National Repository of Grey Literature 27 records found  previous11 - 20next  jump to record: Search took 0.01 seconds. 
Mags in Dresses Playing Strategies of Female Players Confronted with Hegemonic Masculinity in MMORPG
Bareš, Pavel ; Švelch, Jaroslav (advisor) ; Pospíšilová, Marie (referee)
This paper explores the manifestations of the hegemonic masculinity and gender hierarchy discourse in the environment of MMORPGs and the playing strategies used by female players to react to these manifestations. The main goal of the research was to identify these strategies and analyse them using the hegemonic masculinity theory. For this purpose a series of qualitative interviews with experienced female MMORPGs players have been conducted and by analysing these, 4 strategies have been identified: resistance (challenging the discourse), fulfilling (fortifying the discourse on purpose), resignation (giving in to the discourse) and avoiding (using the game mechanics to escape the female role and related influences of the discourse). This paper therefore introduces 4 hypothetical patterns of behaviour of MMORPG female players who are confronted with manifestations of hegemonic masculinity and shows that the theoretical background of this theory is suitable for tackling the topic of gender inequality within videogame worlds.
How doe's playing MMORPG influence mood of players
Kůra, Michal ; Lukavská, Kateřina (advisor) ; Hrabec, Ondřej (referee)
This bachelor thesis examines how doe's playing MMORPG game influences mood of the player. The main goal of research is to experimentaly verify if there is some mood boost caused by playing MMORPG game. This possible effect is examined via the BMIS questionnaire, which measures actual emotional state of player. BMIS questionnaires were administrated right before and after activity, to find out the difference caused by the activity. According to findings of this experiment playing MMORPG game significantly improves the mood, in comparison with watching documentary film. Some additional measures support the theory, that mood improvement during the game could be linked with development of the flow experience, which has, as some previous studies found out, higher probability to develop during playing MMORPG game then during other non-virtual leisure time activity such as watching documentary film.
Case study of friendship in MMMORPG games
Kolář, Šimon ; Pospíšilová, Marie (advisor) ; Blahovec, Václav (referee)
Bachelor thesis Case study of friendship in MMORPG Games aims to find out what meanings for MMORPG players have friendships within game, how these relationships are formed and what are the dynamics based on sociological theories of self-presentation. The theoretical part describes the concepts MMORPG, friendship and self-presentation and explanis context to the reader. At the same time it acts as a basis for the practical part of the work. Practical part presents the methodology of qualitative research based on interviews with informants. It further discusses the analysis of these interviews and their subsequent intepretation. The study shows that social relationships are important part of the game for MMORPG players. It also shows that personal contact is needed to establish a friendship.
Psychopathological characteristics of MMORPG players and the occurrence of addictive behavior: a correlation study
Hetzerová, Lucie ; Vacek, Jaroslav (advisor) ; Vondráčková, Petra (referee)
In clinical practice, sufficient attention is paid to the substance dependencies in many respects. Despite being similar to these dependencies, the issue of "activities, behavior, processes" is often left aside. This work deals with online computer games, mostly with the World of Warcraft (WoW), because there are players who may have a problem not only in relation to addictive behavior. The aim of the research was to describe the psychopathological characteristics of MMORPG players and describe the connection between their occurrence and the rate of reported addictive behavior. Participants were MMORPG active players recruited by self-selection based on addressing through online discussion forums, facebook pages and e-mail snowball. The minimum range of subjects was set at 100 players. Tool for gathering data was online questionnaire. The results were determined using descriptive- analytical and mathematical statistics with the help of SPSS software. The final group consists of 243 respondents, of which 216 are men (89%) and 27 women (11%). The age range of the respondents is between 10-56 years, the average age is 22 years. 185 respondents (76%) considered WoW as being their first choice game. Of 243 respondents 23 (it is about 10%) have shown addictive behavior (including 22 men and 1 woman)....
Computer games addiction among pupils at second grade of selected primary schools
Zatřepálek, Jiří ; Vacek, Jaroslav (advisor) ; Vondráčková, Petra (referee)
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games, the profile of the target group of students in primary schools in connection with a range of personality traits in terms of posing a risk of substance use. The purpose of the research thesis is the implementation of a questionnaire study on the prevalence of addictive behavior in using the Internet to play on-line games and identify links between this behavior and the various activities carried out on the Internet, sociodemographic characteristics, experience with substance use and risk factors for anxiety, hopelessness, search experiences and impulsivity. The basic set consists of all students 6 to 9 years of school districts in Kolin and Kutna Hora. The aim is to get around the 50 respondents showing signs of addictive behavior or threat of execution dependency behavior of the correlation study, the research file contains more than 600 pupils.
Gender differences in computer world and their consequences for players of MMORPG games
Tůmová, Terézia ; Tuček, Milan (advisor) ; Buchtík, Martin (referee)
The text deals with gender differences in MMORPG games. They are studied in four areas: historical evolution, game development job market, gender differences of avatars and players in virtual reality, and the impact of these differences on the actual reality of players. By combining these areas the author strives to achieve a complex view of gender differences in a computer world. The game world and the real world join to create the computer world in which players and game developers are the bridge between those two worlds. The first two parts of the text deal with computer games in general while the following parts deal specifically with MMORPG games. Above all, the research observes the narative and graphical portrayal of female characters in game environment. This portrayal is analysed from the point of view of gender consequences.
Game Server
Drbal, Miroslav ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This work is aimed to game server construction which is used as universal platform for creating and playing games. Technical demands which are issued on game server, nowadays game servers and their representants from the open source or commercial pool. This work is trying to analyze and solve some problems which you can challenge when you are trying to construct game server for moderate count simultaneously connected players.
Online Games Chat Reconstruction
Beran, Pavel ; Pluskal, Jan (referee) ; Veselý, Vladimír (advisor)
We live in modern times. We are surrounded by many different forms of information technologies. We watch movies, surf on the internet, play videogames and overall do lots of action that leave a trace in the cyberworld. This thesis investigates the possibility of using(playing) videogames as a decoy for getting involved in criminal activities, specifically MMORPG games, different ways of capturing and reproducing player´s chat communication. It also introduces a way to implement chat reconstruction module into Netfox.framework and other ways of communication visualisation.
Analysis of real value of virtual currency in game World of Warcraft
Šilha, Daniel ; Chytilová, Helena (advisor) ; Babin, Jan (referee)
This bachelor thesis aims to analyze in its first part the price development of WoW token after its launching to the world markets. It seeks the origin of price shocks andidentifies common determinants for world markets with WoW token. The differences between world markets are also examined. The real value of virtual currency (gold) used in this game, is determined, based on the price of WoW token. Introduction of WoW token is aimed to reduce the power of black market. The impact of Wow token on black market is described in the second half of this paper.The third part aims to identify basic determinants, which affect prices in auction house of the game WoW with help of OLS model. Consequently, econometric analysis determines factors such as quantity, production costs and days of week, which are decisive for determination of commodity price.
Integration of statistic application and gaming system using data warehouse and Java platform
Macoun, Jakub ; Pavlíčková, Jarmila (advisor) ; Šlajchrt, Zbyněk (referee)
Diploma thesis is about creation of support software integrated into gaming system. Thanks to non-existence of documentation of chosen gaming information system, untraditional method of software creation had to be used. The method is described by this thesis. Main objective of the thesis is creation of supporting application that generates aggregated data, stores it to a data warehouse and presents it to its users. All of this development is done using defined method. Thesis is divided in two main parts. The first one contains analysis of gaming information system. This analysis is used in the second part of the thesis, which describes how was the developed software designed and implemented. All analysis in the thesis are important part of the final product development and the product can be created thanks to them. Created application is unique in its domain and brings view at an untraditional development of this support software. Thanks to its uniqueness, created software can help with inspiration for next development in this domain.

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