National Repository of Grey Literature 518 records found  beginprevious464 - 473nextend  jump to record: Search took 0.00 seconds. 
Design and Construction of a Hexapod Robot
Žák, Marek ; Rozman, Jaroslav (referee) ; Kubát, David (advisor)
This paper describes design, analysis and implementation of the six-legged walking robot - hexapod. The design and implementation of mechanical engineering, electronic and power management and walking algorithms are described in the thesis. The project is also a guide to the construction of a robot, which may be used for experiments with walking algorithms.
Information System on Smartphone for Teachers
Živnůstka, Ondřej ; Smrčka, Aleš (referee) ; Rozman, Jaroslav (advisor)
This thesis is focused at information systems for basic and high schools and their use on smartphones. The goal is to create aplication for operation systems Android and iOS, which mediates work with school information systems. In the document is described topic of mobile applications and implementation. To create application were used tools PhoneGap and JQuery Mobile and programming languages JavaScript and HTML. Also database and server for communication were created.
Analysis of Market Results
Jakubík, Martin ; Hrubý, Martin (referee) ; Rozman, Jaroslav (advisor)
This thesis deals with the analysis of trading results generated by trading on the stock exchange. Introductory section explains the issue of expert advisors and position sizing models. The next section deal creation expert advisor and creation of library for position sizing models. Knowledges are analyzed in the test part of the work. Finally, we apply knowledges to automatic evaluation of risk to the trading system.
Resolution Method Visualisation
Smetka, Tomáš ; Orság, Filip (referee) ; Rozman, Jaroslav (advisor)
This bachelor’s thesis deals with problems in the area of automated reasoning in propositional and predicate logic. In the theoretical part the propositional and predicate logic is described in connection with the system of its automatic proving with help of resolution method. Further there is described draft and implementation of a program which consists of a terminal and server part. The program looks for a proof if the given formula is impossible to be solved and visualizes every single step which leads to finding of the solution. In conclusion the implementation of solution and the thesis as a whole is evaluated and there are also described additional possibilities of extension.
Program for Robotic Arm Controlling via Internet
Zbirovský, Jiří ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
Objective of this bachelor's thesis is propose and implementation, how could it be the robotics arm connected to the internet, to remote control it. Next point is propose and implementation aplication, which can control this robotics arm via internet. Others point concerned about technical parameters and which other types of servo-system can be used.
Multiple Object Tracking
Takács, Ákos ; Drahanský, Martin (referee) ; Rozman, Jaroslav (advisor)
This paper is focusing on technical specification, concept and implementation of multiple object tracking with using a standard web camera. Image data processing has been done through the OpanCV library. The system is able to rotate the camera, in order to have the chosen target in the center of the screen. FITkit controller has been used to control the camera. The software has been implemented in the C++ environment.
Manager for Board Games
Kouřil, Jan ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor work was to remove errors from actual programming, to implement possibility of arranging different forms of tournaments and to add support for games gomoku, checkers, chess and go. It was also necessary to programm possibility of human play for better debugging of artificial intelligences, which are playing against each other in this manager. As a minor goal i would mention implementation of standard protocol in game gomoku, which supports connection for universal artificial intelligences. From begginning I discuss theoretical solutions of given problem, board games, their rules and algorithm proposal. Next, there is a summary of implementation and its realization. In the end posible extentions of manager  are  mentioned.
BiBTeX Style for ČSN ISO 690 and ČSN ISO 690-2
Pyšný, Radek ; Rozman, Jaroslav (referee) ; Křena, Bohuslav (advisor)
This thesis describes the creation of a BibTeX bibliographic style which could be used for the typesetting of bibliographic references according to the ČSN ISO 690 standard. The requirements of the ČSN ISO 690 standard are discussed, followed by the format of the interaction between the LaTeX typesetting system and the BibTeX tool. The structure of the bibliographic database and the bibliographic style that is required by the BibTeX tool is further elaborated. Finally, this thesis describes the properties of the created BibTeX bibliographic style czplain.bst .
Robot for Robotour 2009
Doubek, Milan ; Orság, Filip (referee) ; Rozman, Jaroslav (advisor)
This paper deals with project, teoretical background and implementation of the software for autonomous mobile robot, to allow participation in Robotour 2009 competition. The robot was developed on Department of intelligent systems on Faculty of information technology Brno university of technology. The robot software is using particle filters and Monte Carlo localization.
Chess
Valsa, Vít ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main purpose of my bachelor's thesis was to create the chess computer game software with graphic user interface and to design and develop an algorithm of chess computer with learning ability. It was also necessary to create an interface to the board games manager. In the first part of my work I present the chess game rules and already existing chess game software and specialised chess computers. The next part discusses the mini-max algorithm and other derived algorithms and their possible improvements. The main part of the work deals in description of design and realization of the developed application. The user interface and functionality of the application is also described. In the conclusion the achieved results are summarized and the possible directions of further development of the application are described.

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