National Repository of Grey Literature 16 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Performance Evaluation of Graphics Accelerator
Dvořák, Milan ; Šolony, Marek (referee) ; Jošth, Radovan (advisor)
This bachelor thesis deals with a performance evaluation of graphics accelerators. Properties of the current graphics accelerators and existing solutions for evaluating their performance are summarized. An own methodology for performance evaluation is proposed and the implementation of an OpenGL aplication with GLUT and GLEW libraries is described. In the last part, several graphic cards are tested, the influence of various factors is examined, and the measured results are discussed.
Graphics Intro 64kB Using OpenGL
Hejl, Zdeněk ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
Document describes implementation of the graphical demo with limited size. Described are used minimalistic techniques and the methods of procedurally created textures and both simple and complex 3D objects. There are explained methods for loading, editing and animating objects and ways to create used effects.
Rendering of Terrain and Water Surface in a Computer Game
Kopecký, Marek ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many computer games and simulations. The resulting application runs fluently and is powered by XNA Framework. Rendering of terrain includes multi-texturing and lighting. The water simulation includes reflection and refraction of ray on water surface. Foam is rendered on the bank of water. Water waves are computed using the inverse discrete Fourier transform.
Graphics Intro 64kB Using OpenGL
Drobisz, Tomáš ; Beran, Vítězslav (referee) ; Sumec, Stanislav (advisor)
Bachelor´s thesis describes techniques that are used in graphic intro making, their advanteges and disadvantages in getting below size limit of executable file, history of demoscene, introduction to OpenGL. The issue is graphic intro implementation with single executable file with size below 64kB.
Graphics Intro 64kB Using OpenGL
Fiala, Petr ; Mikolov, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis describes issues of making graphics intro with limited size below 64kB. It contains short introduction to OpenGL, analyses techniques and procedures to reach required small sized application, from compiler settings, procedural texture and model generation to final compression by exe packer application.
3D Racing Game
Vlach, Jan ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
This bachelor thesis focuses on desing and implementation of 3D racing game with graphical effects. The goal of this thesis is to create a racing game with the help of particle emitors. For collision detection is used Bullet physics library. Because of it, all players react to other scene objects. Terrain is generated from height map and supports multitexturing technique, which allows for multiple textures to be applied to terrain's surface. Game's racing track is defined by collision map. In thesis, there is an emphasis on creating editor for easy map creation and editation. Editor allows for drawing Kochanek-Bartels splines, which are then used to determine the movement of the oponents.
Light Maps in 3D Computer Graphics
Vrána, Jaroslav ; Přibyl, Jaroslav (referee) ; Venera, Jiří (advisor)
Bachelor´s thesis describes techniques that are used in virtual terrain creation. First part describes generating of the height maps and the textures, after that is shown the terrain rendering and texturing. And next that is described the light maps generating. I show tree algorithms for the light maps generating, two for the terrain a one for the water. At the end I describe extension for the acceleration of the scene.
Virtual Interactive Walk through Scenery
Halas, Petr ; Dvořák, Radim (referee) ; Stružka, Jaroslav (advisor)
This bachelor's thesis describes the issues of modelling a scenery in OpenGL. It contains theoretical principle of 3D displaying with OpenGL functions and description of some of the technologies made for realistic objects and efects modelling. These technologies are demonstrated on an application modelling an interactive walk through scenery, which is eventually tested with questionnaires, filled by a group of volunteers.
3D Racing Game
Vlach, Jan ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
This bachelor thesis focuses on desing and implementation of 3D racing game with graphical effects. The goal of this thesis is to create a racing game with the help of particle emitors. For collision detection is used Bullet physics library. Because of it, all players react to other scene objects. Terrain is generated from height map and supports multitexturing technique, which allows for multiple textures to be applied to terrain's surface. Game's racing track is defined by collision map. In thesis, there is an emphasis on creating editor for easy map creation and editation. Editor allows for drawing Kochanek-Bartels splines, which are then used to determine the movement of the oponents.
Graphics Intro 64kB Using OpenGL
Drobisz, Tomáš ; Beran, Vítězslav (referee) ; Sumec, Stanislav (advisor)
Bachelor´s thesis describes techniques that are used in graphic intro making, their advanteges and disadvantages in getting below size limit of executable file, history of demoscene, introduction to OpenGL. The issue is graphic intro implementation with single executable file with size below 64kB.

National Repository of Grey Literature : 16 records found   1 - 10next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.