National Repository of Grey Literature 43 records found  beginprevious24 - 33next  jump to record: Search took 0.00 seconds. 
Support for teaching graphics in matte -painting
Vachuda, Tomáš ; Lustig, Stanislav (advisor) ; Prokýšek, Miloš (referee)
TITLE: Support for teaching graphics in matte-painting AUTHOR: Tomáš Vachuda DEPARTMENT: Department of Information Technology and Education SUPERVISOR: Mgr. Stanislav Lustig ABSTRACT: This thesis serves not only as a handbook for those who are interested in Matte painting, but also as a universal instruction manual on realistic photomanipulations. The thesis is divided into the theoretical and practical part. In theoretical part it describes the content and the very essence of this subject. It tells the history of matte painting and describes traditional tools, which were used for this technique in past and digital tools, which are being used nowadays. It explains basic rules, which - when followed - provides photorealistic results. Practical part is based on the theoretical part and demonstrates specific and detailed method, which results in professional photomanipulation. The main goal of the thesis is to give the public the insight into this technique. To ordinary people, this term is often unknown, even although we come across the visual form of this technique in most of the movies or in commercials. Practical part of this thesis is in form of tutorial and serves as a educational material, which will teach the reader not only the technique of Matte painting, but also the advanced manipulation with the...
Comparison of Multimedia Frameworks
Brandejs, Zdenko ; Klíma, Ondřej (referee) ; Bařina, David (advisor)
The aim of this work is to create a comparison of the most famous multimedia frameworks according to supported platforms, formats and usage. To familiarize with a multimedia frameworks and their libraries for work with multimedia. Concretely with Video for Windows, DirectShow, Media Foundation, FFmpeg, GStreamer, xine and QuickTime. Describe in detail, how separate technologies work including their architectures. Building web tutorial, where will apply theoretical knowledge during creating players.
Výukové programy "Zdravá výživa a regionální potravina"
KUBÍKOVÁ, Marcela
The aim is to develop an educational program with modifications for secondary schools with an emphasis on environmental theme "Healthy diet" based on the analysis of the role of school meals in the education of pupils and students to sustainable development and to the development of sustainable systems of production, distribution and consumption of food in the country. The theoretical part of the preparatory phase and the creation of an educational program with thematic blocks focusing on healthy eating and local food gathering was held and the study of educational and methodological materials, curricula system in the Czech Republic. The practical part includes a new tutorial called , designed for students of secondary schools and secondary vocational schools suited for environmental theme "Healthy Nutrition". This part further includes the evaluation and evaluation program usability in practice
Application for 2D Curves Demonstration
Opletal, Pavel ; Švub, Miroslav (referee) ; Venera, Jiří (advisor)
This Bachelor's Thesis deals with planar curves used in computer graphics. It sums up general ideas of these curves and deals with particular methods for computing planar curves. It describes methods used for computing Ferguson cubic curves, Kochanek-Bartels spline, Cardinal spline, Catmull-Rom spline, Bézier curves and their modifications, Coons cubic curves, Coons cubic B-spline curves and NURBS. Practical part of this project deals with concept and impementation of tutorial, which demonstrates chosen curves.
Advanced Rendering Techniques in OpenGL 2.0
Salajka, Vojtěch ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shaders for creation of graphic effects is demonstrated by examples. It is explained how to use OpenGL library and GLSL language for their implementation. A new 3D model format was developed for the purposes of the examples.
Creation of Apple iPhone Applications
Ondrůj, Daniel ; Švub, Miroslav (referee) ; Žák, Pavel (advisor)
The purpose of this thesis is to create a tutorial that could help developers interested in creating new applications for Apple iPhone to pass their initial unfamiliarity with the phone, its development environment, the programming language and the use of other components of the phone. The tutorial should be helpful for readers who have at least basic knowledge of the application development. There are also some useful links for readers who have no previous knowledge of programs' development. These materials describe some basic features and then clarify the common issues in more depth. Not only does this tutorial describe the phone's features and development tools, it also explains development procedures of concrete application. The phone has been introduced with a lot of new features such as accelerometer, large touch screen, etc. Therefore the application is trying to take advantage of most of these characteristics. The motive of this application stems from the old Russian game Tetris. This document describes only the functional and graphical design, concrete implementation and the source code are included in attachments.
Deferred Shading
Starý, Petr ; Švub, Miroslav (referee) ; Jošth, Radovan (advisor)
Work deals with design and implementation a tutorial for demonstration deferred shading technique and its possibilities. It explains lighting and shading principles in intuitive and interactive way. Deferred shading is a technique which determines pixel color after the geometry rasterization of the entire scene. In other words the processing of geometry does not interfere with the shading process.
E-Learning Course of Driving School
Hurtečák, Lubomír ; Lukáš, Roman (referee) ; Květoňová, Šárka (advisor)
Master's thesis contains basic informations about e-learning and describe it by many criteria. It also describes progress and current trends in e-learning and what is needed to create interactive study materials and courses. I analyse most important advantages and disadvantages of these courses. I designed Web-based training system (WBT) for driving school, which is implemented as a program prototype of e-learning system.

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