National Repository of Grey Literature 21 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Gomoku Game
Basovník, Martin ; Dluhoš, Ondřej (referee) ; Kněžík, Jan (advisor)
This bachelor's thesis is focused on the development of arti cial intelligence for board game Gomoku. Firstly it describes the necessary theoretical basis for the development of intelligent opponents. Secondly it considers the possibility of parallelization. Next it describes the implementation of the game Gomoku. Finally it documents testing process, publishes the results of the development, and outlines possible further extensions to the application.
Robotic Model of Human Thinking, Feeling and Behaviour
Pač, Peter ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The aim of this thesis is to design and create a basic model of human thinking, feeling and behaviour that is based on knowledge used mainly in the field of general and cognitive psychology. The solution is demostrated on the robot which is able to move and generate visual and acoustic effects. Thesis describe the design and implementation of this system and focuses on important functionality, interests and experimentation with constructed robot.
System for Scientific Paper Management
Paška, Juraj ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The main goal of the bachelor thesis is an implementation of multi-user system for administration of scientific publications which is able to handle local document storages as well as remote ones via HTTP and SFTP protocols. System can search and separate these documents based on the keyword input as well as organise them into groups per user specifications. Outcome of the thesis is a multiplatform application implemented in Java language.
"Dostihy a sázky" Board Game GUI
Očenáš, Marek ; Kubát, David (referee) ; Kněžík, Jan (advisor)
The aim of this bachelor's thesis is to create the interface (GUI) for board game Dostihy a sázky Horse-racing and the betting) which allows user (player) to control the game on virtual game plan and supervises following of all game rules. In the text of this thesis the game itself is described with its rules, design proposal of GUI and arrangement of game components in the main window, implementation proposal of game rules not to allow the player to play against game rules and proposal of securing network communication of several such interfaces. Further the final solution is described and its alternation towards proposal with examples of program appearance.
Exploits of Programs Written in C Language
Buček, Hynek ; Kněžík, Jan (referee) ; Procházka, Boris (advisor)
This thesis deals with exploiting techniques, using programming errors of C language programs. Work is mainly focused on problems such as: buffer overflow, stack overflow, heap overflow, BSS overflow, format string overflow and integer overflow. Document also describes some of the current counter-measures prevent misuse of these errors. To help understand this topic in the first introductory part is a short chapter focusing on a theoretical basis. The following chapters principles described in detail the various types of attacks. On the end of work we find chapter about security.
Network Application of the Game Canasta
Němeček, Patrik ; Kněžík, Jan (referee) ; Stružka, Jaroslav (advisor)
This bachelor thesis focuses on the analysis, the design, the implementation and the testing of the network application of the game Canasta. It is a card game for 2 to 4 players playing over the network. In this Bachelor thesis you can find the description and the use of the model client/server, the network protocols TCP/IP and the self-proposed communication protocol for the sending of messages between client and server parts. The application is implemented in the programming language C++ with the use of Qt framework. The final application is multiplatform.
Electronic Library of Multimedia Content
Holánek, Marek ; Kněžík, Jan (referee) ; Kubát, David (advisor)
This thesis concerns the design and implementation of a library of multimedia files stored on one's computer, especially photographs, music and video. The result of this work is an client - server architecture based application which allows the user to create and maintain an organised view on his or hers multimedia collection. The application was created using Java and PHP in cooperation with XML, HTML, CSS and JavaScript. Also a part of the thesis was to create application distribution packages for operating systems Windows and Linux, mainly for Debian based distributions.
GNU/Linux Administration Tool for Attached Display Devices
Klang, Petr ; Procházka, Boris (referee) ; Kněžík, Jan (advisor)
The aim of this thesis is to create an application for monitor administration in GNU/Linux system which would be able to save the set configuration and recall that setting later. When a new monitor is connected, the application evaluates all configurations and chooses the most convenient one. The application is run after the screen manager has been started. The thesis is also concerned with the selection of suitable tools, description of implementation, and testing.
System for Remote Monitoring of Electrical Values
Kvasnička, Pavel ; Kněžík, Jan (referee) ; Drahanský, Martin (advisor)
The work deals with the measurement of electrical quantities, distribution of data across the Ethernet network into the Internet and intelligent selection of the required values to be transmitted and stored on a central node. The work describes the communication protocols in scale that is necessary for implementation, discussed the requirements for computational resources and microcontroller control is proposed by flowcharts. Attached are source codes in C programming language for microcontroller and PHP scripts for storing and presenting data on Web server.
EEG Biofeedback Human Brain - Computer Interface
Kněžík, Jan ; Kořenek, Jan (referee) ; Marušinec, Jaromír (advisor)
This master thesis dwells on EEGbiofeedback (also called Neurofeedback) interface of human brain and the computer and its concrete realization in Java programming language. This system is founded on the basis of the computer, which is accomplishing biological feedback (biofeedback) and the electroencephalography (EEG) by helping that state's scanning of user's brain is realized. By this way is possible to practise the human brain effectively to achieve better concentration, the elimination of sleeping and learning deficiency. Hereafter is the suggestion of direction control of computer mouse by EEG device incorporated, which makes it possible for the man to regulate the direction of the cursor's movement on the screen by the frequency of brain's oscillation. The motivation for solution of this problem is the effort to help to handicapped people to communicate with surrounding world. The introduction of this paper contains the basic facts about human brain, electroencephalography and EEG biofeedback. The following chapters dwell on the specification of claims to developed application, its suggestion and description of actual realization. The final part relates to the BCI (Brain-Computer Interface) systems and suggestion of computer's control by EEGappliance with evaluation of attained results.

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