National Repository of Grey Literature 63 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Advanced Editor of 3D Scene
Bišof, Martin ; Žák, Pavel (referee) ; Přibyl, Jaroslav (advisor)
This work describes important periods of making application on editing 3D scene. It concerns a program which makes possible visualization of objects and simulation graphic scene. The introduction of this document is dedicated to theorical analysis, which is oriented on objects presentation in computer graphic with detailed orientation on Boundary Representation. The following chapter is about transformations and manipulators. Design part introduces basic problems and apprises with exercise solutions on general level. In the part of the implementation, we find detailed description of actual solution for particular phase of proposal. It states description of advanced camera system and transformation of objects by the help of graphic manipulators. The next chapter discuss implement effects, modifications and solution for graphical user interface.
CAD System for 3D Modelling
Arlet, Filip ; Chudý, Peter (referee) ; Kršek, Přemysl (advisor)
This thesis deals with the creation of 3D CAD drawing system. Includes Introduction to and brief description of CAD systems. The main focus of thesis is design and implementation of 3D CAD system. Finally, we evaluated the results and identifying opportunities for further development.
Education Computer Program for Demonstration Methods of 3D Objects Texturing
Kukla, Michal ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This work is focused on developing an application for demonstration methods of 3D objects texturing. Work contains theoretical description of particular texturing methods which create base for designing subject of demonstration. Application requirements are analysed and applied to create aplication design. Aproaches used in implementing particular texturing methods and description of application controls are discussed in final part. Application can be used as demonstration tool in lectures or as study material for learners.
Shader Demonstration Using OpenSceneGraph and QT Libraries
Harman, Peter ; Bartoň, Radek (referee) ; Švub, Miroslav (advisor)
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Programs for these processors are called vertex and fragment shaders. They may be written in a various programming languages intended for them (HLSL, Cg...), however in the work is going to be discussed OpenGL Shading Language (GLSL). There are going to be demonstrated this techniques of advanced rendering: Phong shading, Blinn-Phong shading Lambert illumination, Gouraud shading Later on is going to be described work with library OpenSceneGraph, as a library based on OpenGL and its integration with library for generating user's interface. The result is going to be a multiplatform application demonstrating connection between QT and OpenSpaceGraph libraries with integrated tutorial describing whole process of implementation. Theoretical background is going to be included as well.
Raytracing of Virtual Graphics Scenes
Kendra, Matej ; Kučiš, Michal (referee) ; Pečiva, Jan (advisor)
The goal of this work was to learn OpenSceneGraph library and algorithms of raytracing methods. Then, from these knowledge, create an aplication for displaying a scene via accelerating and raytracing method targeted on reecting surfaces.
OpenSceneGraph Components for Medical 3D Image Data Visualisation
Kučiš, Michal ; Štancl, Vít (referee) ; Kršek, Přemysl (advisor)
The bachelor's thesis describes methods displaying 3D image data. The thesis contains implementation of method displaying cut throught data.
Generating Realistic Tree Models
Luňák, Miroslav ; Jošth, Radovan (referee) ; Polok, Lukáš (advisor)
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable parameters, which allow generating large amount of species of broad-leaved trees. Generated models are also quite realistic looking.
OpenSceneGraph
Javorský, Peter ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.
Human Face Mimics
Melicher, Alexander ; Chudý, Peter (referee) ; Jošth, Radovan (advisor)
Bachelor's thesis is concerned with the demonstration of human facial gestures, which has been frequently used in developement of computer games and animated movies. The main brief of work was to create 3D model in open-source graphic software Blender. Subsequently, an application for loading of the created model and displaying the model on the screen was developed using a rendering algorithm. The application allow user to create common facial gestures by simple keyboard control. A technigue for moving the vertices was applied to some delimited areas on the face.
Manipulation with Implants 3D Models for Medical Surgery Planning
Bišof, Martin ; Štancl, Vít (referee) ; Kršek, Přemysl (advisor)
This thesis describes development and solution of application for planning and simulation of medical surgeries. The documentary part begins with the theoretical principles, which are focused on representation of objects in computer graphics with closer look at the boundary representation. The following part focuses on the theoretical analysis of transformations and manipulators, which will be implemented in the program. The design part of the thesis briefly introduces chosen systematic solutions and informs us on the abstract level with the issues of the whole project. Implementation includes solved tasks according to the assignment from the choice of the implants through transformation of the models to manipulation with cameras. The practical part is documented in the connection to the theoretical knowledge and is developed with the view of the given proposal.

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