Název:
Bojiště pro virtuální autonomní roboty
Překlad názvu:
Battlefield for Virtual Autonomous Robots
Autoři:
Sejkora, Vojtěch ; Ježek, Pavel (vedoucí práce) ; Forstová, Lenka (oponent) Typ dokumentu: Bakalářské práce
Rok:
2018
Jazyk:
cze
Abstrakt: [cze][eng] Programovn se ve vtin ppad vyuuje na matematicky motivovanch pkladech, kter nedok zaujmout vechny studenty. Proto v minulosti vzniklo mnoho pro- jekt, kter se sna vyuovat programovn pomoc her. Hlavnm clem tto bakalsk prce bylo vyvinout hru, v kter by mohli studenti mezi sebou soupeit v pro- gramovn virtulnch robot, a tak si osvojit zklady programovn. Soust bakalsk prce je nkolik typ her, zobrazovn prbhu zpasu a mechanismus k pidn pekek na mapu. Dle tato bakalsk prce obsahuje nvod, jak pracovat s tmto projektem a programovat virtuln roboty. 1In most cases, programming is taught using mathematically motivated examples, which are not attractive for all students. As a result, there have been many projects in the past that aimed to teach programming through games. The main goal of this Bachelor's thesis was to develop a game in which students can compete with each other in programming virtual robots, and thus gain basic programming skills. This Bachelor's thesis contains several types of games, a visualization of the game and a mechanism for adding obstacles to the map. Futhermore, it contains a manual describing how to use this project and develop new virtual robots. 1
Klíčová slova:
autonomní roboti; programování; virtuální prostředí; autonomous robots; programming; virtual enviroment