Original title: Evoluce chování inteligentních agentů v počítačových hrách
Translated title: Evoluce chování inteligentních agentů v počítačových hrách
Authors: Kadlec, Rudolf ; Kudová, Petra (advisor) ; Holan, Tomáš (referee)
Document type: Master’s theses
Year: 2008
Language: eng
Abstract: In the present work we study evolution of both high-level and low-level behaviour of agents in the environment of the commercial game Unreal Tournament 2004. For optimization of high-level behaviour in Deathmatch and Capture the flag game modes a new functional architecture for description of player's behaviour was designed and implemented. Then a genetic programming technique was used to optimise it. Experiments with both standard evolution schema and with coevolution are presented. In second series of experiments the NEAT algo- rithm was used to evolve low-level missile avoidance behaviour (so called "dodging").

Institution: Charles University Faculties (theses) (web)
Document availability information: Available in the Charles University Digital Repository.
Original record: http://hdl.handle.net/20.500.11956/17224

Permalink: http://www.nusl.cz/ntk/nusl-492455


The record appears in these collections:
Universities and colleges > Public universities > Charles University > Charles University Faculties (theses)
Academic theses (ETDs) > Master’s theses
 Record created 2022-05-08, last modified 2022-05-08


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