National Repository of Grey Literature 97 records found  beginprevious68 - 77nextend  jump to record: Search took 0.01 seconds. 
Language games in the 3rd and 4th year of primary school
Štuksová, Marie ; Pišlová, Simona (advisor) ; Janovec, Ladislav (referee)
Czech language is an unattractive and boring subject for some pupils. In this work I deal with linguistic game, by which I would like to promote interest in the subject. In the theoretical part I determine the subject matter of the word classes, new algorithms and principles that should be followed in the curriculum. In addition, there is a definition of game and its place in the life of a child. Other concepts, such as "didactic play" and "language game", are explained as well. In the practical part I analyze the questionnaire, which is concerned with language games in the third and fourth year of primary school. I evaluate teachers' opinions on play, if they involve games during their lessons and whether pupils play these games with interest or not. This section also contains a reservoir of language games that are designed to practice and consolidate the particular curriculum. I tried to link theory with practice as much as possible. The main aim of my thesis is to use games to make teaching methods more interesting and fun for children.
Activating methods and forms of work in teaching Mathematics at primary school
Mikešová, Lenka
The Diploma Thesis aims to make a collection of didactic games for Mathematics education at primary schools. The theoretical part of the Thesis deals with methods and forms, which are based on studied literature, mainly of methodical kind. The practical part engages in using activating methods and forms, primarily concrete didactic games in Mathematics. The chapter named "Collection of games" includes fifteen didactic games focused on development of creativity and logical thinking, which are verified by young learners at the lower-primary level of several schools. The characterization of each game is composed of many parts, where key competencies, a didactic aim, a recommended grade, a description of the activity, needed aids and also reflections of the realization of the game with children are indicated. The realization is variegated of anticipated difficulties, recommendations and modifications.
Educational computer game, its creation and use for practice of nomenclature of organic compounds
ENGLICKÝ, Tomáš
This diploma thesis is concerned on the creation of computer game (adventure). This game may be used as means of motivation in chemistry lessons at primary school. The student is tested on the relevant topics of organic chemistry during the game. The tests are mainly directed on the organic chemistry nomenclature. The adventure takes place in the castle Jindřichův Hradec. The student also learns the basic facts and history of this compound. In this way they acquire inter-subject links.
Interactive didactical application for basic computer control education in Unity 3D
STRMISKA, Ondřej
Aim of this bachelor thesis is creating educational game application, designed for pupils of the first grade of elementary school, used to teach the basic of computer control. Application will be created using the Unity 3D engine. Unity 3D is gaming development platform that allows to create 2D or 3D applications for computers, consoles, mobile devices, websites, etc. In the theoretical part of a survey was conducted of already created similar applications used in contemporary computer classes. Based on the analysis results were chosen themes, which were created in application. In the practical part were programmed individual topics in the Unity 3D, of which were later made one complete application. Created application was tested by students of Teacher 1st grade primary school and application was modified by their response. For application were created website, with a link to launch or download the application. These websites are located on the school portal and they are accessible from the link: http://home.pf.jcu.cz/jop/.
Pedagogical feedback in didactic games during the first period of primary school
Šilhánková, Martina ; Hejlová, Helena (advisor) ; Stará, Jana (referee)
This thesis deals with didactic game in the first two grades of primary school with an emphasis on getting the feedback. The information processed in the theoretical part contains an analysis of childhood game from a psychological point of view, also relevant to the specifics of educational game, its preparation and subsequent teaching process. Furthermore it deals with principles involved in the feedback management and its benefits for pupils and for teacher. The practical part describes the actual situation of the educational game implementation during classwork in three different educational programs. It is supplemented by interviews with teachers and pupils and my own pedagogical action research.
Implementation of new findings to biology classes - the example of stem cells
Petrová, Ivana ; Švecová, Milada (advisor) ; Drda Morávková, Alena (referee)
The aim of this study is to collect the recent data about the establishing the lines of pluripotent stem cell and the usage of these cells for biomedical purposes. On this example, we integrated the education in life science and social science. Pluripotent stem cells were used as a key topic. During our project, we completed the PowerPoint presentation which provides the elementary knowledge on the method for establishing of pluripotent cell lines and the usage of these cells for biomedicine. We created the Czech version of didactic game PlayDecide based on the European Union project. Based on the experiences from this didactic game, the students will learn basic information on pluripotent stem cells and their usage in biomedicine. Students will establish their own opinion on ethical aspects of this topic. Students could be able to defend their opinion and to acknowledge all problems which stem from the suggested solutions. We tested this didactic game in schools.
Didactically modified memory game in French at the primary school
Korábová, Jana ; Hník, Ondřej (advisor) ; Machleidtová, Silva (referee)
Anotation This thesis proposes a new structure of a memo game that is modified so it can be a part of a French class. It is discussed in wider perspective: besides the didactic of foreign language it touches also the intercultural domain or development of key competencies. Theoretic part elaborates on psychological and didactic bases from which the new concept of the memo game arise. The benefit of playing games in classes is also specified. Other games which can be played with the designed cards as well as reflections of these games are given in the practical part. These reflections allow the modified games to be more effective during French classes. Reflections also contain general didactic questions solved in the didactic of a foreign language.
File of methodological games and the usage of games in Czech language lessons at primary school
Linhartová, Barbora ; Pišlová, Simona (advisor) ; Janovec, Ladislav (referee)
This diploma thesis is focused on methodological games in the usage of Czech language at primary school. It deals with educational methods, games in different stages of human development and mainly methodological games and their usage in Czech language lessons. The main part is created by the file of methodological games which were verified at school. One part of the research is based on the questionnaire for teachers which was concentrated on understanding and using of methodological games.

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