Original title: Generování procedurálních textur v shaderu
Translated title: Generating Procedural Textures in Shader
Authors: Veverka, Pavel ; Navrátil, Jan (referee) ; Polok, Lukáš (advisor)
Document type: Bachelor's theses
Year: 2012
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: alias; anti-aliasing; Cellular noise; GLSL; MIP mapping; OpenGL; Perlin noise; procedural texture; shader; alias; anti-aliasing; Cellularní šum; GLSL; MIP mapping; OpenGL; Perlinův šum; procedurální textura; shader

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/52908

Permalink: http://www.nusl.cz/ntk/nusl-235666


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Bachelor's theses
 Record created 2016-06-03, last modified 2022-09-04


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