National Repository of Grey Literature 29 records found  previous11 - 20next  jump to record: Search took 0.00 seconds. 
Software application to support mathematics education in primary schools
Helgert, Michal ; Štípek, Jiří (advisor) ; Leipert, Jiří (referee)
The bachelor thesis focuses on the creation of a software application targeting content for grades 1-3 of primary schools, used for practicing mathematics and sharing math exercises. Initially, the focus is on identifying the state of the mathematics curriculum for this age group, delineating differences in the curriculum between grades, and comparing the curricula of selected elementary schools. Next, the paper discusses gamification, its principles and its use in real school classrooms through educational software. It describes the software already available in Czech, also practicing mathematics, covering the same age. A key part is the actual mapping of the process of creating a software application, describing the technologies used, the structure of the databases and how they work. The thesis concludes with an installable version of the application on Android and Windows operating systems.
Multi-platform environment for mobile-game development
Vacula, Ivan ; Bednárek, David (advisor) ; Ježek, Pavel (referee)
Title: Multi-platform environment for mobile-game development Author: Ivan Vacula Department: Department of Software Engineering Supervisor: RNDr. David Bednárek, Ph.D. Supervisor's e-mail address: bednarek@ksi.mff.cuni.cz Abstract: Smart mobile devices are getting more and more popular these days. But there comes a problem with their expansion as well. Mobile operating systems differ from each other, as do mobile devices themselves, so development across multiple platforms is not simple. Situation is even worse when it comes to games. These need to use limited resources of a mobile device as much as possible, taking into account quick response to user actions, graphical execution et cetera. The first goal of this thesis is to compare existing solutions for multi-platform mobile game development. The second goal is to design a new system. This system must ensure targeting of multiple platforms during mobile game development. Included in this thesis is implementation of the system on two vastly different operating systems as well as implementation of a demonstration game. Keywords: multi-platform, mobile, smartphone, game, development
Terra-Settler Space Real-Time Strategy
Meduna, Lukáš ; Pilát, Martin (advisor) ; Ježek, Pavel (referee)
Terra-Settler is a real-time 3D single player space strategy game. Main focus is on economic simulation, whitch is necessary for achieving game goals. Different scenarios (e.g. conquering planet) are used in game. It is necessary to expand and colonize surrounding planets to achieve victory. API for arti- ficial intelligence is included in the game with sample implementation. This game is multi-platform with support of some mobile platforms. 1
Usage of a DWARF Format in Debugger for Generic Microprocessor Simulators
Janečka, Pavel ; Přikryl, Zdeněk (referee) ; Hruška, Tomáš (advisor)
This paper gives basic introduction to source-level debugging, DWARF debugging information format and it is possible applications. Further it presents the Lissom project to the reader. The goal of this paper was also to draw on gained knowledge in order to extend Lissom's debugger.
Educational Cross Platform Mobile Game for Youngsters
Janeček, David ; Hynek, Jiří (referee) ; Pastushenko, Olena (advisor)
Tato práce se zabývá vývojem multiplatformní vzdělávací hry na mobilní zařízení. Nejdříve je uvedena teorie a rozbor existujících her. Dále jsou v práci zmíněny některé možnosti tvorby takové hry a konečně popis návrhu, tvorby a testování samotné hry s využitím herního enginu Unity.
Terra-Settler Space Real-Time Strategy
Meduna, Lukáš ; Pilát, Martin (advisor) ; Ježek, Pavel (referee)
Terra-Settler is a real-time 3D single player space strategy game. Main focus is on economic simulation, whitch is necessary for achieving game goals. Different scenarios (e.g. conquering planet) are used in game. It is necessary to expand and colonize surrounding planets to achieve victory. API for arti- ficial intelligence is included in the game with sample implementation. This game is multi-platform with support of some mobile platforms. 1
Cross-platform Mobile Development
Čečil, Petr ; Zavoral, Filip (advisor) ; Děcký, Martin (referee)
This thesis will address problems of cross-platform software development for mobile devices. The author will analyze existing frameworks and tools; he will point out their major strengths and weaknesses. Based on this analysis, a pilot cross-platform application will be designed and implemented using the most versatile framework. Particular attention will be paid to the methodology of cross-platform development.
Multi-platform environment for mobile-game development
Vacula, Ivan ; Bednárek, David (advisor) ; Ježek, Pavel (referee)
Title: Multi-platform environment for mobile-game development Author: Ivan Vacula Department: Department of Software Engineering Supervisor: RNDr. David Bednárek, Ph.D. Supervisor's e-mail address: bednarek@ksi.mff.cuni.cz Abstract: Smart mobile devices are getting more and more popular these days. But there comes a problem with their expansion as well. Mobile operating systems differ from each other, as do mobile devices themselves, so development across multiple platforms is not simple. Situation is even worse when it comes to games. These need to use limited resources of a mobile device as much as possible, taking into account quick response to user actions, graphical execution et cetera. The first goal of this thesis is to compare existing solutions for multi-platform mobile game development. The second goal is to design a new system. This system must ensure targeting of multiple platforms during mobile game development. Included in this thesis is implementation of the system on two vastly different operating systems as well as implementation of a demonstration game. Keywords: multi-platform, mobile, smartphone, game, development
Configuration and diagnostics for Smart Grid
Hrbek, Martin ; Šťastný, Ladislav (referee) ; Franek, Lešek (advisor)
This thesis designs a solution for configuration and diagnostics for the Smart Grid. It creates use case diagram for configuration and diagnostics and designs individual software modules of the system. The thesis informs a developer about suitable devices for configuration and diagnostics for the Smart Grid, especially about rugged handhelds. The thesis chooses suitable software tools for development of designed modules and contains recommendations for developers, how to use this tools. The realization of one of the designed modules verifies the correctness of the designed solutions and approaches.
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.

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