National Repository of Grey Literature 36 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Image and Video Interpretation of Sound Data
Milota, Vojtěch ; Přinosil, Jiří (referee) ; Říha, Kamil (advisor)
This work deals with image and video interpretation of sound data. It focuses on time variant parameters of sound and musical signal and its analysis. Different approaches of image and video interpretation of musical data and its evolution is investigated. The work consists of realisation of image and video interpretation using different software tools and methods. Possible development of audio-visual production using latest tools is predicted.
Graphics Scene Visualization Using OGRE Library
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to implement an application which utilizes both simple and advanced OGRE features. Furhtermore there are explained basics of creating effects using Cg language and connecting them with OGRE library. The Bullet library which is often used in visualization applications for physics calculations is analyzed as well. The second part describes implementation of the demo application. In the end, the results are discussed, including possibilities of future development.
Graphics Intro 64kB Using OpenGL
Bobuľa, Matej ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This bachelor thesis deals with the problem of creating an OpenGL Graphical Intro with size limited to 64kB. It describes different techniques and methods used to create such intro. These methods are: procedural generation of terrain, procedural generation of textures, lighting, animation and particle systems. It also deals with size-reduction methods such as compiler configuration and file compression. The result of the intro is a stroll in the night on a volcanic island. Created graphics intro in its size does not exceed the given limit of 64kB.
Particle Systems
Synáček, Jan ; Španěl, Michal (referee) ; Juránek, Roman (advisor)
The subject matter of this work is a concept and implementation of an extension of Particle Systems API. The extension provides a means by which it is possible to split a 3D model defined by its boundary representation into pieces with a geometric plane and render them using the particle system being extended. Because all particles are represented as point mass, the existing particle system is also extended to provide a way of representing its particles by their volume. Furthermore, a simple game is created to demonstrate the extension.
Graphics Intro 64kB Using OpenGL
Obrtlík, Petr ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with issue of graphic intro with limited size. The work describes methods used for creating of graphic intro. It deals with procedural generation of objects and textures, simple generation of particles, rendering water surface with reflection and refraction, shadows, lighting, compiler settings and compression output file. The result is a cartoon landscape simulating progress of the day. Created graphic intro have size smaller than 64kB.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
Virtual Interactive Walk through Scenery
Halas, Petr ; Dvořák, Radim (referee) ; Stružka, Jaroslav (advisor)
This bachelor's thesis describes the issues of modelling a scenery in OpenGL. It contains theoretical principle of 3D displaying with OpenGL functions and description of some of the technologies made for realistic objects and efects modelling. These technologies are demonstrated on an application modelling an interactive walk through scenery, which is eventually tested with questionnaires, filled by a group of volunteers.
Image and Video Interpretation of Sound Data
Milota, Vojtěch ; Přinosil, Jiří (referee) ; Říha, Kamil (advisor)
This work deals with image and video interpretation of sound data. It focuses on time variant parameters of sound and musical signal and its analysis. Different approaches of image and video interpretation of musical data and its evolution is investigated. The work consists of realisation of image and video interpretation using different software tools and methods. Possible development of audio-visual production using latest tools is predicted.
Graphics Intro 64kB Using OpenGL
Bobuľa, Matej ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This bachelor thesis deals with the problem of creating an OpenGL Graphical Intro with size limited to 64kB. It describes different techniques and methods used to create such intro. These methods are: procedural generation of terrain, procedural generation of textures, lighting, animation and particle systems. It also deals with size-reduction methods such as compiler configuration and file compression. The result of the intro is a stroll in the night on a volcanic island. Created graphics intro in its size does not exceed the given limit of 64kB.
Graphics Demo with a Space Theme
Prajka, Martin ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with the creation of graphics demo with unlimited size by using OpenGL. The thesis implements post-processing effects such as shadow mapping, bloom and gaussian blur. In addition, it describes particle system and camera animation. The demo is placed in space and it is separated into the three scenes. The end of  the thesis is focused on the results of user's and performance tests.

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