Original title:
Evoluce chování inteligentních agentů v počítačových hrách
Translated title:
Evoluce chování inteligentních agentů v počítačových hrách
Authors:
Kadlec, Rudolf ; Kudová, Petra (advisor) ; Holan, Tomáš (referee) Document type: Master’s theses
Year:
2008
Language:
eng Abstract:
In the present work we study evolution of both high-level and low-level behaviour of agents in the environment of the commercial game Unreal Tournament 2004. For optimization of high-level behaviour in Deathmatch and Capture the flag game modes a new functional architecture for description of player's behaviour was designed and implemented. Then a genetic programming technique was used to optimise it. Experiments with both standard evolution schema and with coevolution are presented. In second series of experiments the NEAT algo- rithm was used to evolve low-level missile avoidance behaviour (so called "dodging").
Institution: Charles University Faculties (theses)
(web)
Document availability information: Available in the Charles University Digital Repository. Original record: http://hdl.handle.net/20.500.11956/17224