National Repository of Grey Literature 30 records found  previous11 - 20next  jump to record: Search took 0.01 seconds. 
Generating of Voxel Scenes
Venhoda, Lukáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This batcherlor's thesis deals with the implementation of application, which generates voxel scenes that can be edited, or saved to a file. The work describes generating of terrain by using Perlin noise, converting voxel list to Sparse Voxel Octree structure, and a method of editing of this structure with picking voxels by using ray picking algorithm.
3D World
Konečný, Jiří ; Polok, Lukáš (referee) ; Vanek, Juraj (advisor)
In my thessis I am going to addres implementation of 3D world and movements in it. On following pages you can find techniques that were used in creation of my 3D world and methods that I used while creating movement in this world. This 3D world was created using OpenGL library.
64kB Graphics Intro Based on Ray-Tracing
Marek, Tomáš ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This paper deals with issues of creating graphic demo. There are shown some methods by which it is possible to fit large models, music and other important things to the program sized at most 64kB. It also seeks for the most robust design of a freamework for creating 64kB demos which could be used in the future and easily extended to provide other functions. The final demo shows the implementation of algorithms described in this thesis.
Procedural Generation of Voxel Models
Hypeš, Tomáš ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with procedural generation techniques and its use in the creation of voxel models. The techniques that have been used are Perlin Noise, Voronoi diagram, L-systems etc. This knowledge is then used to create a world generator for computer game with open world. This game provides players with the ability to modify this world and use its creativity, for example, in building construction. The game, however, will not give to the player all options for free, but for example for build, he or she will first have to find and mine the material. The game has been written in programming language C++ with the use of libraries Boost, SDL and OpenGL.
Generating of Voxel Scenes
Venhoda, Lukáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This batcherlor's thesis deals with the implementation of application, which generates voxel scenes that can be edited, or saved to a file. The work describes generating of terrain by using Perlin noise, converting voxel list to Sparse Voxel Octree structure, and a method of editing of this structure with picking voxels by using ray picking algorithm.
64kB Graphics Intro Based on Ray-Tracing
Marek, Tomáš ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This paper deals with issues of creating graphic demo. There are shown some methods by which it is possible to fit large models, music and other important things to the program sized at most 64kB. It also seeks for the most robust design of a freamework for creating 64kB demos which could be used in the future and easily extended to provide other functions. The final demo shows the implementation of algorithms described in this thesis.
Physical Simulation in Virtual Reality
Grünseisen, Vojtěch ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work describes using of SDL, OSG and ODE as tools in game development and how they can be integrated to work together. Theory about collision detection and its role in physics engine is also described. Used libraries are described as well. With this engine a game scene is created and driven. This scene contains bodies connected by ODE Joints. Scene content and application controls are meant to resemble first person shooter game style.
3D Accelerated Photo Viewer
Gajová, Veronika ; Jaroš, Jiří (referee) ; Pospíchal, Petr (advisor)
This work deals with the problem of design and implementation of multiplatform picture viewer, using OpenGL graphic library. Lag-free execution of the aplication is achieved by usage of multiple threads and suitable synchronization mechanisms.
Retrospective Arcade Game
Trčka, Martin ; Jaroš, Jiří (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the evolution of computer, which is inspired of historical game called Arkanoid. The first part of the thesis describes history of computer games and conputer graphics. Next section details the graphics libraries as DirectX and OpenGL.The second part of the thesis describes the plan of the game and collisional system. Then the thesis includes description of implementation, where are used object oriented design, library OpenGL and library SDL in C++. The end of thesis is devoted to testing of game.

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