National Repository of Grey Literature 14 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
The politics of Edward I. on the British isles and in France
Kovaříková, Šárka ; Drška, Václav (advisor) ; Picková, Dana (referee)
King Edward I reigned in England for thirty five years. The authors of medieval chronicles speak about him as magnificent ruler, capable warrior and politician. Modern historians write about many problems and wars he had to resolve or win, mostly with success. England of Edward I had two more outer parts - Wales and Ireland. Wales was divided among powerfull barons who had to perform homagium to English kings. Between 1272 and 1307 there were three rebelions led by native princes. After last of them, in 1292, Wales was finaly conquered by English. Ireland was supposed to be firmly in English hands; Edward never visited the country nor had to send army to it. In the thirteenth century there were two kingdoms on the British Isles - England and Scotland. English kings tried to obtain influential position in the northern realm; Scottish kings had to perform homagium to them. Question is whether this was for Scotland or only for lands which Scottish kings held in England. In 1290 the dynasty of Scottish kings died out and Edward I took the opportunity. He chose new ruler and after John Balliol failed in his duties to England, Edward entered Scotland with army. The campaigns, thanks to resist in the northern part of the kingdom, continued until the end of Edward's reign. Scotland was never fully conquered. The...
Computer game - a peculiar literal creation?
Kovaříková, Šárka ; Klumparová, Štěpánka (advisor) ; Kubíček, Tomáš (referee)
The bachelor thesis with the topic "Computer game - a peculiar literal creation?" consists of two parts. The first part introduces computer games in general and takes up the RPG genre, which is the closest one to literature due to its large content of text. It shows that for playing computer games similar abilities are needed as for reading books (mainly reading and information literacy). The term "flow-experience while playing computer games" is mentioned as well. Further, different scientific approaches, which can be applied to research about computer games can be found. The last topic of the first part describes fictional worlds, where different stories can take place. These stories are created by the different narrative categories - narrator and tale, time, space and characters. The second part of the thesis is dedicated to analysis and interpretation of the computer game "The Elder Scrolls IV: Oblivion". This part verifies that for playing computer games it is necessary to know special types of literacy. Besides that, the game shows one type of fictional world, where all the narrative categories create a specific world with its own rules.
The politics of Edward I. on the British isles and in France
Kovaříková, Šárka ; Drška, Václav (advisor) ; Nejedlý, Martin (referee)
King Edward I reigned in England for thirty five years. The authors of medieval chronicles speak about him as magnificent ruler, capable warrior and politician. Modern historians write about many problems and wars he had to resolve or win, mostly with success. England of Edward I had two more outer parts - Wales and Ireland. Wales was divided among powerfull barons who had to perform homagium to English kings. Between 1272 and 1307 there were three rebelions led by native princes. After last of them, in 1292, Wales was finaly conquered by English. Ireland was supposed to be firmly in English hands; Edward never visited the country nor had to send army to it. In the thirteenth century there were two kingdoms on the British Isles - England and Scotland. English kings tried to obtain influential position in the northern realm; Scottish kings had to perform homagium to them. Question is whether this was for Scotland or only for lands which Scottish kings held in England. In 1290 the dynasty of Scottish kings died out and Edward I took the opportunity. He chose new ruler and after John Balliol failed in his duties to England, Edward entered Scotland with army. The campaigns, thanks to resist in the northern part of the kingdom, continued until the end of Edward's reign. Scotland was never fully conquered. The...
The canonization of Edward the Confessor
Kovaříková, Šárka ; Kubín, Petr (advisor) ; Pátková, Hana (referee)
The Canonization of Edward the Confessor Edward the Confessor was the last Anglo-Saxon king from the house of Wessex. He ruled in England from 1042 to 1066. He spent his younghood in exile in Normandy. During his reign England joined peace and prosperity. There was a struggle in the court between so called French side (Edward's friends from continent) and Anglo-Danish side (great Earls). The biggest question was succession after Edward, because his marriage with Edith, daughter of Godwin, Earl of Wessex, was childless. William the Conqueror claimed and won the throne after battle of Hastings in 1066. Immediately after his death, Edward was venerated among monks of Westminster Abbey. They tried to canonize them. The first attepmt in 1138 which was work of prior Osbert de Clare was unsuccessful, mostly because of uncertain situation in England. The second attempt in 1161 succeeded. It was more supported by clergy and king as well. Thank to the difficult international situation Pope was helpful to request. In 1163 Edward was ceremonially translated to a new shrine in Westminster Abbey. Canonization is legal action, after which is a person added to a list of saints and people give him a proper veneration. The history of this process goes back to early Christian times; since 12th century it is Pope who canonize...
Comparison of fictional world of computer games and of their literary artworks
Kovaříková, Šárka ; Klumparová, Štěpánka (advisor) ; Kubíček, Tomáš (referee)
The main goal of this thesis is to explain the relationship of literature and computer games. The first part deals with the definition of computer RPG genre and literary fantasy genre. It considers aspects which leads players to play computer games and connect between the literary work and the computer game. It deals also with the experience: the experience of the game and reading while specifically dealing with the flow effect and concept of immersion. A central part of this work examines both media through narrative approach. Interpretation and literary analysis of The Witcher Saga by Andrzej Sapkowski and computer game The Witcher 3: Wild Hunt follows the specifics of the construction of the story in two different media through narrative figures (events, characters and space) and their possible modifications. Furthermore, it tracks purposes and methods for these variations and their impact on the recipient.
Managing of the competences transfer process in small companies, case study - Procesia Zlin, Ltd.
Kovaříková, Šárka ; Vrzáček, Petr (advisor) ; Dořičáková, Šárka (referee)
Mgr. Šárka Kovaříková ABSTRACT The organization's success and development can be observed from different views and also judged with many different parameters. Basically, We can say that if an organization has developed successfully, many changes in process have been done in the past. The organization's management should be well versed regarding changes expected in the future. The authour of this diploma thesis deals with the issues of management changes based on practical experience dealing with the social enterprise PROCESIA Zlin s.r.o. This enterprise was established in 2011 as a civil association. Since the founding many changes in process where needed. There were indicated a need for changes in the organization structure. During interviews with workers it was found a need to change the competences of the workers. The aim of this diploma thesis is to describe managament process in PROCESIA's organizational structure. Description of change is written in recommendation form, which should help management of organization reveal inconsistent competences among employees and help to improve perfomance of organization. Management also expects aplication of recomended changes, simplifying of management process and making control and rewarding system transparent. The theory of a controlled organizational change...
The Process of Professionalization of Non-profit Organization Atmostéra, o.s. - Case Study
Kovaříková, Šárka ; Matyáš, Ondřej (advisor) ; Šťovíčková Jantulová, Magdaléna (referee)
This diploma thesis introduces case study that deals with problems of professionalization of non-profit organization Atmosféra, o. s., organization arranging experience programs for elementary and secondary schools mainly in Zlín Region. The aim of this thesis is to analyze members' attitudes to professionalization of the organization and on the bases of this analysis to recommend and suggest procedure leading to improvement of services of the organization. Theoretical part describes problems of voluntary work and professionalization. Practical part contains research dealing with members' attitute to professionalization of the organization. Due to specialization of this thesis, I chose method of case study, in which I use qualitative research methods.
Computer game - a peculiar literal creation?
Kovaříková, Šárka ; Klumparová, Štěpánka (advisor) ; Kubíček, Tomáš (referee)
The bachelor thesis with the topic "Computer game - a peculiar literal creation?" consists of two parts. The first part introduces computer games in general and takes up the RPG genre, which is the closest one to literature due to its large content of text. It shows that for playing computer games similar abilities are needed as for reading books (mainly reading and information literacy). The term "flow-experience while playing computer games" is mentioned as well. Further, different scientific approaches, which can be applied to research about computer games can be found. The last topic of the first part describes fictional worlds, where different stories can take place. These stories are created by the different narrative categories - narrator and tale, time, space and characters. The second part of the thesis is dedicated to analysis and interpretation of the computer game "The Elder Scrolls IV: Oblivion". This part verifies that for playing computer games it is necessary to know special types of literacy. Besides that, the game shows one type of fictional world, where all the narrative categories create a specific world with its own rules.

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