National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Performance Evaluation of Graphics Accelerator
Vanek, Juraj ; Drábek, Vladimír (referee) ; Herout, Adam (advisor)
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses on how to test the performance of the accelerator from every point of view during the performance critical operations in 3D graphics. It deals with implementation problems of individual measures, their influence on total results and evaluation of the measurements. The final output of the application is a score, by which is possible to judge what performance is giving the accelerator in comparison with others. For this comparison is available an on-line results database.
Interactive 3D Terrain Editor
Hulva, Jiří ; Vanek, Juraj (referee) ; Přibyl, Jaroslav (advisor)
The purpose of this work is to design and implement an interactive 3D terrain editor. The application should be able to create three-dimensional model of a terrain from input data, display it and allow free movement in displayed scene. Users should be provided with tools for editing heightmaps and surface textures. There should be option to load models of objects, like buildings or vegetation and place them on chosen locations.
Performance Evaluation of Graphics Accelerator
Vanek, Juraj ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This paper deals with possibilities and functions of modern graphic accelerators and with measuring performance under OpenGL interface. Widespread algorithms to render scene in real-time are used. It focuses on how to test every part of accelerator's graphic pipeline as well as measure performance in rendering of advanced effects and theoretical speed at general purpose calculations through graphic processor. This testing is realized by implementing multiple test series and their further evaluation. Final application enables setting of test parameters and outputs a score, by which is possible to judge accelerator's performance in comparison among themselves.
Use of OpenGL from Java
Herich, Martin ; Vanek, Juraj (referee) ; Navrátil, Jan (advisor)
The work deals with use of OpenGL library for 3D graphics rendering in Java programming language. It aims at project Java OpenGL (JOGL), which is the reference implementation for OpenGL in Java. Demonstration application presents base capabilities of rendering three-dimensional graphics in OpenGL such as boundary representation, lighting, texture mapping and interoperability between Java and OpenGL.
3D World
Konečný, Jiří ; Polok, Lukáš (referee) ; Vanek, Juraj (advisor)
In my thessis I am going to addres implementation of 3D world and movements in it. On following pages you can find techniques that were used in creation of my 3D world and methods that I used while creating movement in this world. This 3D world was created using OpenGL library.
Graphics Demo in 128kB
Záleta, Martin ; Polok, Lukáš (referee) ; Vanek, Juraj (advisor)
This paper describes the key elements in the process of making simple 3D graphic animations (demos) with the main focus on minimalizing the amount of external resources such as dynamic libraries, textures and models. The resulting application is comprised of a window created using WinAPI, which is filled with a fully operational scene, that uses the environment of OpenGL and OpenGL Shading Language for the control over displaying the whole scene, its lightning and textures.
Graphics Demo in 128kB
Záleta, Martin ; Polok, Lukáš (referee) ; Vanek, Juraj (advisor)
This paper describes the key elements in the process of making simple 3D graphic animations (demos) with the main focus on minimalizing the amount of external resources such as dynamic libraries, textures and models. The resulting application is comprised of a window created using WinAPI, which is filled with a fully operational scene, that uses the environment of OpenGL and OpenGL Shading Language for the control over displaying the whole scene, its lightning and textures.
Use of OpenGL from Java
Herich, Martin ; Vanek, Juraj (referee) ; Navrátil, Jan (advisor)
The work deals with use of OpenGL library for 3D graphics rendering in Java programming language. It aims at project Java OpenGL (JOGL), which is the reference implementation for OpenGL in Java. Demonstration application presents base capabilities of rendering three-dimensional graphics in OpenGL such as boundary representation, lighting, texture mapping and interoperability between Java and OpenGL.
Interactive 3D Terrain Editor
Hulva, Jiří ; Vanek, Juraj (referee) ; Přibyl, Jaroslav (advisor)
The purpose of this work is to design and implement an interactive 3D terrain editor. The application should be able to create three-dimensional model of a terrain from input data, display it and allow free movement in displayed scene. Users should be provided with tools for editing heightmaps and surface textures. There should be option to load models of objects, like buildings or vegetation and place them on chosen locations.
3D World
Konečný, Jiří ; Polok, Lukáš (referee) ; Vanek, Juraj (advisor)
In my thessis I am going to addres implementation of 3D world and movements in it. On following pages you can find techniques that were used in creation of my 3D world and methods that I used while creating movement in this world. This 3D world was created using OpenGL library.

National Repository of Grey Literature : 12 records found   1 - 10next  jump to record:
See also: similar author names
36 VANĚK, Jan
3 VANĚK, Josef
2 Vaněk, J.
11 Vaněk, Jakub
36 Vaněk, Jan
3 Vaněk, Jaroslav
2 Vaněk, Jindřich
33 Vaněk, Jiří
3 Vaněk, Josef
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