National Repository of Grey Literature 18 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Competitive Strategy of Rexport Company
Hrabálek, Ondřej ; Muller,, David (referee) ; Bartes, František (advisor)
This thesis analyzes competitive environment in the market segment of board and card games, where the analyzed company is doing business for more than six years already. First, the study defines and assesses current processes and conditions in each part of corporate activities, including in particular retails sales (both e-shopping and brick and mortar shop), publishing house and wholesale of imported products. Through the recent years, the company has undergone extensive and permanent adaption and transformation in order to retain its competitiveness. Competitors on are different regarding the wholesale and retails segment, given that these markets are separated from each other and business conditions vary significantly. Further, paper will provide actual development plans of company for upcoming years and the methods to reach the proposed goals. Finally, the development business plan and methods are to be evaluated, based on competitiveness criteria.
Competitive Strategy of Rexport Company
Hrabálek, Ondřej ; Muller,, David (referee) ; Bartes, František (advisor)
This thesis analyzes competitive environment in the market segment of board and card games, where the analyzed company is doing business for more than six years already. First, the study defines and assesses current processes and conditions in each part of corporate activities, including in particular retails sales (both e-shopping and brick and mortar shop), publishing house and wholesale of imported products. Through the recent years, the company has undergone extensive and permanent adaption and transformation in order to retain its competitiveness. Competitors on are different regarding the wholesale and retails segment, given that these markets are separated from each other and business conditions vary significantly. Further, paper will provide actual development plans of company for upcoming years and the methods to reach the proposed goals. Finally, the development business plan and methods are to be evaluated, based on competitiveness criteria.
Augmented Reality for Desk Board Game
Richter, Jiří ; Sochor, Jakub (referee) ; Beran, Vítězslav (advisor)
Cílem této práce je vytvořit systém, který bude vylepšovat zážitek z hraní deskových a především karetních her, promítáním relevantních multimediálních informací do herního prostoru. V první části jsou popsány přínosy deskových a karetních her. Dále jsou představeny principy rozšířené reality a jejich použití při návrhu takového systému. Navržený systém je rozdělen na tři moduly. Prvním z nich je modul, který analyzuje stav hry na stole v reálném světe --- poskytuje informace o aktivitě hráčů a jaké typy herních objektů se vyskytují na stole. Druhým je modul, který se stará o řízení celého systému, poskytuje uživatelské rozhraní pro kalibraci systému a implementuje stavový prostor hry, pro kterou je systém určen. Třetím je modul, který poskytuje výstup systému --- vytváří multimediální obsah, který je po-té promítnut na stůl, a je relevantní k aktuálnímu stavu hry. Na závěr je navržený systém implementován pro karetní hru Bang, otestována jeho schopnost udržovat krok se stavem hry v reálném světě a provedeno testování na uživatelích.
Card Games Platform over XMPP
Pták, Ondřej ; Dytrych, Jaroslav (referee) ; Schmidt, Marek (advisor)
This thesis includes a design of a universal platform for creation of any classic card game and it's implementation. Parts of this thesis are: a client as a jabbim plugin, a platform for creating a card game server, communication protocol built over XMPP, one card game ("mau mau"). This game shows the possibilities of the platform and the easiness of developing games.
The Rings
Cendelínová, Kateřina ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The project with the title “The Rings” is a simple card game designed for two players. The theme and content of the game is thematically related to rings, which I have been working on for a long time (also on the material level of jewellery making). The card game can be played by players of any age, but I primarily targeted preschool and school-age children. The aim of my bachelor thesis is to introduce children to the craft of ring making in a fun way. An important element of the visual part of the game is the recognition of the images (illustrations) and their correct composition. This leads to the application of stylized drawings that illustrate selected parts of the ring-making process.
Model of Strategic Interaction in the Marias Card Game
Šimon, Dalibor ; Janoušek, Vladimír (referee) ; Hrubý, Martin (advisor)
This thesis describes design and implementation of models used for playing card game Marias. Thesis also contains results of testing and analysis of interesting strategic situations.
The Rings
Cendelínová, Kateřina ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The project with the title “The Rings” is a simple card game designed for two players. The theme and content of the game is thematically related to rings, which I have been working on for a long time (also on the material level of jewellery making). The card game can be played by players of any age, but I primarily targeted preschool and school-age children. The aim of my bachelor thesis is to introduce children to the craft of ring making in a fun way. An important element of the visual part of the game is the recognition of the images (illustrations) and their correct composition. This leads to the application of stylized drawings that illustrate selected parts of the ring-making process.
Augmented Reality for Desk Board Game
Richter, Jiří ; Sochor, Jakub (referee) ; Beran, Vítězslav (advisor)
Cílem této práce je vytvořit systém, který bude vylepšovat zážitek z hraní deskových a především karetních her, promítáním relevantních multimediálních informací do herního prostoru. V první části jsou popsány přínosy deskových a karetních her. Dále jsou představeny principy rozšířené reality a jejich použití při návrhu takového systému. Navržený systém je rozdělen na tři moduly. Prvním z nich je modul, který analyzuje stav hry na stole v reálném světe --- poskytuje informace o aktivitě hráčů a jaké typy herních objektů se vyskytují na stole. Druhým je modul, který se stará o řízení celého systému, poskytuje uživatelské rozhraní pro kalibraci systému a implementuje stavový prostor hry, pro kterou je systém určen. Třetím je modul, který poskytuje výstup systému --- vytváří multimediální obsah, který je po-té promítnut na stůl, a je relevantní k aktuálnímu stavu hry. Na závěr je navržený systém implementován pro karetní hru Bang, otestována jeho schopnost udržovat krok se stavem hry v reálném světě a provedeno testování na uživatelích.
Playing cards
HOLCOVÁ, Iveta
The bachelor thesis is composed of a theoretical and a practical part. Its theoretical part speaks of a brief and general introduction of playing cards in a historical and symbolic perspective. A brief description of the most common card games is also included. Moreover there is a presentation of a theoretical process of a used technique the intaglio. The practical part closely describes a design and a process of making an original cards. As a result there are seven prints of playing cards, which were created by hand-colouring.

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