National Repository of Grey Literature 101 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Gamifikace výuky na VUT
Drobena, Jakub ; Hynek, Jiří (referee) ; Tesařová, Alena (advisor)
This thesis deals with the design and implementation of an application that utilizes gamification elements to support the education of students at VUT. The application allows both students and teachers to create quiz questions and compete for points and rankings in challenge mode. Students can track their progress, compare it with others, and thereby motivate themselves to achieve better results. Additionally, a system of achievements and rewards is proposed, although it has not yet been implemented, but it represents an opportunity to expand the functionality of this application.
Webová aplikace pro správu chytrého tržiště
Marek, Roman ; Herout, Adam (referee) ; Bažout, David (advisor)
The main motivation for creating the thesis derives from the already existing project of Ing. David Bazout, which is called the Smart Greenhouse. This project works on the basis of a web application in which individual users choose the conditions in which they want to grow their crops. Within a single community greenhouse, multiple areas are available for customers to rent and then plant their crops. However, a part of the greenhouse area is not available for rent because it is managed by the respective greenhouse manager. This is where the smart marketplace application comes in play. This enables the sale of the products that would go to waste. At the same time, however, it also includes automation of administrator tasks, message exchange between users and other functionality that would make the whole process easier. For implementation it was applied the Django framework, which uses the SQLite database to store the necessary information. For creation of user interface, the React library and its components were used.
Rezervační systém sportoviště
Remeň, Juraj ; Křena, Bohuslav (referee) ; Smrčka, Aleš (advisor)
The aim of the bachelor thesis is the digitalization of the sports ground booking agenda, primarily based on the requirements of TJ Ochoz u Brna, but the system is also applicable to other small or medium-sized sports clubs. The system is intended to make the timetable of sports grounds in the municipality more transparent, to facilitate the creation of bookings for the sports grounds in question for the residents and to relieve the responsible persons from maintaining and using different systems for managing bookings, such as various Google or Excel spreadsheets or writing them down on plain paper.
Analysis and Visualization of Beekeeping Big Data
Čásar, Jozef ; John, Petr (referee) ; Hynek, Jiří (advisor)
The aim of this master's thesis is to design and create a web application for beekeepers and the general public using a dashboard tool. The application analyses large datasets from the system ApiVčelař 4.0, originating from modern beekeeping devices such as scales, temperature sensors, humidity sensors, and others. The analysed data are linked with other open source data, which are then visualized for the user. The web application is implemented using the Ionic framework with the utilization of the React framework for the user interface. The chosen database system for data storage is PostgreSQL, and the data are processed using Django technology. The selection of technologies is based on the existing application to ensure compatibility with the system ApiVčelař 4.0. The result is an application that provides new insights and information derived from large datasets for users.
Podpora pěstování ve městech pomocí webové aplikace
Čelakovský, Alexandr ; Vaško, Marek (referee) ; Bažout, David (advisor)
The goal of this bachelor thesis is design and implementation of a web application for a smart greenhouse with elements of gamification. The main parts of the system include rental of flowerbeds in individual greenhouses and a smart marketplace that is fully automated. The backend is implemented in the Django framework and the frontend is written in React. Emphasis was placed on the greatest possible automation and simplicity of the user interface. The result of the work is a web application that meets the requirements. Tests have shown that the final solution is functional and user-friendly.
Educational Application for Learning about Plants
Nedělová, Markéta ; Tesařová, Alena (referee) ; Hynek, Jiří (advisor)
This work focuses on the design and implementation of an interactive educational application that could help students master the learning of plant species through elements of gamification. To address this problem, a progressive web application was designed and implemented. This application was created in response to the requirements and needs identified during cooperation with the Primary School in Olešnice. It allows students to practice and expand their knowledge of plants through quizzes.
Web Interface for a Database of Events
Hanzlík, Tomáš ; Křivka, Zbyněk (referee) ; Burget, Radek (advisor)
This work includes the design and implementation of a web application that serves as an interface between users and data aggregated from social networks. In the web interface, an emphasis is placed on displaying large amounts of data and browsing through filters. It consists of the JavaScript client part written in Vue.js and Nuxt.js and the server part of the Django REST framework that serves as a data source.
Information System for Fair User Policy Management
Horčička, Jakub ; Kaštovský, Petr (referee) ; Tobola, Jiří (advisor)
This bachelor thesis presents methods for monitoring network activity with an aim to Cisco Systems NetFlow technology. Following chapters describe implementation of an information system that uses this technology especially for making the stats about particular users and allows checking of rules and data limits determined in ofeered tarifes.
Support for Organization of Festival Contests
Pavelek, Miroslav ; Kolář, Martin (referee) ; Křivka, Zbyněk (advisor)
This bachelor thesis is focused on making supporting information system for organization of contests on Animefest festival. It is a web application based on framework Django written in Python language. The system will replace the current web solution and will have new functionalities. For system administrator it provides the creationg and managing new contests and also for managing entries. Contestants will have the possibility to register to the contest and manage their entries.
Management of Exhibition Sites for a Festival
Duchoň, Radek ; Klobučníková, Dominika (referee) ; Křivka, Zbyněk (advisor)
The aim of this work is to create a new information system for the management of exhibition spaces at the festival called Animefest. The web application is implemented in Python using the Django application framework. The system uses a vector map in SVG format for the definition and representation of spaces. The created solution also provides its own system for recording the history of changes in the database. The system will allow festival organizers to catalog spaces and preserve the history of cooperation with various partners.

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