National Repository of Grey Literature 214 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Aspekty tvorby a realizace virtuálních prohlídek prostor
Borák, Marek
BORÁK, M. Aspects of creating and implementing virtual tours. Master's the-sis. Brno, 2023. This master's thesis focuses on the creation of virtual tours using drones and virtual reality (VR) technologies as supporting elements. The aim of the thesis is to design and implement a system that effectively integrates these technologies and investigates how they can jointly contribute to innovative and attractive experiences of virtual tours. In the first part of the thesis, a review of current trends and methods in the field of virtual tours, drones, and VR is conducted. The work then addresses the possibilities of integrating these technologies and their application for creating new and efficient solutions in the area of virtual tours. The second part of the thesis focuses on the design and implementation of a system for creating virtual tours, which utilizes drones to capture spherical panoramas, and the creation of an interactive environment. Thanks to this combination, it is possible to provide users with an engaging and comfortable experience of the virtual tour while ensuring the efficiency and flexibility of the tour creation process. In the last part of the thesis, an evaluation and testing of the proposed system is carried out.
Metaversová výuka algoritmizace s prvky gamifikace
Šlancarová, Markéta
Šlancarová, M. Metaverse learning of algorithmization with elements of gamification. Bachelor thesis. Brno, 2023. The bachelor thesis deals with the design and implementation of a service that enables the creation of interactive curricula in a virtual reality environment. The created application aims to diversify traditional teaching, increase motivation and engagement of students and learn new skills in a more interesting way. The service is available on different platforms such as desktop, mobile and virtual reality, making it more flexible and able to reach a wider range of users.
Průzkum a dokumentace stavby
Hlosta, Vít
This thesis deals with examination of the building of a the high school in Nový Jičín. The development of the building and the circumstaces surrounding its creation were described. The roof of the building was inspected, and its malfunctions and defects observed were recorded in the drawing documentation. The carpentry joints were described. Part of this work is a guide for the succesful creation of a 3D model of building using two different 3D printing methods. In this thesis, several representations were created and compared against real images. The resulting visualization and virtual tours have been uploaded to the websites.
The use of computer programms in rehabilitation after head and brain injury
Plechatá, Adéla ; Kulišťák, Petr (advisor) ; Stehlík, Luděk (referee)
The theoretical part of the theses deals with options of the use of computer technologies in rehabilitation after head and brain injury. The introductory part outlines the topic of neuropsychological rehabilitation, its rudiments and major models. The following part contains a summary of benefits and disadvantages of computer-assisted rehabilitation and a short familiarization with studies considering efficiency of this approach in rehabilitation. Furthermore, this part contains a list of the most often used professional rehabilitation programms and their area of application. The third section follows up the topic of virtual reality and its advantages over simpler softwares. Moreover, there is also a summary of findings considering its efficiency. The last theoretical chapter describes principles and applications of EEG biofeedback therapy. Studies dealing with the efficiency of neurofeedback in rehabilitation after a traumatic brain injury are shortly mentioned at the end of this chapter. The practical part contains a propposed research project which deals with the effectiveness of neurofeedback in rehabilitation of deficits in attention, memory and executive functions of individuals after a traumatic brain injury. This is an experimental randomized controled study.
Fall risk assessment in the senior population.
Kovařčíková, Iveta ; Machač, Stanislav (advisor) ; Demeková, Júlia (referee)
The bachelor thesis focuses on a pilot assessment of selected tests for the prediction of fall risk in the elderly. The theoretical part deals with falls and their risk factors, the possibilities of assessing the risk of falls by means of functional tests and instrumental methods, as well as the possibilities of fall prevention. A total of 81 seniors (mean age 78.5±8.5 years) were included in the actual study, 78 of whom completed the entire follow-up. All probands completed The Timed Up and Go (TUG) test and subsequent gait and standing stability measurements via Oculus' Meta Quest 2 virtual reality (VR) headset using piloted apps designed by VR Medical. Incidence of falls was collected by telephone and email correspondence over the following 6 months. There was no statistically or substantively significant difference in the duration of the TUG test between the control group and the group of probands who suffered a fall during the follow-up period (12.9±6.9 vs. 11.5±5.0 s; p=0.99; Cohen's d=0.02). The probands in the control group who did not suffer a fall showed a higher step cycle time variability compared to the probands who suffered a fall (SD=0.54±0.40 vs. 0.38±0.55 s). However, the difference between the groups with and without a fall in step cycle variability was far from statistically...
The possibilities of the use of virtual reality in geography education
Sojková, Kamila ; Řezníčková, Dana (advisor) ; Hanus, Martin (referee)
The Bachelor thesis is focused on the implementation of virtual reality in geography teaching. Its aim is to gain deeper knowledge about possibilities and possibly even weaknesses of the use of the concept of virtual reality in geography teaching in general education schools. The thesis takes the form of systematic research. The selection of studies is made on the basis of predefined keywords in available professional foreign and Czech papers. Through the research of publications of a theoretical, methodical and research nature we want to summarize the existing knowledge about the methodology of geography teaching using virtual reality and about research focused on this issue. Key words: virtual reality, types of virtual reality, education, education and information technology, geography education
Application of virtual reality in the scope of Industry 4.0
Veškrna, Filip ; Škrabánek, Pavel (referee) ; Hůlka, Tomáš (advisor)
This thesis deals with the topic of Industry 4.0, the use of virtual reality technology, and the Unity3D development environment. In the practical part, an application is created that enables multiple people to connect in a virtual environment with the option of using virtual reality headset or a personal computer. The created application contains three demonstration scenes showing the possibilities of use, including a conference room, a school classroom, and an industrial hall. Each scene is enhanced with specific functions.
Non-Euclidean VR Game
Vašek, Matej ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
This work deals with the design and implementation of a logical genre video game which experiments with non-euclidean space. Such space is characterized by the fact that it often denies the basic geometric rules of conventional euclidean space. The game is designed for one player and is intended for peripheries of virtual reality. The implementation of the game was carried out in the development environment Unity with the use of the C# programming language. The work contains informations about the principles and methods of creating non-euclidean elements as well as solutions to general problems associated with traditional VR game. One of the main mechanics of the game is the so-called portal, which can be described as a surface connecting two distant spaces. The text contains not only the concept of implementing such a mechanism but also surrounding aspects such as realistic physical interaction, visual representation, ways of teleporting between portals and various optimization techniques that allow efficient implementation of such a system. The final game also contains several levels in the form of logical puzzle levels that demonstrate various ways of using portals. Such a system is not only usable as a game mechanic that is presented to the user but also as an assistive tool that facilitates the logical arrangement of a 3D scene or as a way to expand the often limited physical VR space.
Simulation of component assembly in virtual reality
Škubal, Karel ; Lacko, Branislav (referee) ; Hůlka, Tomáš (advisor)
Virtual reality is created by tricking the brain by displaying a single scene on a two-dimensional plane, generating an image from a slightly shifted perspective for each eye. This creates the illusion of a three-dimensional space, with which, by the help of suitable software, it is also possible to simulate interactions with virtual objects. Possible interactions between objects include their assembly, from simple stacking of cubes on top of each other, to various linking of objects by determining link conditions. In the theoretical part of this thesis, some possibilities of working with objects in virtual reality are explained, including examples of possible uses. After that there is a comparison of some software tools for creating a virtual environment. In the practical part, the process of creating models and the conditions for their assembly is more detailed, including the specific procedure used to create a simulation of the assembly of three test computer builds with different combinations of selected components with designated restrictions.

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