National Repository of Grey Literature 92 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Using artificial intelligence to automate trading
Čermák, František ; Hůlka, Tomáš (referee) ; Matoušek, Radomil (advisor)
This thesis deals with the use of artificial intelligence for automating stock trading. The main objective was to investigate current technologies applied in algorithmic trading and then to design and develop an automated trading system using artificial intelligence. The work focuses on various aspects of algorithmic trading, including high frequency trading, cloud solutions, machine learning, blockchain and smart contracts. It also explores the applications of AI in trading, such as predictive analytics and natural language processing, and discusses the ethical and regulatory challenges associated with this technology. The design and development of an automated trading system is described in detail, including system architecture, choice of programming languages and tools, and implementation of trading algorithms. The results show that the use of artificial intelligence can significantly increase the efficiency and accuracy of stock trading, but technological and ethical risks must be considered. This thesis makes a significant contribution to research in the field of algorithmic trading and provides a foundation for further research in optimizing trading algorithms and integrating new technologies.
Design of a Universal Digital-Twin for the EDUset ONE Robotic Cell
Hrubý, Tomáš ; Hůlka, Tomáš (referee) ; Lacko, Branislav (advisor)
This thesis focuses on the creation of a digital twin for the EDUSet ONE robotic cell, which is part of the Intemac research centre. The theoretical part introduces the concept of Industry 4.0 and describes its sub-elements. The following part of the theory is dedicated to the digital twin, its history, definition and types. It also includes examples of applications in several different sectors of human activity. The next chapter explores the available visualization environments for creating robotic applications. The last theoretical part of the thesis focuses on the robotic cell and its components, which consist mainly of the UR10e collaborative robotic arm and a 5-axis CNC milling machine. The actual solution includes the creation of the twin, which consists of the modification of CAD models and development in Unity. Integral to the practical implementation of the digital twin is the design of the robotic cell scene, the implementation of a wide range of subroutines, a user-friendly interface and an OPC UA client solution for system integration with a Siemens programmable logic controller (PLC).
EVOLUTIONARY DESIGN OF COMBINATIONAL DIGITAL CIRCUITS
Žák, Jan ; Hůlka, Tomáš (referee) ; Matoušek, Radomil (advisor)
This thesis focuses on the application of Cartesian Genetic Programming (CGP) for the design of combinational circuits. Within the scope of the work, CGP was implemented in Python using the NumPy library. The library was successfully tested on experimental tasks, the results of which are also discussed in the thesis.
Human-machine collaboration - using speech processing
Kisler, Štěpán ; Hůlka, Tomáš (referee) ; Juříček, Martin (advisor)
This bachelor's thesis focuses on the design and implementation of a voice control system for the UR3 CB series collaborative robot from Universal Robots, aiming to simplify human-robot interaction. The introduction provides an overview of collaborative robotics, including its history, successful applications, and the possibilities of programming collaborative robots. Additionally, it explores speech recognition technology, covering its applications, history, and methods. The practical section compares existing speech recognition systems and selects the most suitable one for robot voice control. It also details the development of a voice control program in Python and the testing of the entire system, both in simulation and real-world conditions in a robotics laboratory.
Cryo-EM: Impact of EER format and super-resolution on SPA results
Geršl, David ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
Kryo-elektronová mikroskopie (cryo-EM) se stala zásadním nástrojem ve strukturální biologii, který umožňuje vizualizaci biologických makromolekul v atomovém rozlišení za kryogenních podmínek. Tato diplomová práce se věnuje zkoumání vlivu obrazového rozlišení a chyb lokalizace v rámci techniky cryo-EM, přičemž klade důraz na jejich dopad na analýzu jednotlivých částic (SPA). Práce je rozdělena do dvou hlavních experimentálních částí. První část zkoumá dopady různých obrazových rozlišení na procesy rekonstrukce v SPA. Zde bylo zjištěno, že zvýšení rozlišení obrazu vede k lepšímu detailu a strukturální jasnosti, avšak zároveň výrazně zvyšuje výpočetní nároky a komplexnost datového zpracování. Druhá experimentální část se zaměřuje na vliv uměle indukovaných chyb lokalizace, které jsou způsobeny použitím technik superrozlišení. Tyto chyby mají negativní vliv na přesnost korekce pohybu a odhady funkcí přenosu kontrastu (CTF), což jsou klíčové aspekty pro přesné 3D rekonstrukce v SPA. Zkoumání těchto dvou klíčových faktorů odhalilo, že i přes technologický pokrok v oblasti detektorů a zpracování obrazu, který umožnil dosáhnout rozlišení srovnatelného s X-ray krystalografií, stále existují výzvy spojené s potenciální optimalizací těchto procesů v praxi. Tyto výzvy zahrnují potřebu efektivnějšího využití výpočetních zdrojů a lepšího pochopení vlivu technických parametrů na kvalitu a přesnost výsledných rekonstrukcí. Výsledky této práce poskytují poznatky pro další vývoj v oblasti cryo-EM a otevírají možnosti pro zlepšení metod SPA, což může potenciálně vést k přesnějšímu a efektivnějšímu studiu komplexních biologických struktur. Tyto poznatky také naznačují směry pro budoucí výzkum a potenciál pro technologické inovace, které by mohly dále zlepšit schopnosti cryo-EM v oblasti strukturní biologie.
Unreal Engine virtual environment for testing
Bazhenov, Danil ; Hůlka, Tomáš (referee) ; Nevoral, Tomáš (advisor)
This bachelor thesis introduces the reader to the capabilities of the Unreal Engine and its practical implementation. The theoretical part describes a brief history of the program. Furthermore, attention is paid to the description of pathfinding algorithms and the study of the Spot robot. The practical part describes a self-made project inside the program, where the robot uses the search algorithm in different environments.
Loose-it-all machine
Švik, Ondřej ; Hůlka, Tomáš (referee) ; Cejpek, Zdeněk (advisor)
This bachelor thesis deals with the design and construction of a prototype of a “lose-it all” machine for educational purposes. The lose-it-all machine serves to implement a simple gambling game. The machine uses proprietary jettons as currency. The practical part of this bachelor’s thesis is dedicated to the description of the functionality, design, basic features, build construction, and the software solutions of the machine. It describes the physical implementation and creation of the various necessary parts of the lose-it-all machine. The theoretical part of this thesis includes research about gambling as well as an introduction to hazard addiction and its prevention.
Design of a VR workshop
Veškrna, Filip ; Cejpek, Zdeněk (referee) ; Hůlka, Tomáš (advisor)
This bachelor thesis deals with creating a program for virtual reality devices. The theoretical part analyzes available headsets and other accessories. Furthermore, the work deals with the description of available engines for creating VR applications. In the practical part of the thesis, an application for virtual reality is created in Unity, representing a simple workshop. The application contains a number of active and interactive elements in order to create the most convincing impression of a real workshop.
Model visualization in virtual reality
Cmajdálka, Ondřej ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
This thesis deals with phenomenon called virtual reality, its historical development and nowadays used technologies. The next part is dedicated to game engines, their history and structure. In practical part a proposal and development of virtual reality environment is described. The proposed environment demonstrates selected features of the game engine that make it a suitable tool for developing virtual reality environments.
Snake-like Robots Review and Simulation (Robotičtí hadi: recenze a simulace)
Stolnikova, Anna ; Hůlka, Tomáš (referee) ; Matoušek, Radomil (advisor)
This project has reviewed the snake locomotion and is to design a simulation of a snake-like robot motion as the real biological snake. One of the targets has been to create a simulation of a 6-chained robot, so the device will move flexible. The construction has multiple joints which enable it to have multiple degrees of freedom, giving it the ability to flex. So, the application is very useful in closed space and environment. Based on reviewed kinematic model of a snake motion, the code has been created to present the motion in simulation environment.

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