin ; Ježek, Pavel (advisor) ; Dokulil, Jiří (referee)
The overall goal of the thesis is to explore new approaches to debugging managed code, namely visualization of data in the program being debugged. Particular goals of the work are: (a) to build an object graph visualizer, which displays selected data structure used in the program as directed graph, (b) improve visualization of object collections by providing an overview of collection contents and supporting broad range of collection types. The work is implemented for the SharpDevelop open source IDE for .NET. The author cooperates with the SharpDevelop team and the results of the work have been already incorporated into the new version of the IDE.
M-lizer
Woska, Aleš ; Kofroň, Jan (advisor) ; Malý, Jakub (referee)
The thesis deals with the development of a software sound synthesizer of the .NET platform. The goal is to create a software tool which creates data, that are passed to a sound card or a similar device and that can by played on an output sound device, from MIDI data. Emphasis is placed on a authenticity of a sound output. Created sound would therefore be most resemble the sound of real instruments. Another goal is to create a guide, on how to write a software sound synthesizer that supports VST technology.
M-lizer
Woska, Aleš ; Kofroň, Jan (advisor) ; Poch, Tomáš (referee)
The thesis deals with the development of a software sound synthesizer of the .NET platform. The goal is to create a software tool which creates data, that are passed to a sound card or a similar device and that can by played on an output sound device, from MIDI data. Emphasis is placed on a authenticity of a sound output. Created sound would therefore be most resemble the sound of real instruments. Another goal is to create a guide, on how to write a software sound synthesizer that supports VST technology. Powered by TCPDF (www.tcpdf.org)
Posthumanist Tendencies in Performance Art : Interaction of Body and Code
Dolejšová, Markéta ; Kera, Denisa (advisor) ; Šlerka, Josef (referee)
This thesis offers a critical reflection of posthumanism as seen through the perspectives of performance art. The first part of the text discusses the onset and development of posthumanism as a philosophical and cultural movement focused on the gradual convergence of the human and technology. The following second part then presents a reflection of thus conceptualized posthumanism in performance art. Posthumanism is conceived as a movement on the border between serious scientific discourse and fiction: Based on the mathematical theory of communication, as well as the legacy of cyberpunk dystopia, posthumanism offers a vision of a transition from human to the so called posthuman. The posthuman is seen as an offspring of technoculture, the synthesis of living and artificial, a loosely evolving entity without fixed ontological boundaries. The existence of the posthuman lies beyond dualistic categorization, has a processual character and refuses any essentialist approach. It is an attractive subject of science-fiction stories and a sexy postmodern slogan, but it is also a symbol of a transgression of actual predestinating categories such as race, gender or social status. More than anything else, posthuman is primarily a metaphor, adopted by a variety of narratives focused on the potential aspects of...
Munis Instant
Tomasy, Lukáš ; Hoksza, David (advisor) ; Kopecký, Michal (referee)
Title: Munis Instant Author: Lukáš Tomasy Department: Department of Software Engineering Supervisor: RNDr. David Hoksza Supervisor's e-mail address: hoksza@ksi.mff.cuni.cz Abstract: Quick searching of information was always very important for people. Today, in era of internet and information system it is perhaps even more important. Therefore software engineers around the globe try to develop as sophisticated search system as possible. Project Munis Instant should join this initiative and should provide intelligent searching of informations based on instantly displaying relevant data from the database alongside with typing. Program is being developed as a library written in .NET platform and can be used over any database supported by .NET (OldDbProvider). The main goal was, the should be independent on database system or information system. Keywords: Searching, information system, .NET
M-lizer
Woska, Aleš ; Kofroň, Jan (advisor) ; Malý, Jakub (referee)
The thesis deals with the development of a software sound synthesizer of the .NET platform. The goal is to create a software tool which creates data, that are passed to a sound card or a similar device and that can by played on an output sound device, from MIDI data. Emphasis is placed on a authenticity of a sound output. Created sound would therefore be most resemble the sound of real instruments. Another goal is to create a guide, on how to write a software sound synthesizer that supports VST technology.
"Edit and Continue" for the SharpDevelop IDE
Mareš, Jan ; Ježek, Pavel (advisor) ; Pop, Tomáš (referee)
Development of large projects requires usage of debugging tools, which makes developer's work - searching for bugs in code - easier. When developer discovers a bug in source code during debugging of application, the safest way is to fix this bug as soon as possible. The Edit and Continue functionality is a feature of .NET debugger that makes possible correction of source code of debugged application without the need of interrupting the debugging of application. The main concern of this thesis is to find a way to implement Edit and Continue for an OpenSource IDE SharpDevelop.
Space Naval Combat - Space Battle Simulator
Krijt, Filip ; Klímek, Jakub (advisor) ; Malý, Jakub (referee)
The goal of this project is to try and implement a space action game Space Naval Combat utilizing the .NET framework and at the same time explore the potential of using the individual technologies of this platform for game development. In particular, the project involves using the following technologies: Windows Communications Foundation, Windows Presentation Foundation and LINQ to SQL combined with ASP.NET. The project also uses an open source library Lidgren Network, which is based on the UDP protocol, for network communication between the client and server components of the game. A crucial part of the project is also the utilization of the well-known nVidia PhysX physical simulation library, or rather its wrapper - Stilldesign PhysX.NET.
Debugger Frontend for the SharpDevelop IDE
Koníček, Martin ; Ježek, Pavel (advisor) ; Dokulil, Jiří (referee)
The overall goal of the thesis is to explore new approaches to debugging managed code, namely visualization of data in the program being debugged. Particular goals of the work are: (a) to build an object graph visualizer, which displays selected data structure used in the program as directed graph, (b) improve visualization of object collections by providing an overview of collection contents and supporting broad range of collection types. The work is implemented for the SharpDevelop open source IDE for .NET. The author cooperates with the SharpDevelop team and the results of the work have been already incorporated into the new version of the IDE.
How to recognize an apple "farm"? Way of communication and formation "farm" at Holešovice market
Čižmářová, Hana ; Ezzeddine, Petra (advisor) ; Pauknerová, Karolína (referee)
My diploma thesis, How to recognize an apple "farm"?, examine the way of creating farmers market at Holešovice. I come from Actor-network theory which sees as actor not only people but the objects and organizations too. This theory does not distinguish human and non-human actors. The data required for analysis, I obtained mainly through participant observation, interviews and analysis of material culture. My work is focused on the discovery of meanings which visitors attribute to "farmers". Further, the ways of communication of this meanings. Finally I reveal the actors who construct the ideas about farmers and the real market. On the creating of market participate not only organizers, vendors and visitors. I show that the time and context of the market, holding the tradition of vegetable markets, the place of performance, the size of hall, weather, seasonality and the possibility of electronic communication play the important role too.

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