National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
The Analysis of Information Presentation in Primary School Natural History Textbooks: The Context of Multimedia Learning Principles
Myslivec, Prokop ; Javora, Ondřej (advisor) ; Švarný, Michal (referee)
(in English): Selected Czech natural history textbooks are analyzed in the context of multimedia education, i.e. whether they use the principles of multimedia education. The goal of the thesis is to analyze how effectively can students learn from them and how the textbooks of different publishers differ from each other. The theoretical part of the theses approaches cognitive theory, multimedia learning and the principles, which are coherence, signaling, redundancy and spatial contiguity. The textbooks used are from Fortuna, Fraus and Nová Škola publishing houses. The methodology first presents research questions and then gradually analyzes the textbooks of each publishing house. Research questions are used for analysis. At the end, there is a summary of the findings, a comparison of the publishing houses with each other and an evaluation.
Sun Simiao - life of an immortal
Švarný, Michal ; Lomová, Olga (advisor) ; Maršálek, Jakub (referee)
Sun Simiao - life of an immortal : Abstract This thesis studies the traditional perception on an important Chinese Tang dynasty physician and alchemist Sun Simiao 孫思邈 (581-682), which is examined on his biography from the tenth century Taoist collection of hagiographies Xuxianzhuan 續仙傳. The study begins through an analysis of the oldest available sources of the biography of Sun Simiao. This analysis can build upon the work of N. Sivin, summarize it, add some details if needed and approach it with a critical attitude. The study of Sun's biography focuses on the archetypal categories which were connected to him, such as recluses, masters of methods and immortals. First the structure of his biography is compared with the usual structure of biographies of exemplary officials. Then parts of the biography that correspond to each category are chosen. On their basis the extent to which the biography of Sun Simiao represents only a characterisation of the given category or truly reflects the real his real life, or at least what we know about his life from the available sources. In the end the later development of Sun Simiao's traditional Taoist perception is briefly outlined providing a broader perspective of the main subject. Keywords: China (Tang dynasty), hagiography, recluses, Taoism, immortals, intellectual...
Technology in the hands of children - a probe into the work of Czech psychologists at high schools
Klimplová, Kristýna ; Slussareff, Michaela (advisor) ; Švarný, Michal (referee)
This bachelor's degree thesis takes the form of a pilot study whose objective is to test and conduct a preliminary validation of the standardised Smartphone AddictionScale - Short version (SAS-SV) questionnaire in the Czech environment. This method was developed in Korea and has been translated and validated in several European countries, though it has not yet been used in the Czech Republic.It is a very simple tool for evaluating problematic behaviour related to smartphones in the generation of young adolescents. The questionnaire would be a very good tool for school psychologists as another method for a comprehensive evaluation of pupils' unhealthy behaviour in relation to modern communication technology The main goal of the thesis is to map the dependence on information technology with a special focus on so-called "smartphones" using a pilot study based on the prepared questionnaire. The target group will be secondary school students aged 15-18. Keywords: problems, kids, smartphone, problematic smartphone.
Technology in the hands of children - a probe into the work of Czech psychologists at high schools
Klimplová, Kristýna ; Slussareff, Michaela (advisor) ; Švarný, Michal (referee)
This bachelor's degree thesis takes the form of a pilot study whose objective is to test and conduct a preliminary validation of the standardised Smartphone Addiction Scale - Short version (SAS-SV) questionnaire in the Czech environment. This method was developed in Korea and has been translated and validated in several European countries, though it has not yet been used in the Czech Republic. It is a very simple tool for evaluating problematic behaviour related to smartphones in the generation of young adolescents. The questionnaire would be a very good tool for school psychologists as another method for a comprehensive evaluation of pupils' unhealthy behaviour in relation to modern communication technology The main goal of the thesis is to map the dependence on information technology with a special focus on so-called "smartphones" using a pilot study based on the prepared questionnaire. The target group will be secondary school students aged 15-18. Keywords: problems, kids, smartphone
Teachers' view of the use of digital technologies in primary school education
Kudriová, Natálie ; Slussareff, Michaela (advisor) ; Švarný, Michal (referee)
This bachelor thesis deals with the view of teachers on the use of digital technologies in primary school teaching. The theoretical part of the thesis focuses on the approach to the current issues of digital technologies in teaching and the types of digital technologies that teachers use in teaching. Furthermore, the digital literacy of the teachers themselves is presented here. In the practical part, a qualitative research was conducted in the form of a online questionnaire, which is answered by teachers from four pre-agreed primary schools. The aim of this work is to find out what attitudes teachers have towards digital technologies and to verify the findings in the context of Czech primary schools.
Directors' view of the use of digital technology in primary school education
Kasalová, Daniela ; Slussareff, Michaela (advisor) ; Švarný, Michal (referee)
This bachelor's thesis deals with the topic of principals' view of the use of digital technology in primary school education. The theoretical part of this work approaches the issue of digital technology in education and certain types of technology used by teachers and principals are described in this part. Furthermore, the thesis deals with advantages and disadvantages of the use of technology in school education, and the concepts of "Bring Your Own Device" are approached. In the practical part, qualitative research was held in the form of a semi-structured interview with four school principals about their views and experiences with the use of digital technologies in education. This work aims to find out how different primary school principals approach the modernization of teaching by using new technologies.
Digital educational games from the perspective of primary school pupils
Syrovátková, Ivana ; Švarný, Michal (advisor) ; Javora, Ondřej (referee)
(in english): Bachelor thesis is dealing with usage of digital educational games from student's point of view. Main aim of this thesis is to describe current situation of awareness related to approach of students towards digital educational games. In theoretical part, based on professional literature, is introduced usage of information and gaming technologies in primary schools of Czech Republic. Secondly is specified process of games and different skills, positive or negative, which could be acquired by students by playing educational games. Thirdly is described phenomenon of digital parenting, as a possible impact on children from side of parents. Also is characterized current situation in context of COVID-19, which because of whole school system is going through change, to digital education. In practical part, quantitative research is carried out through a questionnaire. It is focused on approach of students towards digital educational games. The data obtained are finally evaluated and compared with other previous researches. The aim is to find out, if learning through digital educational games is from student's point of view positive, more interesting, and more beneficial than classic education.
Representation of History in Videogames: A Case Study of "Kingdom Come: Deliverance"
Hejlková, Anna ; Kolek, Lukáš (advisor) ; Švarný, Michal (referee)
Although currently (as of July 2020) five of the twenty best-selling videogames on gaming platform Steam processes history in one way or another, there is very little empirical data on how players perceive and approach the history presented through this medium. This work is therefore focused on players relationship to history presented in this way. Case study of game Kingdom Come: Deliverance, which was introduced in 2018 by development company Warhorse Studios s.r.o., and which storyline is set in Posázaví in 1403 A.D., I will be looking for an answer to the scientific question on how the players perceive the game and how important for them is a truthful presentation of history in the game. There were three hypotheses established for our research: 1. The players believe the game Kingdom Come: Deliverance is truthful presentation of history. 2. It is important for the players, that the game Kingdom Come: Deliverance is historically accurate. 3. Players are investigating the authenticity of information in the game Kingdom Come: Deliverance. By primary research of biggest Czech and international discussion forums, and elementary exploration of social media sites interested in the game in question, using combination of quantitative and qualitative approach, we were able to form a questionnaire. Within a couple...
Video game media and ethical aspects of computer games, the case of This War of Mine
Karaus, Vojtěch ; Kolek, Lukáš (advisor) ; Švarný, Michal (referee)
The bachelor thesis Videogame media and ethical aspects of the videogame, the case of This War of Mine, pursues the way it is referend to the videogame This War of Mine by on- line videogame media. This War of Mine is an war-themed videogame narrated from the civi- lians prespective. This videogame builds it succes on the implementation of moral and ethical issues. The results of this thesis should answer the question of how the ethical aspects of the game were reflected by onlie media that are focused on videogames primarly. For this purpo- se the theoretical part of the thesis will be build around videogames and videogames in the context of ethics. In the later chapters the ethical aspects of videogames will be defined along- side with the topic of emotional impal on the players. The practical part of the thesis will include description of the research, which will be done via frame analysis of articles which were published by online videogame media in the span of one year after the date This War of Mine was released. The ethical aspects of the videogame This War of Mine will be element of interest. Klíčová slova (anglicky): Ethics, computer games, frame analysis, This War of Mine
The 1923 Chinese Debate on Science and the Philosophy of Life
Švarný, Michal ; Hudeček, Jiří (advisor) ; Lomová, Olga (referee)
The Debate on Science and the Philosophy of life, which took place on the pages of several important journals in China during the year 1923, is an important witness to the evolution of the Chinese way of thinking. At this period, the Chinese society critically reflected upon its traditional culture and on the influences from the western civilization. Therefore many significant Chinese scientists, philosophers and journalists took part in this debate. This text's aims are the following: to create a concise report about the debate, its context, process and the evolution of its perception in the later periods in China or elsewhere and also to present in more detail three the topics that are significant for the whole debate. These topics can be used to investigate the variety of views among the debate's participants. The three topics covered are: (1) the concept of metaphysics, (2) free will and causality with regards to morality, and (3) education. The investigation of these topics allows us also to critically reflect upon the usual perception of the debate as a whole. Powered by TCPDF (www.tcpdf.org)

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