National Repository of Grey Literature 101 records found  beginprevious92 - 101  jump to record: Search took 0.01 seconds. 
Graphics Intro 64kB Using OpenGL
Růžička, Jiří ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This work describes problem of creation graphic intros with limited size. It describes its creation and discusses the methods and procedures which characterize graphic intros. Main theme is about generation of procedural textures and models, animations, creation of static and dynamic textures and particle systems. 
3D Game Using OpenGL and Music Analysis
Baranovičová, Hana ; Polok, Lukáš (referee) ; Milet, Tomáš (advisor)
This thesis focuses on analysis of music signal and using it in the game. The aim is to demonstrate the possibilities for analysis of music, which are practically applicable in creating games based on the that analysis, procedural ways of generating graphical visualisation of music and use of knowledge to create this type of games.
Graphics Intro 64kB Using OpenGL
Ptáček, Lukáš ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This work describes problems of creation of graphic intro of limited size. It discusses the design and creation of individual parts of intro. Describes the principle of procedural generation of objects and textures, simple physical simulation with particles, tree and vegetation generating, rendering water surface with reflection and glint and storm rendering. There is also described some processing power optimalizations.
Procedural Forest
Pfudl, Václav ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
The main goal of this bachelor's thesis is to generate procedurally a forest (landscape with plants described in text template). Landscape is generated using Perlin noise and the interpret of L-systems was implemented for plants generation purposes. Both these techniques are described in more detail in theory section as well as the implementation section of this thesis. Furthermore, techniques such as phong lightning model, normal-mapping, shadow-mapping, realistic water, skybox and spriting for better realistic look of the scene, are also discussed in this thesis. Implemented application can also be used for the export of generated plant models in format .obj for further use by some extern application (for example Blender).
Graphics Intro 64kB Using OpenGL
Gunia, Pavel ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This work deals with the phenomenon of graphic intros, a digital graffiti of the modern age. The focus is put on size restricted animation of size of the executable file lower than 64 kilobytes. It reveals the main techniques used. Finally, interesting aspects and experiences that came up are discussed, as well as the conclusion and future work proposal.
Generation of Realistic Tree Models Library
Pafčo, Tomáš ; Kršek, Přemysl (referee) ; Štancl, Vít (advisor)
The goal of this thesis was to propose algorithms for procedural generation of realistic three-dimensional tree models and implement them as a library. This library uses a set of 92 mostly numerical parameters as an input and enables to export generated model into 3DS or OBJ file. It's an objective library, written in C++ language and designed mainly for MS Windows platform. Proposed algorithms are able to generate specific biologic species of broadleaf and coniferous trees.
Realistic Landscape with Vegetation
Zelený, Jan ; Jošth, Radovan (referee) ; Hradiš, Michal (advisor)
There is enough rendering power to draw more than only simple indoor scenes today and it can produce very realistic images of landscape with vegetation. Moreover, there are new sophisticated methods for generating of such landscape and simulation of plants ecosystem. This text explains few algorithms for generating and methods for interactive rendering of landscape and vegetation.
Building Model Generator for Open Street Maps
Libosvár, Jakub ; Láník, Aleš (referee) ; Polok, Lukáš (advisor)
This thesis deals with the procedural generation of building models based on a given pattern. The community project OpenStreetMap is used for obtaining datasets that create the buildings platform patterns. A brief survey of classifiers and formal grammars for modeling is introduced. Designing an estate classifier and algorithm for building generation is practical aspect of this thesis, including the algorithm implementation. 3D output meshes are rendered using OpenGL in real-time. 
Procedural Vegetation Generation
Zuzaňák, Ondřej ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents procedural generation as a means for creating models of plants. Describes the different types of L-systems and its use in computer graphics. The functional output of this work is to implement an algorithm for generating models of plants in 3D space. The result is visualized using the OpenGL graphics library.
Graphics Intro 64kB Using OpenGL
Peňáz, Martin ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor’s thesis deals with the solution of graphics intro with limited size of 64kB. The work describes methods used for creation of graphics intro. It deals with procedural generation, compiler settings and final compression by exe packer application.

National Repository of Grey Literature : 101 records found   beginprevious92 - 101  jump to record:
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