National Repository of Grey Literature 220 records found  beginprevious21 - 30nextend  jump to record: Search took 0.01 seconds. 
CMS Supporting Dynamically Generated Content
Nádraský, Václav ; Ježek, Pavel (advisor) ; Šerý, Ondřej (referee)
The topic of this thesis covers design and development of content management system which is easily extensible. It allows creating websites out of components which can be placed at any place in a web site. These components can contain a complex application logic which is independent of a layout of user controls. Content management system also contains a component allowing to place any data from any database into web site content without need to program or to create SQL queries.
Algorithmic Trading Platform
Šatánek, Jaromír ; Ježek, Pavel (advisor) ; Richta, Karel (referee)
In the last four years it is possible to see a significant increase in the usage of algorithmic trading. It is estimated that by the year 2010 more than 50 percent of trading on the stock markets will be performed by using algorithmic trading systems. The aim of this thesis is to create a system which can enable algorithmic trading on the stock markets. Emphasis is placed on the fast processing of data as well as the stability of the system and its modularity. Users must be able to easily modify and enhance the system according to their own individual needs (e.g. to add new algorithms or connect to another stock exchange).
Graphical Filters for the AGE Project
Novotný, Marek ; Ježek, Pavel (advisor) ; Kofroň, Jan (referee)
The goal of this thesis was to develop a set of libraries for the AGE project. The libraries implement common transform, convolution (both high and low frequency) and color lters. The libraries also include an implementation of one-dimensional panoramas of overlapping images. All of the functionality is designed to seamlessly fi t into the AGE project class structure. In order to present the main results of the thesis a simple graphical editor was created as part of the thesis. The editor supports generation of panoramas as well as application of all the implemented filters to bitmap and vector images.
Native DLL Importer for C#
Vykouk, Ondřej ; Ježek, Pavel (advisor) ; Bednárek, David (referee)
The aim of this work is to design and implement application that facilitate the use of the mechanism of P/Invoke, which imports the native DLL libraries into .NET, in the C # language. The primary objective is to support libraries that implement the Windows API interface. The thesis first describes the mechanism of P/Invoke and then analyzes the automated gathering of information for this mechanism. The next part describes the implementation of the application and the last part provides the assessed achievements and possible work for the future.
Enhanced Editor of MEF Component Architectures
Vodolán, Miroslav ; Ježek, Pavel (advisor) ; Kruliš, Martin (referee)
Managed Extensibility Framework allows development of component-based .NET applications. However relations between components can be quite complex. Therefore the MEF Editor was implemented in context of author's bachelor thesis, which can visualise the relations according to source code analysis and provide their editing. Although possibilities of the analysis are determined by available user's extensions, in some cases the editor cannot be used. This master thesis provides a solution in form of a new version of the MEF Editor which increases the number of cases it can be used in. As part of this thesis, we implemented the editor with extensions allowing analysis of application projects written in C# language and compiled assemblies. It helps to detect composition errors in these applications and allows visual editing of source code where component architecture of these applications is implemented. Powered by TCPDF (www.tcpdf.org)
Real-time Strategy Game in Space
Vavrek, Michal ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
Nowadays, we could find a lot of real-time strategy games (RTS games) in stores. Many of them are really similar and contain similar elements. That is the reason why we decided to create a RTS game, which will contain typical elements of the RTS game and moreover it will contains new elements, which we think that games of this genre should have. One of the main tasks is to create extensible game with new objects, actions and missions. The run-time compiling of the new things from a XML document have proven as a very good choice to do the extensibility. The next main task is to enable setting and changing some properties of objects during the game. We have decided to use a run-time scripting. Based on our decisions we create the RTS game that meets our requirements as part of this work. The game is developed in C# for .NET platform. The game is just prototype because it does not contain an artificial intelligence. But current implementation of the game is fully sufficient to demonstrate our added properties and features to the RTS games. The work also contains several implemented objects and missions. The missions use the implemented objects to demonstrate the functionality. Powered by TCPDF (www.tcpdf.org)
Software for table tennis tournament organization
Nádraský, Václav ; Dokulil, Jiří (advisor) ; Ježek, Pavel (referee)
The goal of this thesis was to create a software tool for main referees at table tennis tournaments. Preparation and management of such tournaments is both time-consuming and knowledge dependent procedure - especially player drawing into playing schemes. The result is software written in C# language at .NET 3.5 platform using WPF libraries. The application helps manage tournaments by handling players' registration, drawing into plying schemes and printing those schemes. The application source code also contains several interesting solutions. Such solution is for instance the universal system simplifying the print-out creation in WPF environment or easy to use Undo & Redo system.
System for Property and Person Movement Monitoring
Nechanický, Jaromír ; Ježek, Pavel (advisor) ; Malohlava, Michal (referee)
Today monitoring of employees work habits and property security is becoming more and more important. The aim of this thesis is to create a modular system for property and person movement monitoring in closed areas (company premises, wagon etc.). During creation of the system special care was taken to ensure compatibility with various RFID readers, infrared gates, cameras etc. An important part of the system is a PC client application that allows online movement monitoring and keeps statistics. We created an example software application for security agency using windows mobile platform. The software allows for events and RFID tags positions monitoring.
Implementation of the Dungeons & Dragons Roleplaying Game
Pacinda, Štefan ; Forstová, Lenka (advisor) ; Ježek, Pavel (referee)
In the scope of the recent Academic Year Project a computer game, loosely inspired by the Czech game "Dračí Doupě", was created. "Dračí Doupě" is a role-playing game and its main principles, such as draw-oriented game flow or development of the main character's abilities, were adopted into our game. The aim of this Bachelor Thesis is to formalize the game scope of our implementation. After formalizing, we will focus on designing a representation of the game framework. The main objective is, however, creating a tool capable of generating the game framework automatically, after receiving a set of required parameters. Attention shall be paid to the formal description of the approach in which the game data will be generated. Namely, we will detail all algorithms developed within the project and discuss their characteristics. We shall also define objects, and the relationships between them, to model the world of the game. A graphically-oriented application was developed on top of the automatically working game engine. This application allows us to easily present the results of generating the game data. Moreover, the additional functionality of manual editing is integrated within the application.
Sector 66 - A Modular Board Game
Brenner, Matyáš ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
The goal of this thesis is to design and implement a board game Sector 66, which is based on the rules of Quoridor game designed by Gigamic company. Sector 66 is a game for two to four players with a 3D representation of the scene. It is possible to play it over a network or against the computer. It also offers expandability by plug-ins with fields of game plan and spells. It is possible to start the game based on prepared template, which can modify game rules in a certain way.

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